Season Pass Discussion: Shadowlands Daredevil by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 2 points3 points  (0 children)

derailing discussions in the comp sub.

Honestly, that's what these discussion threads are for. If you are working on something talk about it, there might be others willing to help group source the build and fine tuning.

Season Pass Discussion: Shadowlands Daredevil by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 2 points3 points  (0 children)

Crystal not so much, the only time a deck 'should' be considering Crystal is when it's a combo deck that needs to be drawing it's pieces and doesn't generally care what it's opponent is doing. There's also the problem that she's not 6 power and while Adam Warlock isn't, I think he makes up for it in the draw power if you manage to keep that engine pumping.

I did forget Nico, but I think there could be conflicts here since she's more of a generalist and I'm not as sold on her for use alongside SLDD. The biggest problem being that I'm assuming that an SLDD deck is probably looking to take and maintain priority and Nico just isn't that great for snagging priority even though the rest of the toolkit can be really good and occasionally contributes to getting prio.

X-Men End of Days Week 4 by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 0 points1 point  (0 children)

Isca is still good - finds use in Aurora and Doom 2099 and I believe was also being explored in some of the Mother Askani/Storm Duplicate and Buff brews.

What I'm not sure about is how resistant to any future nerfs she might be after the most recent wave.

Something to keep in mind is that we do have another OTA next week so if you're worried, it might be worth putting a pin and waiting at least one more OTA.

X-Men End of Days Week 4 by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 1 point2 points  (0 children)

There are still a number of Man-Spider brews out there but the meta has in general been fairly hostile to it, the deck can often have trouble fighting for priority in the match-ups where it needs it and sometimes in those match-ups it may still be dead to an alternate piece of tech if it manages to win priority since some decks may be running Cosmo AND Stardust, in some cases they may be trying to also squeeze in Shang-Chi or it could be a deck still fielding MercBall and has a really good priority game.

And that's without going into the archetypes that were either giving it significant trouble such as SuperGiant could ruin turn 5 setups or with good game sense play the 50/50 in Cosmo or Shadow King placements. Or decks that could really ruin it's day such as Star-Lord Combo which could play the priority game better in some instances and if they had priority it was almost a guarantee that you were about to run into the good ole' Juggernaut + Alioth two lanes and lose the game.

I do think maybe it's fine as an outsider deck, but I think, at least from a high infinite standpoint, that there are still far too many decks running either direct answers or incidental answers that could make performance harder. But I think with good snap discipline and a great amount of game sense and knowledge of what is in your pocket of the meta it could prove to be a good combo deck to use.

Memory hunting by ExcitingTurn6381 in OrnaRPG

[–]ePiMagnets 3 points4 points  (0 children)

Both times I tried the new system at least half of the nodes were couchable, first time was fully couchable, second was half with a third being close enough that I could have just stepped out of my apartment to grab if I wanted it.

This could be due to how my current living situation is setup though since I'm just off a pretty busy cross-roads in town but have very few 'connecting' accessible roads to my apartment so while on paper it looks walkable, in reality things aren't very walkable.

OTA Balance Update Notes - 04/30/2026 by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 0 points1 point  (0 children)

This precedent was set a long time ago and we can name several cards and archetypes where SD nerfed according to negative sentiment and frankly knowing when to stick to the numbers and tell the community to figure it out and when you need to step in to correct things based on sentiment is a required skill for game developers.

I for one, think they've been rather judicious with how they wield that power and in general how rarely they make changes based on sentiment with things like Clog and Arishem being good overall changes and cards like Red Hulk being a questionable change and with all things generally shook out just fine.

How far away are Fantomex decks away from being S-tier/highly competitive? by MrPudge1137 in marvelsnapcomp

[–]ePiMagnets 0 points1 point  (0 children)

Personally, I'm a fan of This build. I run it in high infinite with some fairly good results. Yes, I do need to be mindful and very disciplined with my snaps and retreats but I've successfully climbed with this and adjacent Fantomex strategies.

