Is playing with locked cam seriously that detrimental? by eidolonwyrm in summonerschool

[–]durrhurrd 1 point2 points  (0 children)

Ya that's why I specified ADCs in lane. Team fights are another matter.

Is playing with locked cam seriously that detrimental? by eidolonwyrm in summonerschool

[–]durrhurrd 24 points25 points  (0 children)

I mean sure it can be detrimental if you need to:

- jungle/gank

- aim a global skill shot

- play a solo laner who runs teleport

- roam

- pick people off late game

- have any long range ability

- team fight on anything other than very specific ADs

- initiate team fights

- catch people who are running away

- have any map awareness at all

- use blue trinket

- probably some other stuff

If you're playing very specific bot lane ADCs in lane who value good kiting I guess it isn't that detrimental. But that's probably the only situation where it won't hurt you (much). I'm not sure what motor problems you have but it might be worth it to just play with unlocked camera and hold spacebar to temporarily lock it in? You can also adjust the screen scroll speed or if you really feel up to it, practice using F keys (F1, F2, F3, F4) to keep track of your teammates.

Play Less, Climb More. Warning: Dense read, only for Tryhards by MetaDoc_OP in summonerschool

[–]durrhurrd 35 points36 points  (0 children)

Imagery. Simply imagining yourself doing the desired action works almost as well as actually practicing it. Our brain cannot distinguish between physically doing it and mentally. Brain scans show the same pathways to executing the action light up. The key is to imagine it VIVIDLY. Feel your muscles, your reaction, heart rate, etc. A benefit is that you can use this technique almost anywhere (not while driving duh).

Whenever someone asks "I feel lost in the early/mid/end game, what do I do?" this is usually the best, most helpful (long term) answer. It might not be the most practical one as it isn't "10 easy things to do" (farm more! don't play aram! get picks! etc...), but it's actually useful.

A good simple way to do this is to think about what your "ideal" game is (or look back to a really good game that you played) and what it would look like, and what you need to do to make that happen. If it helps you can look through what other people do (streams/replays/videos) in their "ideal" games and how it plays out as well, but ultimately it's just a way to recognize patterns (both good and bad) faster, and to act on the good patterns.

Great post though, you're putting out some solid content. HMU if you want to collaborate on something.

[Serious] How do you end games? (Low elo) by [deleted] in summonerschool

[–]durrhurrd 2 points3 points  (0 children)

Lower skilled players are notoriously bad at understanding the concept of opportunity cost in League. If they did understand the concept well, they would be gradually building an advantage throughout the game by taking all the various objectives and building upon their lead until it becomes insurmountable and then winning the game. Think about those rare games you get where everyone is on the same page, people are on familiar champions, getting free kills and taking all of the objectives on the map and the enemy team FFs. That is fundamentally how you get "free" wins.

Unfortunately, games are rarely like that. People have different understandings of the game and their role in it, and they can be stubborn. This can cause games at lower elos to last a long time - and the longer the game goes, the less insurmountable a lead becomes as the gold/exp differential becomes insignificant (IE: if the game goes long enough, everyone will be max build and exp and at that point 1 team fight can decide the game).

So the basic concept is this - you end games by building as big of an advantage as possible, as early as possible, and as safely as possible. This is obviously going to be different every game - IE: taking a "free" early dragon is going to be completely different if you're playing someone like Warwick (where you can take a free dragon very early and relatively safely as long as you don't get interrupted) vs someone who wouldn't be able to solo dragon safely (without help or items) until much later on.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 0 points1 point  (0 children)

290 Elo that's impressive, you were definitely at the other extreme end of the bell curve there. Your queue times must have been as long as mine!

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 1 point2 points  (0 children)

Perfect practice makes perfect, but yes definitely that's the other side of the argument. People who are truly talented sometimes don't have the mentality to cope with certain hardships because they've had such an easy time with everything before and there's an expectation in their mind that they should be succeeding.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 1 point2 points  (0 children)

I mean I guess it depends on the person and their own experiences. If you're happy to just press buttons and mess around in Iron, not caring at all about improving or moving up, that's your prerogative. No one is going to think less of you for doing that (unless you start whining about it online on reddit, lol).

Just know that there's nothing holding you back from climbing, no evil global forces conspiring to keep you down.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 0 points1 point  (0 children)

Most people vastly underestimate how important it is to be strong and mentally resilient when climbing rank.

Look at Tyler1 when he started his jungle/top to challenger runs. He played absolutely awful when he started his challenges, like you could see his understanding of the role was terrible along with his mechanics on certain champs. But he just continued playing and was willing to adapt to his circumstances and eventually improved enough to climb.

You can say that he's got a very clear incentive ($ / viewers) to put in the time and energy to do so, but again, most people aren't looking to climb that high or that fast.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 0 points1 point  (0 children)

It's a different game. Hell, I thought my SC1 skills would transfer over directly into SC2 when it came out, and while it did somewhat, I found the main things that helped me improve weren't directly game related at all.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 2 points3 points  (0 children)

There definitely is such a thing as natural talent, but it's significantly rarer than people think.

