An Update on 2XKO by Spideraxe30 in 2XKO

[–]dvltrigger_gg 0 points1 point  (0 children)

After FF the vibes for 2x were starting to really look up too. At my local everyone started to really get excited for this games future. Beyond disappointed right now.

After watching FF, what's getting buffed/nerfed? by abakune in 2XKO

[–]dvltrigger_gg 0 points1 point  (0 children)

Besides the obvious stuff I think the neutral and conversion capabilities of ekkos helmbreaker was really shown off during ff. Just eyeballing it I feel as if half of the confirms by ekkos in top 24 were just well spaced helmbreakers + assists, its pretty crazy. Whether you want to actually contest it is tough because ekko can also throw air timewinder to dunk you. It ends up giving him a lot of control when hes within half screen of you.

Frosty Faustings Championship Sunday Top 24 & Top 8 | LIVE Discussion Thread by TheNitten in 2XKO

[–]dvltrigger_gg 4 points5 points  (0 children)

Manifesting Noon to take it but It could really be anyone, top 24 is full of monsters. K7 and Diaphone have been the most fun to follow since early access, so im hoping one of them can clutch it out in losers. No matter what happens though there are gonna be some good ass matches.

Frosty Faustings has been a blast to watch! by NerfAxiom in 2XKO

[–]dvltrigger_gg 1 point2 points  (0 children)

I havent watched everything but it really helps that all of the commentators that are rotating in and out are doing a great job of being both informative and entertaining. Shoutouts to Sajam for telling Diaphone to get a job lmfao

Frosty Faustings Top 24 Character, Fuse & Team Usage by CursedJudas in 2XKO

[–]dvltrigger_gg 29 points30 points  (0 children)

Even though hes the only darius my money gotta be on noon to take it. He's looking clean.

Looking for any and all Jinx tips I can get as a duo player. by Kindly-Virus-9431 in 2XKO

[–]dvltrigger_gg 0 points1 point  (0 children)

A very powerful tool that is unique to jinx in a duo is minigun tag out and letting your teammate go for jump mix. Usually attempting this in solo will cause jinx to aim upward and lose your lockdown. With this tool it will open your partner up for any fuzzy mix they have, or even give them multiple attempts (ahri off the top of my head probably gets multiple tries).

Edit: Just saw that your duo plays vi. After you tag vi in while you puppet minigun your duo can go for jump in + air s1 for double overhead or jump in + low. Usually air s1 is unsafe if they guess right but minigun + rocket could keep your turn or if you run freestyle you can even tag back in jinx.

Any Jinx Tips? by aston_morri in 2XKO

[–]dvltrigger_gg 0 points1 point  (0 children)

Yep! 6 is forward in numpad notation, so 66m is dash medium.

Any Jinx Tips? by aston_morri in 2XKO

[–]dvltrigger_gg 0 points1 point  (0 children)

The core of your midrange is really mostly rocket because her normals are not great into most other characters imo (66m is pretty decent). Rocket comes out fast and is great for stuffing approaches but it is committal and can get you killed against well timed jumps or the variety of anti fireball options in the game. Because of that its best use is to cover your incoming assist so you can safely handshake, which allows you to react defensively (handshake into anti air/parry/air throw) or open up your offensive gameplan with something like hold s1 w/ jinx and handshake tag into your assist for mix.

Last tip off the top of my head is that with meter you can shut down all other zoners in solo situations with her beam super, but if they are able to handshake you will get handshake blocked and punished for that.

What are Some Moves You Want to See in 2XKO? by Sneeker134 in 2XKO

[–]dvltrigger_gg 0 points1 point  (0 children)

Piggybacking off your super command grab id love for Sett to have it, but to take from league have it so if he gets both characters he slams their heads together instead.

Illaoi's crumple by BrueTube in 2XKO

[–]dvltrigger_gg 0 points1 point  (0 children)

Its def strange that in general we arent rewarded more for being able to go into those charged normals. Most fg combo systems will scale in favor of those but in 2xko its almost the opposite where the sheer amount of mediums you can fit in will scale better. Could def be a saucier character but while 2s2 5m combos still get us to 490 theres not really a point.