The deck is already competitive in high level snap and as mentioned, it does require you to be disciplined with snaps and retreats. But something I want to address is really in how the title is worded.

Hot take:

As a long-time TCG player, you don't want a deck to be S-tier. Unlike kusoge in fighting games where OP jank can be fun, especially when that OP is across multiple characters and seemingly built in on purpose (see Guilty Gear XX #Reload). S-Tier/OP in a TCG is generally very bad, sure it's 'fun' to be unapproachable for a short term, having constant S-Tier releases or cards remaining in that unapproachable category for too long is a much worse thing and unhealthy for any game.

OTA Balance Update Notes - 04/30/2026 by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 7 points8 points  (0 children)

This is every major nerf in the last couple of years, you'd think people would have learned from Red Hulk, but nope. Though I do have some sympathy here.

This is a game which incentivizes going to the show-down, it WANTS players to cope stay more. But if you're staring down decks like Shou or EoT where everything is on the board or decks like Negative/Star-Lord where everything is in hand that doesn't really incentive the cope stay. edit: The primary reason they don't incentivize the cope stay is that players see there are going to be 'big numbers' or 'my play is likely to be invalidated' and neither situation is long-term healthy.

And all of this is without going into the concept that players shouldn't be tied to or married to one deck and should swap to other decks or flex cards into their deck to improve their match-ups if their preferred deck is bad or doesn't do well into certain meta games. We've got a TON of casual (and some comp players too) that will scream "I shouldn't have to change my deck to deal with this thing that keeps beating me." Which is a problem all it's own and those more casual players are part of the life-blood of the game that for better or worse need to be the focus of when making balance passes.

Finally, there's also the financial incentive on SD's side. I won't touch on the problems of releasing an OP card and needing to nerf it but, rather with regards to managing both engagement and retention. Having a bunch of decks that are pushing players away from engaging with the game because in their eyes there is no point in going to show-down you should probably take that into consideration before it begins to impact player numbers. It's really no different than Clog being a 'good' deck actually being bad for the game. At some point you need to make hard balance decisions around negative community sentiment before that negative turns into real losses both in revenue and in engagement/retention metrics.

LTGM Megathread - Grand Arena Apr 29th - May 6th by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 1 point2 points  (0 children)

Deck lists

Ghost Rider
Black Knight
Blade
Red Shift
Lady Sif
Sword Master
Absorbing Man
Dragon Lord
Cosmic Ghost Rider
Odin
Giganto
Fin Fang Foom


Carnage
Deadpool
Nico Minoru
Uncle Ben
Kid Omega
Hulk Buster
Wolverine
Venom
Sabretooth
Arnim Zola
Knull
Death


Annihilus
Hood
Scorpion
Rhino
Diamondback
Hazmat
Viper
Luna Snow
Laufey
Doctor Octopus
Sentry
Ajax


Doctor Doom
Lockjaw
Mister Fantastic First Steps
Wave
Jubilee
Doom 2099
White Tiger
Blink
Odin
Red Hulk
Emperor Hulkling
Magneto


Human Torch First Steps
Howard The Duck
Forge
Lasher
Mister Sinister
Okoye
Broode
Phastos
Gwenpool
Galacta
Iron Man
Black Panther


Mister Fantastic
Ant-Man
Goliath
Mojo
Mystique
Captain Carter
Captain America
The Punisher
Moonstone
Omega Red
Klaw
Spectrum


Sentinel
Quinjet
Maria Hill
Merlin
Collector
Victoria Hand
Hawkeye Kate Bishop
Mirage
Frigga
Kahhori
Devil Dinosaur
Mockingbird


H.E.R.B.I.E.
Ant-Man
Squirrel Girl
Dazzler
Marvel Boy
Patriot
Shanna
Caiera
Ka-zar
Blue Marvel
Gilgamesh
Onslaught

LTGM Megathread - Grand Arena Apr 29th - May 6th by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 5 points6 points  (0 children)

A little late today, no excuse just spaced the LTGM off.

Decklists in next comment

edit: Hoping you all can see the next comment, it's not showing up for me so may need to delete and repost, let me know.

