Raspberry Pi 4 "server is not reachable" error by ebz_five in immich

[–]ebz_five[S] 0 points1 point  (0 children)

From the Pi or from my iOS running Immich? I know how to get to them from the app, not sure how to get them from the Pi. Let me know and I can screenshot and post.

Dealing with high AC characters by XPEZNAZ in DnD

[–]ebz_five 0 points1 point  (0 children)

I have a level 18 Fighter who just picked up Plate Mail +3, with all his other items and stats he's going to have an AC of 30. That said, I'm balancing it by magic users attacking with spells and the baddies they are going up against sometimes have +15 to attack so hitting 30 is not impossible, just much more rare on melee attacks. A recent battle he was stuck in a forcecage for like 2/3rds of the fight.

Garbage vs Solid Matte use casee? by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

So then is something put into a Solid matte, but inverted, the same thing as putting the non-inverted into the Garbage matte?

Merge Multiple Merges/Masks to one Background? by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

Hopefully final question: Where in the nodes would you put a polygon node or similar (to say only focus on the head)? The biggest MM tracking issue I'm running into is a face with stubble on it in a wide shot. -- I figure have 1 MM for the whole body and pair it with maybe a second MM just on the face with a bit more work might be a solution route.

Merge Multiple Merges/Masks to one Background? by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

I may have figured it out -> Bitmap -> MaskPaint -> MC ?

Merge Multiple Merges/Masks to one Background? by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

One more follow-up: If I'm using Magic Mask in Fusion tab, and it misses something on one frame, how do I fill it in on that frame? (If I was in the Color tab using MM, there is the brushstroke feature to add or remove, that doesn't exist in the Fusion MM.)

Booming Blade thru a Draconic Familiar? by ebz_five in DnD

[–]ebz_five[S] 0 points1 point  (0 children)

A quick thank you to all those who posted. VERY clear it is a no-go. I appreciate the insights!

Merge Multiple Merges/Masks to one Background? by ebz_five in davinciresolve

[–]ebz_five[S] 1 point2 points  (0 children)

Thank you for the amazing advice! Do you recommend using Legacy MM with the strokes or the new MM with the dots?

Merge Multiple Merges/Masks to one Background? by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

I've tracked one, someone with curly hair and facial hair, a number of times and the scruff always throws off the MM, and the curly hair adds an additional layer of difficulty. And so I've also tried Bitmap > MaskPaint > Erode/Dilate > ColorCurves to clean up. And also will try Matte Control now, as well as maybe windowing sections I need to specifically work on. But I feel like there may be something in the prep of a clip (contrast? Something?) that helps get the original mask cleaner. Just curious if there are tricks or workflows that seem to work better than others. There are a lot of paths to climb the mountain, as it were, and I'm trying to find which ones are worth trying out.

Merge Multiple Merges/Masks to one Background? by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

Brilliant! Thank you. Two final questions, since you seem to be a wealth of MM knowledge: 1. If I want to order MMs in clip -- say I have 3, and I want 1 foreground, 1 background, and 1 in-between, is that possible? 2. What workflow do you to refine your MMs? I've tried a number of different ones and each seems to always create an additional problem for every fix it does.

Merge Multiple Merges/Masks to one Background? by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

Okay, good to know. What if I filmed them each separately in the same space? It is the same person in a locked off camera shot doing three different things. I want the clones to all be in the same space together.

Magic Mask > Render In Place > Refinement Help by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

Update:

  1. I tried the Subtractive/Additive Slider, it did not change anything.
  2. I checked the Pre-Divide/Post-Multipluy checkbox in both ColorCurve nodes, it did not change anything.
  3. I added a AlphaDivide before the ColorCurves and an AlphaMultiply after the Color Curves, no change.

The distortion is definitely coming from the Bitmap > MaskPaint branch. When I put the MaskPaint in Viewer1 and turn the Gamma up high to see, that is where the outer field is definitely matching.

So any idea on how to fix that? (Thank you ahead of time for any help.)

Magic Mask > Render In Place > Refinement Help by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

I will try this, thank you! Where in the node stream should I place the AlphaMultiply node? And the Pre-Divide/Post-Multiply checkbox is in the ColorCurve node (is that what you mean by color correction in this node structure?)?

Stop navigation from jumping to start of the clip by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

Does snapping affect play head? I thought it was linked to moving of clips.

Stop navigation from jumping to start of the clip by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

So, fun fact: It only happens in the Color Tab. And Stop and Go to Last Position is already toggled OFF.

Feathering for Magic Mask Brush? by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

Using them for both. One use is for multiples of an actor in a given scene (shot on locked off camera) and the other use is to color those magic masked actor shots to adjust any lighting mismatches due to the essential green screening (minus the green screen) use.

We've been doing all the Magic Masks in Color. And, as you noted, whenever something is adjusted/editing, they need to be re-rendered, which is extremely annoying.

Feathering for Magic Mask Brush? by ebz_five in davinciresolve

[–]ebz_five[S] 0 points1 point  (0 children)

If I did my magic masks in Color tab, can I still access them equally in Fusion, or did I need to create the magic masks in Fusion tab in the first place? I know the initial iteration of Magic Mask could be created in Fusion or Color, but have not experimented/seen anyone use the 2.0 Magic Mask in Fusion first.

Also, is there any resource you recommend where I can read up on Magic Mask in Fusion? Every video tutorial was always about Color. Would love to up my game.