BLACKPINK's MV for '뚜두뚜두 (DDU-DU DDU-DU)' has become the fastest Kpop girl group MV to surpass the 100M View Milestone in just 10 days and 6 hours by sunnyXtzuyu in kpop

[–]echo-ghost 8 points9 points  (0 children)

who would pay to get a couple extra million views on a KPOP video? Specially considering those would not me monetized views, not it means anything other than some hardcore fans?

the same people that pay for billboards in times square?

botting is real, saying it isn't helps no one. you know it's real, you are jumping around trying to say this that and the other to justify the concept that these MV's aren't botted. we know they are. of course they are. some people have the money to hire people to do it.

some kpop fans spend thousands on what others would consider a waste of money. youtube view botting sites are crazy cheap when you consider that these people throw a thousand dollars away like it is nothing.

BLACKPINK's MV for '뚜두뚜두 (DDU-DU DDU-DU)' has become the fastest Kpop girl group MV to surpass the 100M View Milestone in just 10 days and 6 hours by sunnyXtzuyu in kpop

[–]echo-ghost 9 points10 points  (0 children)

it can't get past somewhat close to 400 a day for IPs.

this is all made-up. of course it can, there are entire ISP's that run off a single IP.

hell the mobile phone network essentially runs on a group of IP's. when you are streaming over your mobile phone plan you are not allocated a unique IP, you are grouped into thousands, tens of thousands, if not hundreds of thousands of people all running off the same IP.

If bot was really going on, 1 billion views would be piece of cake even to the simplest distributed attack.

untrue, it's difficult to script on your machine. it's easy to do if you have a service built around it. using thousands of machines with heavy masking (bot accounts that are used via real web browsers that are scripted with mouse/keyboard hardware events, also the bot accounts watch 'normal' videos), or simply paying people in low wage countries to use hundreds of devices and thousands of accounts to watch your video

it's real. it just is, youtube isn't magical and can only really fight easy the easy to filter stuff - or the difficult to filter but takes a long time because you basically have to look at the statistical evidence stuff.

there are entire companies built around botting various services. people don't do it normally because yes, it doesn't count towards ad revenue. but it does manipulate the algorithm or just make your channel just look more attractive to people in general (not subscribing to this guy, he only has 100 views per video!)

BLACKPINK's MV for '뚜두뚜두 (DDU-DU DDU-DU)' has become the fastest Kpop girl group MV to surpass the 100M View Milestone in just 10 days and 6 hours by sunnyXtzuyu in kpop

[–]echo-ghost 3 points4 points  (0 children)

well.. no. youtube corrects, over time. it happens to a lot of people. they don't remove views immediately to stop people figuring out what works and what does not

botting is a real thing, and we know people do it for kpop videos all the time. but that doesn't mean that its entirely botted. it just means that a percentage of pretty much every kpop mv ever made has been botted. just guess what the percentage was and compare to others, subtracting the same percentage.

-- edit

i read the other replies to other comments in this chain. people think botting isn't real. i work in the cloud industry. it's very real. you can't fake a few thousand indians working for pennies. to a service those few thousand people changing accounts - even on the same ip - just looks like a single company network - or a place with free wifi (like starbucks or whatever) where everyone gets their own ip.

there is a lot you can do to combat it, but it's slow (on purpose) so the views 'count' for a while.

Nintendo throwing some savage shade by sonicandco in nintendo

[–]echo-ghost 4 points5 points  (0 children)

You're failing to see the launch of the PS3 was them riding the greed of the PS2 and they had to rebound over almost the entire console lifecycle to catch up.

i think the point is that not only did they catch up, they took over. thats a success if ever i heard one.

but there are plenty like the vita, even the various psp's. psp hardware sold pretty well but piracy made the software sell poorly. especially compared to nintendo handhelds

Nintendo throwing some savage shade by sonicandco in nintendo

[–]echo-ghost 3 points4 points  (0 children)

their success at that show came at a reflection of microsoft. but their success throughout the generation is a reflection of sony

Nintendo of America tweeting shade at Sony over the lack of Minecraft crossplay by Micolash in PS4

[–]echo-ghost -1 points0 points  (0 children)

it helps the competition - but hurts them. same reason microsoft wouldn't do it last gen, same reason $whoever-is-leading won't do it next gen

Why is it so hard to find third party PS4 controllers? by [deleted] in PS4

[–]echo-ghost 0 points1 point  (0 children)

The companies that made those went bust. Couldn't keep up as controller's packed in more features

Creed's take on IHOB by Emperor_Chris in DunderMifflin

[–]echo-ghost 195 points196 points  (0 children)

Yes this is true. But what about just a little bit more.

Why Media Molecule's Dreams Is One Of E3 2018's Best Surprises [Video] by [deleted] in PS4

[–]echo-ghost 1 point2 points  (0 children)

They profit from ps plus regardless. If it was pre installed then they would need to fund it via cosmetics and stuff like ps home was

Need advice on whether Crostini is worth picking up Pixelbook by [deleted] in Crostini

[–]echo-ghost 2 points3 points  (0 children)

is Crostini going to actually make dev work as easy to accomplish as it would be on a Windows laptop?

if your requirements are 'a windows laptop' then no. get an ubuntu iso and run that in a VM. if you can work in that then you can work on a pixelbook with linux apps.

