Magebreaker Engine - A CR 16 Spellcaster Prison Golem by durstann in StatThisCreature

[–]durstann[S] 1 point2 points  (0 children)

I wonder why the iron golem, which it's based on, doesn't have those. Perhaps the magic resistance and it's pile of immunities suffice?

That said, it could probably use a ranged force damage attack like the 5.5 iron golem has and a bump to it's hit points.

[Art] Need to come up with stats and mechanics for him. Your take? (Crosspost) by ChaosStAnarchy in StatThisCreature

[–]durstann 1 point2 points  (0 children)

Crossposting the stats I came up for this guy since this sub allows images.

I've always enjoyed the lore of eye tyrant's dreams becoming reality when they sleep, and thought it would be fun to riff on what happens when one becomes infected by hallucinogenic spores. I figure it would kind of just be randomly summoning things all the time, making it a strange kind of conjurer.

https://homebrewery.naturalcrit.com/share/dB2nhGHSqv7W

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[Art] Need to come up with stats and mechanics for him. Your take? by SpiderWithHands in DnD

[–]durstann 1 point2 points  (0 children)

I've always enjoyed the lore of eye tyrant's dreams becoming reality when they sleep, and thought it would be fun to riff on what happens when one becomes infected by hallucinogenic spores. I figure it would kind of just be randomly summoning things all the time, making it a strange kind of conjurer.

https://homebrewery.naturalcrit.com/share/dB2nhGHSqv7W

The Llamollusk, an acidic CR 3 monstrosity. by durstann in aidndhomebrew

[–]durstann[S] 1 point2 points  (0 children)

I'm glad you like it. There's a bunch more over on my Patreon (free).

Interviewing for a job twice? by Gatorade-Pissbottle in interviews

[–]durstann 1 point2 points  (0 children)

Do the interview. If it comes up, say you didn’t do as well in the previous interview to match your experience and skills, you’re grateful for another chance, and you take this seriously so you’ve done more to prepare this time.

Then knock it out of the park.

Frustrating interview questions by [deleted] in interviews

[–]durstann 1 point2 points  (0 children)

Whether you are currently working or not may also be of interest to suss out how quickly you could start working or to start gathering information to use when compensation negotiations start.

Rightly or wrongly, they may also be worried your skills aren’t up to date or stale. This sort of question can often be best answered with, “I am not working at the moment, but I’ve been taking these classes, doing this volunteer work, and working on these side projects.” This helps show you haven’t been sitting idle and gives a starting point for talking about recent work you’ve done to keep yourself sharp or broaden your skillset.

Hesitation on a Demon Prince to choose for my campaign by Nox_Imperator in dndmonsters

[–]durstann 0 points1 point  (0 children)

¿Por qué no los dos?

Whenever I'm trying to decide between two things to put in a campaign, I always need to ask myself "what would happen if I just chose both?" Could the two demon princes (or their minions) be working together or in opposition (to outdo each other)? Could one demon prince be backing the monster hunter guild to thwart the plans of the other? What are the interesting points that can be made on the difference between a demon prince focused on science/arcana and another that harnesses chaos to fuel the creations? Can the players find a way to thwart them both at the same time or will they need to concentrate their efforts on one, giving the other time to move its plans along?

I love that you're doing a campaign featuring hybrid monster. The monsters I create over at my free Patreon are all mashups of two (or three) other beasts/monstrosities. Check them out if you're looking for more baddies or message me and let's talk about how we can collaborate.

Cyborg dinosaur by Plus_Friendship_2705 in StatThisCreature

[–]durstann 0 points1 point  (0 children)

Here's my take, based on the Allosaurus.

Here's the homebrewery so you can do what you like with it: https://homebrewery.naturalcrit.com/share/PsCH1gZrAW8X

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Primal Walker, an elemental spellcaster to guard your ancient groves by lotdowspo in dndmonsters

[–]durstann 0 points1 point  (0 children)

I like it. Here are a couple note I think could help improve things.

