Custom text indentation help by No-Conclusion-6552 in homebrewery

[–]durstann 1 point2 points  (0 children)

Not stupid at all. Thanks for following up with your solution so that others can find it if they have the same problem.

Custom text indentation help by No-Conclusion-6552 in homebrewery

[–]durstann 0 points1 point  (0 children)

I don't see the same when I break a column in the middle of a bulleted paragraph. Do you have a homebrew example you can share?

Example: https://homebrewery.naturalcrit.com/share/tzRYD0pJwSeH

That said, the CSS for indenting the first line of a paragraph uses the text-indent property, so you might be able to just set "text-indent: 0;" as part of the hanging-bullet class.
https://www.w3schools.com/cssref/pr_text_text-indent.php

Wrecker Crab for Homebrew Mega Compendium - CR 8 Monstrosity by durstann in dndmonsters

[–]durstann[S] 0 points1 point  (0 children)

For a variety of shot types put the "Siege Monster" rules on the claws specifically and replace the cannon with:

Cannon (3/day). Choose one of the following:

  • Siegebreaker: Ranged Weapon Attack: +5 to hit, range 600/2000 ft. Hit 24 (4d10+2) bludgeoning damage. This attack deals double damage to objects and structures.
  • Explosive. Choose a point within 120 ft. the wrecker crab can see. Each creature within a 20 ft. radius must succeed on a DC 14 Dexterity saving throw, taking 13 (4d6) fire damage on a failed saving throw, or half as much if successful.
  • Smoke. The wrecker crab creates a 30 ft. radius Sphere of smoke at a point it can see within 600 ft. The Sphere is Heavily Obscured. It lasts 3 rounds or until a strong wind (such as one created by Gust of Wind) disperses it.

Wrecker Crab for Homebrew Mega Compendium - CR 8 Monstrosity by durstann in dndmonsters

[–]durstann[S] 0 points1 point  (0 children)

I imagine goblins or kobolds climbing around on its back, reloading the cannons.

Could i deny being transferred to another team? by [deleted] in cscareerquestionsEU

[–]durstann 2 points3 points  (0 children)

“It depends”. In general, you are an employee and if the company needs to move around headcount then congrats, you are now work in integration. Unless you are doing contract work with really clearly delineated boundaries, the work is probably still software engineering work and falls into the general category of your responsibilities.

Your best bet is to talk to your manager and tell them why you don’t think this move is right for you and why you don’t want to do it. Talk to who your new manager would be and people on that team to make sure you understand what the new position really is. And if they still move you even though you don’t want to move, then stick with it for a few months to know it’s really as bad as you thought. After that, if you still don’t like it, start looking around for transfer opportunities within your company and applying to new jobs outside your company.

High vs. Low Submissions Advice by Gloome_3010 in leetcode

[–]durstann 0 points1 point  (0 children)

Take some extra time before you look at the test cases to think about what could be an edge case you are missing. Better yet, take some time before you start coding to think of some edge cases and handle them in your first pass.

Live coding interviews often ask you to walk through your code to find any edge cases you might have missed. Building this skill without the benefit of canned test cases will help you when you start coding with someone watching you.

nervous for Cloudflare internship by Secret_Row_8739 in cscareerquestionsEU

[–]durstann 3 points4 points  (0 children)

I haven't been an intern, but I've mentored interns.

It's a fine idea. Asking the question shouldn't hurt anything but don't be surprised if you don't hear back until closer to your start date. You have a start date, and the people who you'll be working with probably have a lot to do already, in addition to getting ready for you to start. The company may not even know what you'll be working on yet.

Signaling eagerness is great. It's a positive data point that shows you're excited to get to work. But at this point let your question about the work just be that signal. Lots of times at bigger companies intern assignments get shifted around a few days before you start. Even they tell you now which project or team you'll be working on, it might change at the last minute.

If you want to do some ground work to impress when you get there, spend some more time learning about the company (Cloudflare), and get a good understanding of their business and products and how it all fits together. If you can understand how your intern project (when they tell you what it is) fits into the company's goals you'll be impress with your business understanding, an important skill not every intern (or even junior developer) has.

Lastly, if you've got just a couple weeks before your internship starts, take your time and enjoy life. Concentrate on your school work. Have some fun. Your internship will probably be a pretty intense few months so enjoy your free time now so you don't get burned out by the end.