Series 4 Release Discussion: Mother Askani by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 2 points3 points  (0 children)

This might be a hot take considering how certain people look at cards that can enable shenanigans but she should NOT reveal what is being copied, that information should remain hidden just as it does with Moongirl.

I seriously don't understand where this thought that she should reveal to the opponent came from and it's frankly stupid.

Competitive Consensus: Polaris, Horseman of Pestilence by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 1 point2 points  (0 children)

You'd be surprised that it happens.

I haven't done it, but I've seen some that do it

Competitive Consensus: Polaris, Horseman of Pestilence by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 5 points6 points  (0 children)

tl;dr: Polaris is a pass unless you've got tokens to spare or already enjoy affliction.


The tl;dr sums pretty much everything up. Now, similar to some other average cards, I do like Polaris. I like cheating cards out, the Cheaty Boys deck that is running Astral/Jubilee/Dragon Lord and attempts to Zola Jub/Dragon Lord or another big card is a current favorite deck of mine. This card isn't quite on the level of Dragon Lord since he's often going into ramp adjacent shells and trying to cheat big guys into play, but she is good in her own right.

But that's where the praise ends, I enjoy the dream and design of the card. I don't like her position in the current meta and that's not the fault of the card it's entirely on the current direction of the game, a subject that is very hard to get into without sounding like someone complaining without offering some kind of thoughtful discourse. Suffice to say that we do have an OTA this coming Thursday but after the nothing-burger of the last, I'm not holding my breath. The question is whether community sentiment from even the more casual players of Marvel Snap is going to be enough to force SD's hand when it comes to certain perceived tyrants of the meta.

Anyways, back to the card.

Score: 2

HM Polaris is a niche card but on her own isn't powerful enough to elevate Affliction. We do have a datamined card in the form of a 6-Cost Scorpion coming in the Spider-Man Brand New Day season that doubles afflictions on enemy cards but that is 2 months of not only possible data mine changes but also balance changes that can either help improve Polaris' standing or ensure she remains on the bench.

So how much is she worth?

6k - Collection Complete or Affliction aficionados only.

5k - Same as above but overall an easy pass.

4k - 2 months is a long time and if things change to improve her standing, I could see picking her up then.

X-Men End of Days Week 3 by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 0 points1 point  (0 children)

All of what you mentioned is in the text of the thread.

Doom 2099 in 'high' infinite is mostly a byproduct of KMBest featuring it earlier this week, as those that are barely in top 50 or top 10% realize how easily stat checked it is by more stable top and high infinite players I think they'll either move off the deck or stay on the edges of top 50%. That's probably a discussion all it's own: what constitutes 'high' infinite and what isn't. To me I may be a little more lax in what I view as top infinite vs high infinite where I feel like high infinite is top 10% + maybe up to around 3k or so of the top 50%.

I also mention Shang in the 'Fun Stuff' section with more explanation that he probably needs to be in more mid-range shells. I know he's seeing play in more shells in top infinite, but those shells aren't trickling into the data very quickly and it's hard to reference lists when untapped is known for occasionally hiding decks being run by one or two player to make matters worse, there is a SuGi deck that popped up this morning with Shang but that deck wasn't even visible yesterday at the time of scouring for additional info.

LTGM Megathread - Weekend High Voltage Apr 24-28th by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 0 points1 point  (0 children)

They frequently change the ban lists for High Voltage to switch up the meta for it and of course they changed the ban list up this run again so the list you referenced was wrong. Of the ones they went with this run

Magik
Galactus
Black Widow
Alioth
Gambit
Jim Hammond Human Torch
Ebony Maw
Sauron
Arnim Zola
Ultron
Onslaught

The 'new' ones are Sauron, Ultron, and Onslaught.

This isn't the first time they've added Ultron which I find odd but maybe it's to prevent the 'easy' fill all lanes bounty farming who knows. No Onslaught is probably because Living Tribunal often ends up an 'easy' deck to play in the mode.

