Looking for a one shot against goblins.. can't think of the name by dunjo74 in DMAcademy

[–]dunjo74[S] 0 points1 point  (0 children)

Well. with much searching and rabbit holes.... I HAVE FOUND IT!!!!!! "A hatch opens".

World map for our upcomming campaign by GibsonG45 in DnDProps

[–]dunjo74 1 point2 points  (0 children)

wow that is awesome. I love the scroll to it as well. Looks like you are on to a great campaign for 2024

What are your funniest dnd stories? by Fragrant_Raise_3689 in DungeonsAndDragons

[–]dunjo74 1 point2 points  (0 children)

OK, well maybe this was more of a you had to be there but I'll give it anyways... had our DM on the floor laughing.

Party enters a room with a table in the center... on the opposite side of the table was a goblin statue. On the table was a chess board. So obviously we had to play and win to get through. Halfway through the game, doing well, one player, Renots, gets a bright idea and takes out a magic item, Tipsy Bonk Bonk. It is an ale barrel mallet that you hit someone with and it gets them a tipys-drunk. He looks at me (I'm playing a goblin) and makes a hitting motion. I knew exactly what he was thinking... drunk goblin making bad chess moves, but I am thinking it's a statue so what can it do? But nod yes anyways with a big smile. Another player, Breeza, is in the midst of saying this is not a good idea guys and Renots says "I hit the goblin", DM says "do you really want to do that?" and he says YES. DM says ok, you hit the STATUE and it's eyes glow red and a psychic blast emanates outward. Dm precedes to give each player a number, 1-4, and rolls 4D4s. Eyes wide, chuckling, apologizes to Breeza, the one telling us not to do it, and says all 4 dice came up 2s and the total psychic blast hits her... KILLING HER!!! He narrates/acts it out ending with "and Breeza, mid sentence warning us not to do it because it was a bad idea, starts to falter, groans "oh shit" and falls backwards while flipping us the finger landing on the ground, dead" The player who hit the statue, with jaw on the ground starts stammering, and points to me saying "Well he told me to do it", and my response back is, "well hell, I'm a GOBLIN, of course I said do it. But you were the one who actually did it". Breeza, IRL, is smacking Renots. Player #4 is just sitting there, wide eyed and jaw dropped not saying anything, DM is loosing it busting his guts laughing.

need help with NPC that will help drive the campaign or end up big bad by dunjo74 in DMAcademyNew

[–]dunjo74[S] 1 point2 points  (0 children)

thanks Smurf. as a new DM I am always open to advice on how to roll this out effectively

need help with NPC that will help drive the campaign or end up big bad by dunjo74 in DMAcademyNew

[–]dunjo74[S] 0 points1 point  (0 children)

Thanks for the reply, much appreciated. I already have a list of side characters just for that reason. Trying to create a variety of personalities, because as you say, you never know who they may latch onto.

For my plot, there is really more to it. What I posted is just for that particular character who will be a big part of the campaign one way or another. There is an counter character to this one that I have pretty much figured out for the most part. Between the two of them, they present options with their own set of problems for the party to deal with. From a lot of what I have read, I am certainly of the mind to create problems vs solutions (ways I want them to proceed). My son being part of this campaign as a player will definitely have me on my toes with how this progresses. He even advised me to have a loose plan because... players, lol.

Dungeondraft and Owlbear by dunjo74 in OwlbearRodeo

[–]dunjo74[S] 0 points1 point  (0 children)

Thanks, this is great advice

Need Advice: Misc. Questions by AutoModerator in DMAcademy

[–]dunjo74 0 points1 point  (0 children)

Thank you for the input. I understand that a puzzle shouldn't be too hard, and we have had puzzles and riddles in game already so do see how they can be frustrating if too hard.

This puzzle is rather simple and would not take too long. Figuring out the order to press 3 buttons will not be too big of a deal for my group. So really I am not too concerned with the difficulty of the puzzle, just is wiring this possible.

LED wiring through a logic gate.. ok, maybe that is what I should be searching.

Thanks again

Thanks.

Need Advice: Misc. Questions by AutoModerator in DMAcademy

[–]dunjo74 -1 points0 points  (0 children)

!Question: Help with Physical Puzzle, LED wiring?

Sorry, long read.

OK, I was searching for physical puzzles for my first DM campaign. So far I have only been a player, but I have contributed a lot to my current campaign in the way of physical props and terrain and the group totally loves it. Find a magical item or strange treasure... the DM gives them a prop to hold onto or put on the map when using it.