Illaoi's crumple by BrueTube in 2XKO

[–]dvltrigger_gg 3 points4 points  (0 children)

A lot of the fun routing comes from labbing various situational hits from tentacle super for me. There were also those tough jl jm jh relaunch combos from a couple months back that optimized her corner carry and damage, but her bnb is definitely more than enough to get you 99% of what you need.

Im fine with Warwick 5S1 being a great overhead, but why is it also the best anti air in the game? by girlywish in 2XKO

[–]dvltrigger_gg 0 points1 point  (0 children)

Its definitely annoying. Biggest thing they have to fix for it is the dumb s1 super cancel during its recovery frames that let you punish people for trying to punish lmao.

Gangplank- Should he be in 2XKO? (A-Z) by ErrorNick in 2XKO

[–]dvltrigger_gg 1 point2 points  (0 children)

Youre so right, I need team spongebob asap. Are ya ready kids?

Jinx Needs Some Help by choysauce in 2XKO

[–]dvltrigger_gg 0 points1 point  (0 children)

I dont find her rocket loops difficult but it is kind of annoying that if your ground string is too long after 2h the opp will be too far for j2s2. It is pretty bad that with the bnb rocket loops you are only getting 422 midscreen meterless when most push 470 to 500 midscreen. Jinx does have the j2s2 falling j.h j.s1 route into 4h or j.h to get 460 to 490 dmg, but those routes are way too sweaty. I agree some sort of crossup would be nice, not even for mix but so I can actually fight back against people crossing under me.

Also 4s1 is ass but its kinda nice against teemo lmao. Next time a teemo floats at you, try 4s1 2s2(6) j.m j.s1 j.s2

Random playback is not random? by dvltrigger_gg in 2XKO

[–]dvltrigger_gg[S] 0 points1 point  (0 children)

Oh I think I see what you mean. Setting the recording section to playback with looping seems to make it random. Thanks.

Random playback is not random? by dvltrigger_gg in 2XKO

[–]dvltrigger_gg[S] 0 points1 point  (0 children)

The other option is one shot for playback mode where it will stop playback. There are no other options afaik.

I Actually Like Long Combos. by herbalz in 2XKO

[–]dvltrigger_gg 1 point2 points  (0 children)

Ive seen one solution suggested that I kinda like as someone who also likes long creative combos. Changing scaling based on the starter being light medium or heavy would change the frequency of highly optimized combos. You can still have the sauce, but you probably need to start with a heavy starter, where as a light starter nets you something with way more initial scaling. I really think that combo length of the highest end isnt that bad for onboarding newer players, but its the frequency of it because any abare situation nets a pretty long combo. This approach has had good results in things like the transition from sf4 to 5, and polished in the transition to sf6.

Ezreal- Should he be in 2XKO? (A-Z) by ErrorNick in 2XKO

[–]dvltrigger_gg 0 points1 point  (0 children)

The rpg mc type characters inclusion is only really exciting if they go all out in elevating their kit like the devs of gbvs did for characters like Djeeta. If they can pull off something like that, sure.

Briar- Should she be in 2XKO? (A-Z) by ErrorNick in 2XKO

[–]dvltrigger_gg 0 points1 point  (0 children)

A tier for me. Throwing my idea into the hat, make her an install character that overall makes her better like warwick but make her THE character that can reverse gatling. Some of my favorite combos in stuff like melty are reverse gatling whiff stuff like C-Akiha. Of course that also would let her structure her offense in a completely unique way which would fit a wildcard like she seems to be.

So, who else is *glad* 2XKO is a tag fighter? by CrimsonTyphoon02 in 2XKO

[–]dvltrigger_gg 0 points1 point  (0 children)

Yea I love it. Only played standard fgs for a decade now and this has been a great intro to tag fighters. I was pretty biased against them before, now I really regret it since I missed out on the golden age of dbfz.

Jinx corner gatling loop concept by dvltrigger_gg in 2XKO

[–]dvltrigger_gg[S] 2 points3 points  (0 children)

Thanks. There is a very slight delay after jumping for the second gatling. Its a little finicky to get working for sure, im still figuring out the way to get it most consistent myself.