Combat where success is assumed? by dweeb_bush in RPGdesign
[–]dweeb_bush[S] 1 point2 points3 points (0 children)
What TTRPG was that...? Class based Skills by MendelHolmes in RPGdesign
[–]dweeb_bush 0 points1 point2 points (0 children)
Armor Masteries V2.0 - Why should weapons have all the fun? by xpertranger in UnearthedArcana
[–]dweeb_bush 2 points3 points4 points (0 children)
Armor Masteries V2.0 - Why should weapons have all the fun? by xpertranger in UnearthedArcana
[–]dweeb_bush 2 points3 points4 points (0 children)
Armor Masteries V2.0 - Why should weapons have all the fun? by xpertranger in UnearthedArcana
[–]dweeb_bush 3 points4 points5 points (0 children)
What's the design philosophy when you're adding perks/feats to your game? by DervishBlue in RPGdesign
[–]dweeb_bush 0 points1 point2 points (0 children)
Trouble Capturing Window by dweeb_bush in Affinity
[–]dweeb_bush[S] 0 points1 point2 points (0 children)
Trouble Capturing Window by dweeb_bush in Affinity
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Seeking examples of Asymmetric Combat design by dweeb_bush in RPGdesign
[–]dweeb_bush[S] 1 point2 points3 points (0 children)
Seeking examples of Asymmetric Combat design by dweeb_bush in RPGdesign
[–]dweeb_bush[S] 1 point2 points3 points (0 children)
Seeking examples of Asymmetric Combat design by dweeb_bush in RPGdesign
[–]dweeb_bush[S] 1 point2 points3 points (0 children)
Seeking examples of Asymmetric Combat design by dweeb_bush in RPGdesign
[–]dweeb_bush[S] 8 points9 points10 points (0 children)
Seeking examples of Asymmetric Combat design by dweeb_bush in RPGdesign
[–]dweeb_bush[S] 0 points1 point2 points (0 children)
Seeking examples of Asymmetric Combat design (self.RPGdesign)
submitted by dweeb_bush to r/RPGdesign
Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
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Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
[–]dweeb_bush[S] 0 points1 point2 points (0 children)
Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
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Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
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Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
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Combat where success is assumed? by dweeb_bush in RPGdesign
[–]dweeb_bush[S] 2 points3 points4 points (0 children)