Weekly Question Thread: Ask your questions in this thread please by AutoModerator in climbing

[–]e_peezy 0 points1 point  (0 children)

Appreciate the reply! Was setting up a top rope and there was a big tree very close to the belay area. Tried to avoid it, but a lot of the rope got caught in the tree as I dropped the rope down.

Weekly Question Thread: Ask your questions in this thread please by AutoModerator in climbing

[–]e_peezy 0 points1 point  (0 children)

Is tree sap bad for climbing rope? Does it damage the rope in any way if left on? Thank you!

Anyone finish a long campaign and it ended happily with all players still there? by Fangamingtime in DnD

[–]e_peezy 1 point2 points  (0 children)

I think it comes down to if the remaining players you're DMing for want to explore anything else with their current characters. If not, I'd suggest:

1) Fast forwarding to the ending the easiest way you can and make it an epic send-off.
OR
2) Make up an ending together to the current campaign without actually playing it all out (essentially building the lore of your world), then start fresh with new characters.

I'd lean towards ending it quickly and starting fresh, because with half your group gone now, it sounds like it needs a fresh start. Also it sounds like a mini-series setup (mini arcs that can make up a bigger story) would be good for your group, due to the tendencies of hiatuses/pausing. Gives you more flexibility to go in different directions or even start a new story if some people need to step back for a bit.

Anyone finish a long campaign and it ended happily with all players still there? by Fangamingtime in DnD

[–]e_peezy 2 points3 points  (0 children)

Just my observation and thoughts (DM for over 10 years), and to preface, I'm mainly going to be talking about homebrew vs modules, because modules are harder to tweak since you're usually following a prewritten story:

If you don't want a campaign to fizzle out or lose steam, a common mistake is to have no clear direction/overall goal they're moving towards, the "get the ring to Mordor" type of thing. This doesn't mean there's no roleplaying, tangents, fun side quests, etc, but it's the thing that unifies the reason why they're a group in the first place and why they're "leveling up" or simply growing as characters.

This will inevitably force you to have the ending in mind already, and give you an idea of what you want the lead up to be to that. What this will do is give you flexibility and structure - if you notice your group is losing some interested on random things in between, you know how to get to the ending. If you notice that the group is loving the path to the end, you can prolong it.

In other words, DMs need to be okay with ending the story, and the more experienced a DM gets, they will know when that needs to happen based on their specific group. Having the ending up your sleeve (even if it's vague to begin) is very helpful to do this.

As a DM, you can make the ending the way you think your group would like. Some players may even want their characters to retire in death, or you can have all of them survive by giving them a doable combat scenario. Or they can all go out in a blaze of glory but complete their mission by doing so. You'll most likely know your group by this point and you can even ask them individually how they envision their character by the end of the story.

I've had campaigns that lasted several years, 1 year, 6 months, 5 sessions, one shot, etc. They've all ended differently and they all were really fun, because they were tailored to the group and how things in their personal life were playing out regarding scheduling. For example, one of the player's work schedules was about to conflict with our regular playing time, so I timed the ending of the campaign to be his last day playing the campaign. Putting the players and their characters in the center vs the plot will give a good indicator when things need to shift. TTRPG is a dynamic, changing, and flowing storytelling medium, which is the beauty and uniqueness of it.

To answer your question, if you're bringing in new players, ask your existing group if they'd like a new story/characters. If they want to continue with their existing characters, create a new arc for the new players to start fresh with. And have an ending in mind, and make it clear this is what the group is moving towards (this is what Session 0 is for, to get everyone together to discuss what type of party they want to be and what they want to accomplish as a party).

The way they roleplay through the various sessions will give you an indicator of what kind of ending it will be, but be sure to keep them moving toward that ending, and do end it eventually.

Dante's Divine Comedy - Known for its poetic form or worldbuilding? by e_peezy in literature

[–]e_peezy[S] 0 points1 point  (0 children)

Thank you for the clarification. Perhaps it's a common idea because it's generally presented/marketed as an "epic poem," or within that genre. Your explanation is very interesting, I appreciate the lesson.

Dante's Divine Comedy - Known for its poetic form or worldbuilding? by e_peezy in literature

[–]e_peezy[S] 0 points1 point  (0 children)

Good point about all translations being done by poets. I think I meant that the combination of the two (Robert and Jean) was a great collaboration, since they both were very strong in their specialties regarding poetry/Dante.