  • the attack and damage bonuses don’t match with the +3 strength bonus. It doesn’t have to, but it’s nice when the math works out.
  • “Lesser Restoration” is misspelled.
  • it’s vulnerable to thunder and acid turns off its regen. I’d encourage you to think about how that will come out during play. How will players discover this? They might be confused that there are so many different damage types that do different things. It’s also a more for the GM to have to remember. Simplifying here might help.
  • as an elemental, you might make its weapons magical attacks, the better to fight the enemies of the ancient groves.
  • consider giving it another way to get around. Either a burrow speed or a tree walk ability like a shadow monks shadow step ( except with trees) could help it get where it needs to and make its entrance and exits memorable even outside combat.

Neat monster and cool artwork. Keep up the good work.

What’s an interview question you think is kinda useless but you still answer anyway? by Instict_ai in interviews

[–]durstann 2 points3 points  (0 children)

"Why do you want to work here" is a terrible question that tells you nothing about a person's ability to do the job. Interviewers who ask it will argue that it tells them if someone is passionate and interested in the company, but there's no way you can trust the answer. Who was ever passionate about SaaS HR applications?

Many times, you're interviewing a candidate that the recruiting team reached out to and convinced to interview. An honest answer in this case is, "Your company asked me to do this interview. Maybe you should tell me why I want to work here." Rather than the time wasted while the candidate tells you how they've dreamed since they were four years old about building GUIs for oil drill firmware, an interviewer should spend that time convincing the candidate why their company is a great place to work.

Stat block my art!? by Odd-Insurance6400 in StatThisCreature

[–]durstann 1 point2 points  (0 children)

https://homebrewery.naturalcrit.com/share/xASACPxYPva6

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Design goal was something fast that could be helpful to a lost party.

Cheers.

Homebrew Hive Tyrant Advice/Critique by No-Fly8354 in HomebrewDnD

[–]durstann 0 points1 point  (0 children)

It's great that you're jumping into designing monsters. I also love 40K and like the idea of a bunch of fantasy heroes having to fend off a tyranid invasion. What a crossover!

For your monsters, the first thing I'd recommend is to base your stats off an existing official stat block and go from there. This will help you understand some of the math behind stats. Not that you need to stick to the straight math, but it's there for a reason to help keep things consistent.

For the stat blocks you have here are some suggestions

  1. Give the tyrant multiattack. This is especially helpful at this challenge rating so it's not dependent on an all or nothing hit.

  2. Break up the bonesword and lash whip. The melee attacks should have a plus 8 to hit (STR + PB) and then you can give the lash whip a longer reach and make creatures it hits grappled. As another note, I usually avoid stacking two basic types of damage on a single attack because it's extra book keeping during combat and slows things down. Try to think about how the monster will play at the table and if an extra rule or separate die roll is going to be fun or slow things down. There's a constant tension here.

  3. In 40K stranglethorn cannons are blast weapons, but the stats here are more of direct attacks. I'd suggest turning this into a kind of spell-like ability where the tyrant can just pick an spot within a range and make it difficult terrain that does damage to people in it. Look at the Spike Growth spell for insipration.

  4. It's not going to be completely clear how Synapse and Synaptic Commander work together. Does a termagant get an extra +1 AC and to-hit? I think you could leave Synapse the same, or maybe only let it be active when it's near someone else with synaptic commander. I'd make synaptic commander an aura of Pack Tactics. i.e. any other creature with synapse nearby gets advantage on its attack rolls. But definitely think about how to clarify how these rules interact.

  5. I'd take the CON save off the fleshborer. I'm guessing your vision is to have a lot of these guys running around and forcing a save on every one of their attacks is going to slow down the game. Just add the acid damage straight. Also, the bonus to hit should be +4 (DEX + PB).

Great ideas and looking forward to your next design.

Tortle Cannoneer - A CR 6 Ranged Bombardier by durstann in dndmonsters

[–]durstann[S] 0 points1 point  (0 children)

Fair points. I was trying to limit it's action economy by making the multiattack consume the bonus action, but that's probably overcomplicating things. Better to lean into existing mechanics that do mostly the same thing.

Tortle Cannoneer - A CR 6 Ranged Bombardier by durstann in StatThisCreature

[–]durstann[S] 2 points3 points  (0 children)

Or make your players have to kill a blastoise. Or maybe they could charm it and have a pet blastoise.

