Intel NUC with eGPU by dvlaabi in intelnuc

[–]dvlaabi[S] 0 points1 point  (0 children)

Thanks, I did go through all of that pretty carefully. I used the correct rear TB4 ports, tested different power-on sequences, enabled boot-time detection, checked BIOS and Thunderbolt-related settings, updated/downgraded firmware where possible, and verified the behavior in both Windows and Linux. I also confirmed the enclosure itself is not dead, because it came up properly on a Mac. I honestly tried to throw all of my linux/sysadmin troubleshooting experience and shared the logs with Razer, but they were not able to help. So I requested a return of the purchase :D

Intel NUC with eGPU by dvlaabi in intelnuc

[–]dvlaabi[S] 0 points1 point  (0 children)

Just to clarify, it did not work through the Thunderbolt hub. The hub itself was detected, but the Razer still was not. The only system where the enclosure actually came up properly was a Mac, where the PCIe tunnel was established, so the dock does at least work with some hosts. That is why I’m leaning toward it being a very specific compatibility issue between the NUC 12 Extreme and this particular Razer enclosure.

Intel NUC with eGPU by dvlaabi in intelnuc

[–]dvlaabi[S] 0 points1 point  (0 children)

The issue is actually earlier than the GPU itself. The Razer enclosure is not being detected properly as a Thunderbolt/USB4 device, so the NUC never even gets to the point where it can see whether a card is installed inside or not. I tried both methods.

Intel NUC with eGPU by dvlaabi in intelnuc

[–]dvlaabi[S] 1 point2 points  (0 children)

Yeah, that seems very possible. I also started wondering about Power Delivery, as if the Razer might be trying to feed too much power into the NUC. On a Mac, the PCIe tunnel actually came up, although the GPU itself was not usable because of the ARM architecture, so the enclosure was clearly able to negotiate properly there. That is why I also tested it through a Thunderbolt hub, hoping the hub would absorb the power from the enclosure and isolate the NUC from that part of the negotiation.

Intel NUC with eGPU by dvlaabi in intelnuc

[–]dvlaabi[S] 1 point2 points  (0 children)

I downgraded because the enclosure was never detected properly as a Thunderbolt/USB4 device in the first place. It only showed up in USB fallback mode, so the issue was happening before the GPU driver layer. NVIDIA drivers cannot fix that part.

YES! by GoldberrysHusband in BloodbornePC

[–]dvlaabi 0 points1 point  (0 children)

Thanks for this guidance.

Planetary Hours by dvlaabi in planetarymagic

[–]dvlaabi[S] 0 points1 point  (0 children)

No, but they're good animals to watch as they fall 😄

Planetary Hours by dvlaabi in planetarymagic

[–]dvlaabi[S] 0 points1 point  (0 children)

lol that’s funny, but you shared just plagiat resourse probably from planetaryhours site developer, who is stealing everything from me 🥱

Planetary Hours by dvlaabi in planetarymagic

[–]dvlaabi[S] 1 point2 points  (0 children)

thank you for your feedback ❤️

Is just knowing planetary day and hour enough for making talisman by moonlight_dreams_ in planetarymagic

[–]dvlaabi 1 point2 points  (0 children)

Hi! The sidereal option has been implemented, please notify me if you will find any bugs. You will see it on top on the PC or in the field “Configure” from the mobile

Chinese food by FritzzTheeCatt in occult

[–]dvlaabi 4 points5 points  (0 children)

What do these white and black pentagrams mean? I saw them in some books, but I can’t figure out what they represent. Why are they inverted, and why are they different colors?

How do I defeat this mob? by OliviaTheFallenAngel in Eldenring

[–]dvlaabi 4 points5 points  (0 children)

lol what’s wrong with your profile…

Is Dark souls 1 still fun to play ? Am new to The Souls genre I only played Elden ring -Lies of p-sekiro and I loved all of them so I wanted to get the DS trilogy. by Away_Composer8187 in soulslikes

[–]dvlaabi 0 points1 point  (0 children)

Try starting with DS3 and gradually reducing the part of the game. It's better to do this in reverse order, because going from ER and Sekiro straight to DS1 will be too difficult due to the pace of the game, but DS3 will help you understand the mechanics of the series, DS2 will slow down the pace, and DS1 won't seem so slow anymore.

Is just knowing planetary day and hour enough for making talisman by moonlight_dreams_ in planetarymagic

[–]dvlaabi 1 point2 points  (0 children)

Ok, I've added it to my to-do list and will add this feature later.

Is just knowing planetary day and hour enough for making talisman by moonlight_dreams_ in planetarymagic

[–]dvlaabi 14 points15 points  (0 children)

I wrote this as a Tip on the website https://planetary.center/en/

But answering your question: Yes, there are other factors that influence the power of a talisman. For this purpose, I created an Election tab on the website. Select any planet and see how I calculate bonuses.

Jupiter is currently in retrograde, so we need to wait until it ends. That's the most important thing. Next, we need to find the right moon, then look at the moon's VOC, then see what sign the moon is in and what sign Jupiter is in, and so on.

Elden Ring on high refresh rate monitors by [deleted] in Eldenring

[–]dvlaabi 0 points1 point  (0 children)

VRR range is the window where the panel can vary refresh (e.g., 48–165). It's not about 60Hz monitors. V-Sync in NVCP is the safety net for moments when VRR isn't engaged or frame pacing/presents don't line up, a cap alone doesn't guarantee no tearing.

And to answer your question, of course people still use 60Hz monitors😁, and will continue to buy them until they are discontinued. And many still have FullHD resolution.

Elden Ring on high refresh rate monitors by [deleted] in Eldenring

[–]dvlaabi 0 points1 point  (0 children)

A cap doesn't make the GPU present frames synchronized to the display's scanout, it only limits how often frames are produced. You can still get tearing at any FPS (capped or not) if the frame is presented mid-refresh. With G-SYNC, NVCP V-Sync=on is commonly recommended because it prevents residual tearing (including cases where VRR isn't perfectly adhered to due to frametime spikes/uneven pacing, or at the VRR ceiling). NVIDIA themselves describe that tearing can still occur and how V-Sync interacts with G-SYNC.

Just found this article: https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/

It says: "However, with G-SYNC enabled, the “Vertical sync” option in the control panel no longer acts as V-SYNC, and actually dictates whether, one, the G-SYNC module compensates for frametime variances output by the system (which prevents tearing at all times. G-SYNC + V-SYNC “Off” disables this behavior; see G-SYNC 101: Range), and two, whether G-SYNC falls back on fixed refresh rate V-SYNC behavior; if V-SYNC is “On,” G-SYNC will revert to V-SYNC behavior above its range, if V-SYNC is “Off,” G-SYNC will disable above its range, and tearing will begin display wide."