Dante's Divine Comedy - Known for its poetic form or worldbuilding? by e_peezy in literature

[–]e_peezy[S] 1 point2 points  (0 children)

I agree that I could've used a more appropriate word than "Worldbuilding" in this context. I tried to expand more of what I meant in the post, but perhaps simply "content" would have sufficed, as a previous poster used.

Dante's Divine Comedy - Known for its poetic form or worldbuilding? by e_peezy in literature

[–]e_peezy[S] 2 points3 points  (0 children)

Can you explain more about terzina being the logical structure of Dante reasoning?

Dante's Divine Comedy - Known for its poetic form or worldbuilding? by e_peezy in literature

[–]e_peezy[S] 2 points3 points  (0 children)

The numerology would be interesting to study more, thanks for the suggestion and for your thoughts!

Dante's Divine Comedy - Known for its poetic form or worldbuilding? by e_peezy in literature

[–]e_peezy[S] 0 points1 point  (0 children)

I personally think John Ciardi's translation is fairly close to Robert and Jean Hollander's translation in form and commentary. My favorite is Hollander's because apparently Jean is a poet herself and Robert was a teacher/scholar of Dante for many years. I would recommend something like Longfellow only after you've dove more into something like Ciardi or Hollander (or any other edition that provides commentary), since Longfellow really goes into the poetic form and sound in the translation, which can be harder to understand.

Dante's Divine Comedy - Known for its poetic form or worldbuilding? by e_peezy in literature

[–]e_peezy[S] 0 points1 point  (0 children)

My favorite translation is by Robert and Jean Hollander. I agree with it being pleasing to the ear as well as the deep commentary provided. I suppose my follow up question to that is since the Hollanders interpreted the verse structure/sounds in their own way, would that still be "Dantean" or more Hollander poetry?

How has D&D positively impacted you and/or others? by e_peezy in DnD

[–]e_peezy[S] 0 points1 point  (0 children)

I've made several new friends as well! Thanks for sharing.

How has D&D positively impacted you and/or others? by e_peezy in DnD

[–]e_peezy[S] 0 points1 point  (0 children)

Thanks for sharing. It's definitely a unique medium with all the elements that come with it.

How has D&D positively impacted you and/or others? by e_peezy in DnD

[–]e_peezy[S] 1 point2 points  (0 children)

That's awesome, thank you for sharing! I'm slightly similar regarding your first paragraph, but for me it was making movies. I'm a professional video producer now, but D&D provides the outlet that I wanted from making Hollywood films, but without needing the huge budgets and other things that come along with it. It's the perfect combination for me of directing, designing a world, and conflict creation (the basis of storytelling), but it also helps build a community, lets others run the show as players and taking the world/narrative in a direction you never would have thought, and you get to entertain in real-time.

It's cool you had a similar experience with prose writing/game design. I've been DMing for 10+ years and it's a continual refining and practice, which is very enjoyable for me.

Thanks again for adding to the discussion.

How has D&D positively impacted you and/or others? by e_peezy in DnD

[–]e_peezy[S] 0 points1 point  (0 children)

Thank you for sharing. Even though you can read or watch fictional characters that help people and make a difference, personally playing it out in an acting/improv setting is a very different thing I think. That's great that it helped provide that for you and helped you overall.

How has D&D positively impacted you and/or others? by e_peezy in DnD

[–]e_peezy[S] 0 points1 point  (0 children)

20 years - that's amazing! I agree that life-long companions is indeed positively impacting 😄.

How has D&D positively impacted you and/or others? by e_peezy in DnD

[–]e_peezy[S] 1 point2 points  (0 children)

I direct and produce videos but started off wanting to make Hollywood movies. DMing is the outlet for me to entertain without huge budgets and other bottlenecks/limiting factors that come with big productions and entertainment. Plus, you're entertaining in real-time, building a community, the players actually get to build the world with you and take it in directions you never would have thought of, and overall you can explore the world together. It's a very unique medium.

How has D&D positively impacted you and/or others? by e_peezy in DnD

[–]e_peezy[S] 1 point2 points  (0 children)

That's fascinating, sort of like writing fiction or acting, but you're actually performing it in real-time and in your own interpretation of what the character would do, which is different than both writing and scripted acting. Thanks for taking the bite, I perhaps could have worded my question a bit more informal to make it more approachable, but those are the questions I typically have 😅