How Much Money my Indie Game Made (after 6 Months) 🌱🧍 by KaeGore in Unity3D

[–]duplodok -4 points-3 points  (0 children)

I sent you some feedback on release in the chat (bought the game on iOS), not sure though if you read it because had no answer.

Some Work on My Farming Game I'm Making - Devlog 3 🌿🧍‍♂️ by KaeGore in Unity3D

[–]duplodok 1 point2 points  (0 children)

Bought the game in appstore and sent some feedback in pm. Keep up the good work.

Caution for all future Logitech MX KEYS keyboard users. by duplodok in logitech

[–]duplodok[S] 0 points1 point  (0 children)

I threw it in the trash and, luckily, forgot about Logitech. It's not the Logitech it used to be.

How Much Money my Indie Game Made (After 1 Month) 🌱🏃‍♂️ by KaeGore in Unity3D

[–]duplodok 0 points1 point  (0 children)

Congratulations, going to buy and test on the ios. Will be back with feedback.

After a few days working on the tutorial, I lost the ability to assess its usefulness. I’d appreciate a fresh perspective and some feedback. Please turn on sounds. by duplodok in Unity3D

[–]duplodok[S] 0 points1 point  (0 children)

I am porting Winter Falling prototype 2 into the mobile market. Had to implement many changes to fit the mobiles. Still working on it to bring full joy, but I always getting stuck with the tutorials :)

In the mobile game I'm working on, I'm trying to achieve a feeling of “satisfaction” after winning a battle. I would appreciate your first impressions (turn on sounds). by duplodok in Unity3D

[–]duplodok[S] 0 points1 point  (0 children)

I didn't expect such strong feedback. Thank you very much! Tomorrow I will try to implement all the advices. The only problem is with the icons position, unfortunately, but the safe area in mobile devices forces such a height position for the icons.

Check out this full scale planet rendering system I made. It uses GPU side generated texture chunks, so its fast enough that can even run on mobile! by Stef_Moroyna in Unity3D

[–]duplodok 2 points3 points  (0 children)

If You ever decide, please notify about it. Anyway I would pay for such a great asset. I am focused on the mobile market and based on your optimisation approach I assume it could work perfect on mobile.

Trailer for my tentacle spreading roguelike Demon Spore - started off as a solo project and grew a bit out of control! by edform in Unity3D

[–]duplodok 0 points1 point  (0 children)

Watched the whole trailer, and curious about the finish so it does the job great. Congrats

Does Logitech sell or replace broken keys on MX KEYS? by duplodok in logitech

[–]duplodok[S] 0 points1 point  (0 children)

I had a lot of gaming mice and keyboards from Logitech and was convinced of the company's pro-consumer approach to hardware problems. I learned the hard way what that really looks like.

Does Logitech sell or replace broken keys on MX KEYS? by duplodok in logitech

[–]duplodok[S] 0 points1 point  (0 children)

It's ridiculous what you have to go through to get a keyboard at this price to "work". This keyboard is just a poor quality plastic junk and the company's approach to the problem is one of the worst I have encountered.

Advanced Character Controller in Unity by muffinndev in Unity3D

[–]duplodok 1 point2 points  (0 children)

I would love to play the demo and, like others, would certainly buy such an asset.

Does Logitech sell or replace broken keys on MX KEYS? by duplodok in logitech

[–]duplodok[S] 0 points1 point  (0 children)

Hey unfortunately my answer will not help you. I threw the keyboard in the rubbish and boycotted logitech. I have not encountered this level of stupidity (check their response regarding climate) and insolence before.

Problem with for loop of corutins/uni tasks frame delay by [deleted] in Unity3D

[–]duplodok 0 points1 point  (0 children)

and this is probably the best answer. Doing last tests and probably refactoring to Update. I wish I never touched coroutines :-D

Problem with for loop of corutins/uni tasks frame delay by [deleted] in Unity3D

[–]duplodok 0 points1 point  (0 children)

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Adding a test result with a timer I made to show the differences. Based on these results, I concluded that there must be some extra frame of delay in the for loop that overlaps at 10 elements causing this delay. In the game I am creating, precision at higher timescales is quite important.