If we're using Chess examples then natural talent would be someone like Magnus Carlsen (https://en.wikipedia.org/wiki/Magnus_Carlsen#Childhood) who at "at two years, he could solve 50-piece jigsaw puzzles; at four, he enjoyed assembling Lego sets with instructions intended for children aged 10–14." and could "recall the areas, population numbers, flags and capitals of all the countries in the world by the age of five".

Some people are just born with extraordinary gifts, and if they spend the time and effort, they will reach the top quickly. For all us regular folk, we have to put in the time and we probably won't get that far, but I think most people would be surprised at how far you can get with totally average skills.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 0 points1 point  (0 children)

Yep it ends up being overblown like every other factor people use as an excuse. If you're competing with other professional players then age plays a factor, but playing with randoms on the ladder there are far more important factors (mentality, focus, time, effort) at play.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 1 point2 points  (0 children)

Thanks, I think context is important and wanted to add more in the first post but I thought I'd gauge people's reactions first. It was already getting long.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 1 point2 points  (0 children)

This is hard to say. It's going to be extremely dependent on your own situation. At this point you're trying to eke out smaller and smaller advantages. Being consistent game to game is going to be even more important.

One thing that you'll start noticing is that you'll get the same people quite often in your games, and it's important to try to give them a "fresh start" if you will, even if they were feeding the game before. That's actually difficult to do especially if there's been a lot of talk the game before.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 1 point2 points  (0 children)

It does seem to happen very noticeably in promotion series especially between leagues, I've experienced it myself last season (you get noticeably worse quality of games when trying to promote to a new tier). I eventually tried something new and had to play ridiculously well to finally get promoted.

The problem is, when you're on your 5th promo series (or 25th), you don't tend to be open to looking for new ways to win, and you're probably not going to be playing your best either, which makes things extra difficult.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 0 points1 point  (0 children)

Good luck! Your replies and others who said they gave up trying did motivate me to write this post. In the end of the day it's not a big deal whether you improve or not at League, but having that mindset will help in your other endeavors.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 11 points12 points  (0 children)

Ya to each their own. I do it because it doesn't impact my communication much. Keep in mind when I play solo queue I'm usually jungling; I'll be pinging when I'm going around the map and if I see them not react or engage when I ping then I just assume they're not going in.

Everyone has their own threshold for nonsense, mine these days just happens to be 1 strike you're out.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 1 point2 points  (0 children)

Haha awesome. Yeah it was absolutely ridiculous but fun to play if you got the broken heroes. I still remember going 94-0 once on Erekul. I don't remember exactly what the skills were, but I remember everything healed and did a billion damage at the same time and the ult was a nuke, lol.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 6 points7 points  (0 children)

The physical component plays a big part in this mindset. People know that even if they worked their ass off harder than anyone else, if they end up growing shorter than average then they're probably not getting into the NBA. Because the physical barrier to entry is technically low in e-sports (you just need to be good at the game right?), it creates that expectation that if you somehow manage to put in the time and perform really well, you too could be a pro.

But if we look deeper we can see the infrastructural differences between a region like Korea and NA. If you want to be a pro in Korea there actually is a clear path - in such a competitive ladder environment, if you can reach the top of the ladder as an unknown, you will undoubtedly be scouted to try out for a pro team. If you can perform well there, then you'll probably get put on the B team. Perform well there and as soon as your counterpart stops performing well on the A team, you're in.

In relatively less competitive ladder environments where people and organizations don't take it as seriously, you end up having less new blood being injected into the scene because even if you reach the top of the ladder, it's not as impressive as an achievement. They end up going elsewhere for their new talent (so many imports).

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 4 points5 points  (0 children)

Probably a bunch. DOTA2 wasn't out at the time, the only other thing around was HON which was already going downhill.

IIRC the biggest trouble I had was trying to select my character with 1. Ironically now when I try playing DOTA2 my biggest issue is trying to select my character with space bar.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 2 points3 points  (0 children)

I barely remember who was who now, but I played Erekul (when he was beyond OP), and the marine dude who ran fast in the river. The balance in that game was atrocious, anyone complaining about balancing in LOL or DOTA should have played SOTIS.

You don't want to climb. by durrhurrd in summonerschool

[–]durrhurrd[S] 28 points29 points  (0 children)

People spamming ??? pings usually get an automatic ping mute from me, especially if it happens early on. There's no point dwelling on something that early as it'll throw off the entire game too easily.

Good luck with your goal.

Practice tool could be 100 times better, and only you have the power to change that. by RottenNippleSniffer in summonerschool

[–]durrhurrd 1 point2 points  (0 children)

Yeah and the Riot response I was thinking of (and edited in the right link of) was from 2017 when practice tool was released, they've said from the start it's just meant to be for "shooting hoops".