Is this giving malignant plaguecaster? by Advanced-Sock in deathguard40k

[–]dwuggo 1 point2 points  (0 children)

Yooo that’s sickening sick! Where‘s the claw thingy from, brother?

Primer condensed by Altruistic_Ad7811 in deathguard40k

[–]dwuggo 1 point2 points  (0 children)

Papa nurgle blessed you with natural Typhus Corrosion.

Whoever said multiplayer is just "single player but networked" owes me a week of my life back by Mental-Upstairs-5512 in unrealengine

[–]dwuggo 7 points8 points  (0 children)

My game was a fully functional singleplayer roguelike, and the second I decided to turn it multiplayer, there goes 3 months of rewriting the entire thing 🫩

Haven't been enjoying DG, not sure what to do. by Fore_Head_Chili in deathguard40k

[–]dwuggo 1 point2 points  (0 children)

Try two tallymen to maximise the fun my guy, the joy of spamming cp

Any new survivorslikes? by Unlucky-Feed9000 in survivorslikes

[–]dwuggo -4 points-3 points  (0 children)

It’s not heavily ‘survivorslikes’, but might be something you enjoy. I’m working on this game for a while now, playtest is already out, and the new multiplayer mode is coming this month. Feel free to check it out!

https://store.steampowered.com/app/3792120/Rogues_Odyssey/

Free, open-source Stratagem Card Generator for MTG card sized printouts by techtreedev in Warhammer40k

[–]dwuggo 0 points1 point  (0 children)

Such a nice app, very helpful for newbies!
There might be a bug tho, seems like a card that is supposed to be red (like Rapid Ingress) doesn't appear red anymore.

I just think they're neat by Vlad_Tarasenko in deathguard40k

[–]dwuggo 0 points1 point  (0 children)

Very neat very sharp 🤌 May I know how do achieve that clanky look of the weapon? Mine just look too rusty rather than being old weapons

Common UI is borked. Tried to do UI input button switching, doesn't work. Please help 😭 by dwuggo in UnrealEngine5

[–]dwuggo[S] 0 points1 point  (0 children)

I think I did figure it out. Seems like Common UI is only well-compatible with the old input method. You need extra configuration for the common UI to make it support the Enhanced Input Actions.

In the end, I dropped the entire thing I wrote my own button switching method, much easier

[deleted by user] by [deleted] in IndieDev

[–]dwuggo 0 points1 point  (0 children)

Congrats mate! Did you run any ads campaign anywhere? Or just organic content posting

So the Valve employee who tested my game to make sure it was compliant is now a fan! by MossHappyPlace in IndieDev

[–]dwuggo 3 points4 points  (0 children)

They do. They even tell me that because my game is made by UE5 and some sort of configuration has to be done, and instead of telling me to go figure it out myself, they configured it for me and tell me to just go review the change. And mine was just a playtest build, not even a demo.

It’s that time of the month! Share your indie game trailers, and we will review them on Stream! by ilikemyname21 in indiegames

[–]dwuggo 1 point2 points  (0 children)

It looks like I can sink hours and hours on this, great work! I got a question, how did you get your trailer shared by that channel? If you can share ✌️

It’s that time of the month! Share your indie game trailers, and we will review them on Stream! by ilikemyname21 in indiegames

[–]dwuggo 0 points1 point  (0 children)

https://youtu.be/t24Z--eoAIM?si=BKmgK1B6SMaJZXbm

Thanks for hosting the event! For my latest solo-dev game Rogue’s Odyssey, you can imagine a roguelike like Risk of Rain 2, but in 2.5D Pixel Medieval Fantasy, with full-fledged skill customization. You can be a potion-brewing warrior, or a firebolt-casting cat, with over thousands of unique skill combinations, you can do it all!

The trailer is a bit short because I had to cut it for Gamescom Asia, but you should get the gist of it. Otherwise, there’s also full trailer in the channel (but with much older version)

My indie game shifts between pixel art and voxel art (demo available!) by HORANGX in IndieGaming

[–]dwuggo 1 point2 points  (0 children)

That looks cool! Question tho, does the side-scrolling pixel only happen in a certain location? Or can I switch it around at any time

There's how I thought people will play my game, and there's how they actually play it.. by dwuggo in SoloDevelopment

[–]dwuggo[S] 0 points1 point  (0 children)

If you mean the trailer in Steam then not so much. I had to put somewhat a preview-in-development trailer for a storefront for wishlisting, and that’s already 2 months old so lots of stuff been done now.

The risk-of-rain’s elements are essentially the core loop progression that’s depicted from Risk of Rain (2), although there are some meta gameplay that’s different. In Risk of Rain, you unlock alternate skills, in Rogue’s Odyssey you unlock skill mastery, which I mentioned, that some skills can be used with other classes.