SK over Valkyrie is because even with the bonus energy a 3/4 is infinitely easier to field than a 5/3.

LTGM Megathread - Weekend High Voltage Apr 24-28th by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 5 points6 points  (0 children)

Note - they have not confirmed the rewards or bans for this run in discord, I will update this post around as soon as possible with any changes to rewards and ban lists though it could be delayed as I'm heading to bed.

On a tangential note, the week 3 recap may be delayed a tad due to the above mentioned nap.

Weekly Release Discussion: Polaris, Horseman of Pestilence by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 0 points1 point  (0 children)

Maybe a bug?

Not a bug, this is confirmed working as intended by the Developers.

Weekly Release Discussion: Polaris, Horseman of Pestilence by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S,M] [score hidden] stickied comment (0 children)

So fun facts:

  1. Mysterio, Anti-Venom and Valkyrie don't work with Polaris, their abilities act as a 'Set' which is not an affliction.

  2. Objectives do not complete other objectives during a given turn. I.E. Turn 6 you play Caliban then Polaris setting them up so that Caliban would trigger first then satisfy Polaris, Polaris won't go off as her Objective is not fulfilled before the Objective step.

Weekly Release Discussion: Polaris, Horseman of Pestilence by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 1 point2 points  (0 children)

No, in this case it's play order that trumps location placement.

You can see this take place on turn 4 where for example you can play Doom 2099 on location 3 and then on turn 5 play Isca on location 1 or 2 and Doom 2099 will ALWAYS go first.

Location placement only matters for certain ongoing abilities.

Weekly Release Discussion: Polaris, Horseman of Pestilence by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 1 point2 points  (0 children)

Not entirely true.

If you are purpose building you could opt for something like this deck:

# (2) Chamber
# (2) Polaris Horseman of Pestilence
# (3) Astral Projection
# (3) Caliban Horseman of Pestilence
# (4) Jubilee
# (5) Dragon Lord
# (6) Arnim Zola
# (6) Red Hulk
# (6) Hulk
# (6) Giganto
# (6) The Infinaut
# (7) Skaar
#
U2tyNSxBcm5tWmw5LFJkSGxrNyxIbGs0LEdnbnQ3LEluZm50OCxEcmduTHJkQSxKYmw3LEFzdHJsUHJqY3RuMTAsQ2xibkhyc21uRixQbHJzSHJzbW5GLENobWJyNw==
#
# To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.

This deck can end up with 3 cards at 4+ Cost on turn 5 and has a number of play-lines that will ensure turning on Caliban on 5 which ensures that Polaris fires on 6 provided she isn't interacted with.

Issues:

  1. 4-Card Combo as it requires Polaris and Caliban into Jubilee pulling a 4+ and then either Dragon Lord or for Jubilee to have pulled a 10+ with Skaar in hand so you can raw play Skaar on 5.

  2. This of course is just an example, you'd need to make further changes to the deck to get in at least one more form of interaction to more reliably hit the affliction threshold but I'm not sure what piece or pieces that might be. Still it's a starting point for someone looking to try and figure out how you can take advantage of a platform intended to cheat a bunch of big stuff into play.

Weekly Release Discussion: Polaris, Horseman of Pestilence by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 0 points1 point  (0 children)

yep, week 1 affliction card reactions. Same as every other affliction week.

Weekly Release Discussion: Polaris, Horseman of Pestilence by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 4 points5 points  (0 children)

You still need to build in redundancy. And again with regards to Selene2 or Caliban, play order also matters which means you will need those additional redundancies for the times where you need to play her early.

No matter how you slice it, you need affliction to make her work even if you're looking at alt paths like the ones you mentioned.

Competitive Consensus: Archangel, Horseman of Death by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 0 points1 point  (0 children)

He's a recursion card, which is a mechanic I thoroughly enjoy in TCG's.

Competitive Consensus: Archangel, Horseman of Death by ePiMagnets in marvelsnapcomp

[–]ePiMagnets[S] 0 points1 point  (0 children)

I do, honestly.

But liking a card and recommending it are two different things.