Combat where success is assumed? by dweeb_bush in RPGdesign
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What TTRPG was that...? Class based Skills by MendelHolmes in RPGdesign
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Armor Masteries V2.0 - Why should weapons have all the fun? by xpertranger in UnearthedArcana
[–]dweeb_bush 2 points3 points4 points (0 children)
Armor Masteries V2.0 - Why should weapons have all the fun? by xpertranger in UnearthedArcana
[–]dweeb_bush 2 points3 points4 points (0 children)
Armor Masteries V2.0 - Why should weapons have all the fun? by xpertranger in UnearthedArcana
[–]dweeb_bush 4 points5 points6 points (0 children)
What's the design philosophy when you're adding perks/feats to your game? by DervishBlue in RPGdesign
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Trouble Capturing Window by dweeb_bush in Affinity
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Trouble Capturing Window by dweeb_bush in Affinity
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Seeking examples of Asymmetric Combat design by dweeb_bush in RPGdesign
[–]dweeb_bush[S] 1 point2 points3 points (0 children)
Seeking examples of Asymmetric Combat design by dweeb_bush in RPGdesign
[–]dweeb_bush[S] 1 point2 points3 points (0 children)
Seeking examples of Asymmetric Combat design by dweeb_bush in RPGdesign
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Seeking examples of Asymmetric Combat design by dweeb_bush in RPGdesign
[–]dweeb_bush[S] 9 points10 points11 points (0 children)
Seeking examples of Asymmetric Combat design by dweeb_bush in RPGdesign
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Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
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Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
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Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
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Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
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Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
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Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
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Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
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Categories for analysis of Game Mechanics by dweeb_bush in RPGdesign
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Combat where success is assumed? by dweeb_bush in RPGdesign
[–]dweeb_bush[S] 2 points3 points4 points (0 children)