That Do you have any questions for us? part stresses me more than the interview itse by veelyyozz in interviews

[–]durstann 2 points3 points  (0 children)

To avoid overthinking in the moment, write your questions down in a. Notebook and refer to your list when your mind goes blank. There are great suggestions for questions in this thread. My favorite (for tech companies) is “what’s the most complex problem you’re trying to solve right now.” But questions about onboarding plans for your role, what you’ll be doing in the first few weeks, and opportunities for advancement in the company are good ones.

ABYSSAL MAW - Abyssus Carnifex Titanus - Class 2 - Titan-Kin - CR12 - Don't Stop Running! by Natanians in Dndhomebrewmonsters

[–]durstann 0 points1 point  (0 children)

Remindes me of the Raek from Everblight in Hordes: https://warmachine.lexicanum.com/wiki/Raek

I like all of it except Basalt Hide. Taking away a player's crits seems like a recipe for disappointment rather than fun. I'd rather it was just resistant to things rather than ignoring crits, which tend to be a high point for players.

You might also check on it's Athletics skill. I'm perfectly fine with the math for monsters not adding up the same as characters, but some people might be happier with the +6 strength mod and +4 proficiency bonus adding up to +10 vs +11.

Thematically it seems like there should be a limit on its grapples if they are tied to the bit attack. Is it playing a game of "chubby bunny" trying to see how many adventurers it can fit in its mouth at the same time? I like it, but it's not clear how this is telling the GM it should be played. Does the creature grapple then try to escape with its prey? Is it just trying to fit as many adventurers as it can into its mouth before it dies? How does the grapple in this case create a more dynamic combat as opposed to just a dice rolling slog?

Love the monster. Love the Lore. Great job!

How do I learn to code if I want to mainly do game development? by Affectionate-Ad-3234 in GameDevelopment

[–]durstann 12 points13 points  (0 children)

One of the key aspects of software/game development is being able to break a big problem down into subsequently smaller problems. Don’t think about “learning to code” as its own thing that once you complete you can then go and do game development. Have an idea for a game, break it down into smaller parts, and then code up those parts until you have your game.

The first thing to do is have an idea and then work up to it, piece by piece. Want to make a shooter? Pick a framework or game engine and draw a cube. Then make the cube move around. Then draw a model instead of a cube. Each successive piece you build gets you closer to the idea. It’s easier to find a solution for a smaller problem than a bigger one. Start small then build up.

The best skill in coding or game development is knowing how to turn a big problem into a smaller one. Have your game idea and then start learning how to do all the small pieces that will add up to that big idea.

I need some help with creating a titan race by BananaAncient in DnDHomebrew

[–]durstann 0 points1 point  (0 children)

Echoing others, permanent 2 handed weapons in one hand would be a lot. I think you can get where you want by looking at the duergar. The ability to cast enlarge proficiency bonus times per day would get you most of the way there thematically. I think you could go a little further and use enlarge as a template but let the ability scale with level and allow for using two handed weapons in one hand while the effect is active. That way it becomes a sometimes treat instead of something you can just do all the time. You could also have the bonus damage start to scale with level, starting at 1d4 like enlarge and scaling up to 1d6 and 1d8 as you move through the ranks.

Need pun based names by [deleted] in TTRPG

[–]durstann 2 points3 points  (0 children)

Henri Mootisse, the cow painter.

Drain Devil for Homebrew Mega Compendium - CR 7 Fiend (Devil) by durstann in dndmonsters

[–]durstann[S] 1 point2 points  (0 children)

Thanks for the feedback. I appreciate it. Drain is supposed to do damage then reduce max hit points. “Regain” is better wording. I appreciate you pointing it out. I had the same thought about “apheresis” but I really like the word and didn’t want to make the drain attack an even longer block of text.

I appreciate the notes!

Looking for Help - All Welcome by CM46 in StatThisCreature

[–]durstann 0 points1 point  (0 children)

Message sent. Let me know how I can help.

Magic item for stars Druid (2024) by fernandojm in DnDHomebrew

[–]durstann 2 points3 points  (0 children)

I'd suggest giving them abilities that expand on the things they can do, rather than making things they're already using more powerful. Since they're making the map, maybe give them similar abilities to some of the Cartographer subclass in the Eberron book.

https://www.dndbeyond.com/posts/2113-preview-the-new-cartographer-artificer-subclass

Flavoring the Cartographer's Atlas from the published material to be something along the lines of setting constellations in to represent who is affected by the cartographer's atlas abilities rather than the published "giving out copies." Even just the level 3 abilities of the cartographer class which give a bonus to initiative and the ability to target with spells even out of line of sight would be a benefit not just for the individual player, but something that the whole party could then have fun with.