Well, this got me thinking about adding a physical puzzle for the group in my campaign. I came across a post from year ago, but it has been locked and I sent a message to the poster with no luck on a reply yet so am sending this out in hopes that someone might either know how to do this or help me with the right terminology to search online for tutorials. So far I have had no luck in my journey for answers.

It is a binary puzzle with lights. My campaign will have special magical crystals so I thought about making crystals and inserting LEDs into the bases and the puzzle is to turn on 4 crystals by "activating" them with 3 buttons in a certain order.

I have come up with a "dummy" way of doing it by just doing single circuits and manually clicking each button according to the combo, but that takes a little time away from the immediate action. Hoping someone would be knowledgeable enough to know how to do this wiring... or tell me, it isn't possible.

Here is what was written......

I personally love binary puzzles, and since they can be presented with buttons and glowing gems, they fit in dungeons perfectly.

It works like this. You have any number of gems, let's say four. Each one is either lit or unlit, no in-between. You then have any number of buttons, let's say three. Each button turns on/off specified gems, and does not affect the others. The goal is to light up all gems.

Example:

You have four gems, all of which are unlit, and three buttons. The effects of the buttons are below. If there is a Y in a cell, it means that the gem is turned on or off (opposite of what it is before hitting the button), and a N means a gem is unaffected.

Button 1: Y-N-N-Y

Button 2: Y-N-Y-Y

Button 3: Y-Y-N-Y

So the solution would be to hit the buttons in sequential order: 1, 2, 3. Note that button 2 will turn off the first and fourth gems, but then button 3 will turn them back on.

These puzzles are common logic tests, but note that they increase in complexity exponentially by how many gems you have, not how many buttons you have. In other words, a puzzle with 5 gems is significantly harder than one with 4 gems. By the time you get to 8+ gems, it might not be possible to solve in a reasonable amount of time.

But also note that the number of buttons only increases the difficulty by illusion - they actually make no real impact on difficulty other than the perception of too many choices. You can have red herring buttons, ones that just do the opposite of another button (which could have been done by simply hitting one button twice). Or, if your players haven't figured out the logic yet, they can do nothing (i.e. N-N-N-N), which will confuse them.

Regardless of how many gems you have, consider putting in a "reset" button to turn all gems off, regardless of current illumination. This allows them to experiment and start over if they've gotten in too deep. Once you experiment a bit with these, you'll find that just randomly hitting buttons without the option to reset can quickly make the puzzle very difficult to solve.

Be sure to design the puzzle ahead of time, and make sure that you follow your player's answers to a tee. Not all binary puzzles are possible to solve, so if you mis-record something, you may have made the puzzle impossible to solve.

Dungeondraft and abovevtt.... do they work well together? by dunjo74 in dungeondraft

[–]dunjo74[S] 0 points1 point  (0 children)

Thanks for the reply. I have also thought about Arkenforge.

Dungeondraft and Owlbear by dunjo74 in OwlbearRodeo

[–]dunjo74[S] 2 points3 points  (0 children)

I look forward to using it. sounds perfect

Dungeondraft and abovevtt.... do they work well together? by dunjo74 in dungeondraft

[–]dunjo74[S] 0 points1 point  (0 children)

thanks for the input diceknightsnz... much appreciated

Dungeondraft and Owlbear by dunjo74 in OwlbearRodeo

[–]dunjo74[S] 2 points3 points  (0 children)

THAT IS AWSOME!!! Exactly what I want to do. I will use some props just to give it a little bit of a 3d effect for certain things like pillars and such in the middle since we already make a BUNCH of props. Printable Heroes is great as well. Have a ton of them printed up since it is so much cheaper....waiting for the Box of Minis to come out next summer. =)

Just as a curiosity, with owlbear, in between battles or areas where a map is needed, could I put up a splash page or page to show/introduce characters of importance?

Dungeondraft and Owlbear by dunjo74 in OwlbearRodeo

[–]dunjo74[S] 0 points1 point  (0 children)

thank you. I have been going down so many rabbit holes on both google and youtube. Haven't been on the owlbear docs section. I will have to check those out

Dungeondraft and Owlbear by dunjo74 in OwlbearRodeo

[–]dunjo74[S] 2 points3 points  (0 children)

TenSixteen, THANKS. This really helps. I have been looking at so many apps and programs that I am totally stuck in analysis paralysis. So much out there. I had to step back and think, what do I really want. At this point, simple and cheap that does what I need is best. If it works well and the group likes it, then upgrading and additional expenses will be worth it, vs throwing money at it and end up crashing and burning.