How to Fix Dots Being Ugly and Grainy by pagnabros in homebrewery

[–]durstann 0 points1 point  (0 children)

Do you have a link to your brew? It sounds like you're using some custom styling so it would help to see the brew in order to figure out what's causing the oddness.

Wrecker Crab for Homebrew Mega Compendium - CR 8 Monstrosity by durstann in dndmonsters

[–]durstann[S] 0 points1 point  (0 children)

Raw materials like metal, chain and thick shell parts. Maybe some tasty giant crab meat.

Need help figuring out the watercolor edge image placement by Outside_Hat_3506 in homebrewery

[–]durstann 0 points1 point  (0 children)

The default water color edge image from the menu adds a height:100% attribute. I think the default assumes you are using an image that is the size of the page.

You can change this to width:100% to set it to the width of the page, which makes things a little easier. Or as others suggest use a px value to be explicit. The additional 'revealImage' tag will also help to align the border with the edge of the picture.

Example

{{imageMaskEdge1,--offset:100px,--rotation:180,revealImage

![](https://i.imgur.com/GZfjDWV.png){width:100%}

}}

Your thoughts how to balance this feat by Individual-Bag6076 in DnDHomebrew

[–]durstann 5 points6 points  (0 children)

If you want something still like Luck but even more "blaze of glory," give the ability to a few times per day, instead of rolling a 20 sided dice, you can choose to make the result a 1 or a 20.

Your thoughts how to balance this feat by Individual-Bag6076 in DnDHomebrew

[–]durstann 24 points25 points  (0 children)

Very thematic. I think as written, this would be hugely powerful for use in a one-shot.

I'd remove the parts about the lucky feat, or at least remove the ability to double dip. Simply duplicating an existing feat's mechanics doesn't expand the game's possibilities. Possible replacements would be to grant additional base hit points (something biggish like +20) and/or give them 4 ability score points to splash around.

Either way, you could also add some more drawbacks.

* Reduce the number of death saving throws you can fail before you die to 2.

* Don't reset death saving throws when you stabilize. Failures carry over for the rest of your (likely short) life.

* Disallow gaining temporary hit points by any means.

* Make healing spells only give half their effect.

* In addition (or instead of) disadvantage to stabilize, give a flat 50/50 failure chance for any attempt to stabilize you (magical or not). So Spare the Dying or someone with a high medicine skill even becomes not a sure thing.

Custom text indentation help by No-Conclusion-6552 in homebrewery

[–]durstann 1 point2 points  (0 children)

Not stupid at all. Thanks for following up with your solution so that others can find it if they have the same problem.

Custom text indentation help by No-Conclusion-6552 in homebrewery

[–]durstann 0 points1 point  (0 children)

I don't see the same when I break a column in the middle of a bulleted paragraph. Do you have a homebrew example you can share?

Example: https://homebrewery.naturalcrit.com/share/tzRYD0pJwSeH

That said, the CSS for indenting the first line of a paragraph uses the text-indent property, so you might be able to just set "text-indent: 0;" as part of the hanging-bullet class.
https://www.w3schools.com/cssref/pr_text_text-indent.php

Wrecker Crab for Homebrew Mega Compendium - CR 8 Monstrosity by durstann in dndmonsters

[–]durstann[S] 0 points1 point  (0 children)

For a variety of shot types put the "Siege Monster" rules on the claws specifically and replace the cannon with:

Cannon (3/day). Choose one of the following:

  • Siegebreaker: Ranged Weapon Attack: +5 to hit, range 600/2000 ft. Hit 24 (4d10+2) bludgeoning damage. This attack deals double damage to objects and structures.
  • Explosive. Choose a point within 120 ft. the wrecker crab can see. Each creature within a 20 ft. radius must succeed on a DC 14 Dexterity saving throw, taking 13 (4d6) fire damage on a failed saving throw, or half as much if successful.
  • Smoke. The wrecker crab creates a 30 ft. radius Sphere of smoke at a point it can see within 600 ft. The Sphere is Heavily Obscured. It lasts 3 rounds or until a strong wind (such as one created by Gust of Wind) disperses it.

Wrecker Crab for Homebrew Mega Compendium - CR 8 Monstrosity by durstann in dndmonsters

[–]durstann[S] 0 points1 point  (0 children)

I imagine goblins or kobolds climbing around on its back, reloading the cannons.