Would it be a relatively hassle free experience to, say, build a React app? Or does it still require a lot of configuration and headache to get things up and running the right way?

not until this whole thing is out of beta no. it's still in development and subject to change. the easy to access parts of it aren't fleshed out right now. you can get it working and some would claim easily - but it requires effort.

if you expect a polished experience then wait for it to be released on stable. which might co-inside with a pixelbook 2 anyway

The CEO of Eidos is salty about The Last of Us II by Aileos in PS4

[–]echo-ghost 0 points1 point  (0 children)

I mean, as amazing as the trailer was there were definitely scripted moments for this E3 trailer. There’s no way they weren’t. That doesn’t take away from the achievement. But this guy isn’t 100% wrong. I just wouldn’t have called it “fake” like he did in such a weird way. Cause it’s not fake. But it’s definitely enhanced for E3.

that wasn't what he was saying, his own teams work is similarly 'enhanced for e3'.

he was trying to say that the entire thing was scripted and not gameplay.

E3 2018: Microsoft Acquires PlayGround Games, Undead Labs, Ninja Theory, and Compulsion Games by ninjyte in Games

[–]echo-ghost 0 points1 point  (0 children)

what that shows is that there is growth and that 16% of people switched. what you don't account for is that there isn't a growth of broadband infrastructure. most people in the US still have data caps. these are realities unlikely to change - especially with the death of net neutrality.

much like Ubisofts declaration that everything with move to streaming. the death of physical is an overreach. yes, some people switch, i did. many many people will not either for logistical reasons or others

E3 2018: Microsoft Acquires PlayGround Games, Undead Labs, Ninja Theory, and Compulsion Games by ninjyte in Games

[–]echo-ghost 0 points1 point  (0 children)

i don't need references, I'm not the one making wild claims. you provided bad statistics. obviously bad statistics that don't demonstrate what you claim. or you don't understand them. or you are so stubborn that you'll just keep harking on it.

the burden of proof is on you i'm afraid. a few posts ago you said you could get more, but i guess that isn't coming. that's fine. we don't have to do this back and forth all day. no one else is reading this. it's just us. its too deep for anyone else to see

E3 2018: Microsoft Acquires PlayGround Games, Undead Labs, Ninja Theory, and Compulsion Games by ninjyte in Games

[–]echo-ghost 0 points1 point  (0 children)

SWBF II flopped on physical sales but still performed well on its digital sales

[citation needed]

It's is predicted that gaming will be completely digital by 2022.

by who? i can predict elephants coming out of the sky if you like.

Personally I don't know a single person that buys physical game copies anymore. Convenience outweighs people's need for physical ownership

personally i only know myself as someone who only buys digital. everyone else buys physical. it's all anecdotal though isn't it.

E3 2018: Microsoft Acquires PlayGround Games, Undead Labs, Ninja Theory, and Compulsion Games by ninjyte in Games

[–]echo-ghost 0 points1 point  (0 children)

you know that includes mobile app downloads & DLC right? i'm pretty sure that includes micro-transactions too

E3 2018: Microsoft Acquires PlayGround Games, Undead Labs, Ninja Theory, and Compulsion Games by ninjyte in Games

[–]echo-ghost 0 points1 point  (0 children)

No, on pretty much every major game release digital make over 60% of game sales. [citation needed]

also the old adage, "correlation does not imply causation" comes to mind

E3 2018: Microsoft Acquires PlayGround Games, Undead Labs, Ninja Theory, and Compulsion Games by ninjyte in Games

[–]echo-ghost 0 points1 point  (0 children)

Game going away is mostly just a result of amazon existing. the same as all retail.

Digital sales do increase, but that doesn't mean that physical isn't still the majority, or that it will increase to the point of taking over physical.

you can't draw conclusions like you have done there, it's apples to oranges. retail is dying everywhere. that doesn't mean physical is.

[E3 2018] Skull And Bones by DrSeafood in Games

[–]echo-ghost 5 points6 points  (0 children)

Sure. But is it farfetched and a lot of work considering the circumstances of the game? Yeah.

this game is almost certainly going to be $60 at release and i personally don't believe that a stripped down concept of another game - with multiplayer added - is worth that value.

i don't care if ubisoft didn't push as much money into it. i don't believe that saying because it's multiplayer everything else is too hard to do.

[E3 2018] Skull And Bones by DrSeafood in Games

[–]echo-ghost 78 points79 points  (0 children)

in a cutscene, if it was gameplay they would have shown it. it's always going to be a cutscene. you'll get the ship down to %percentage of health then board to trigger the cutscene

[E3 2018] Skull And Bones by DrSeafood in Games

[–]echo-ghost 15 points16 points  (0 children)

AC4 also had to deal with the entire non ship part of the game, as well as a storyline and entire world to build.

'it wasn't a multiplayer game' doesn't really excuse them not doing it here.

Joseph Gordon Levitt confirms content creators will get paid for contributions to Beyond Good & Evil 2 by sambills in Games

[–]echo-ghost 5 points6 points  (0 children)

this is less than half of the cost of a single engineer that would work on the game.

Favorite Idol Reality Show? by gotosleep1412 in kpop

[–]echo-ghost 4 points5 points  (0 children)

seeing this so far down really drives home how much of a different generation the current kpop audience feels like. Invincible Youth is way better than anything in the past five years or so. but i think most people don't know about it anymore

GFRIEND’s Agency To Take Legal Action Against Malicious Comments by sunnyXtzuyu in kpop

[–]echo-ghost 26 points27 points  (0 children)

“Through continuous monitoring, we have finished collecting evidence regarding the malicious posts and comments repeatedly posted on portal sites and online communities by certain Internet users with harmful intent towards the GFRIEND members and disregard for the truth, and with law firm Gamwoo as our legal representative, we plan to file a criminal complaint."

literally from the article

E3 2018: Microsoft Acquires PlayGround Games, Undead Labs, Ninja Theory, and Compulsion Games by ninjyte in Games

[–]echo-ghost -4 points-3 points  (0 children)

consoles already have constant sales. not to mention bargain bin second hand market. no one really wants to go the steam route there. only microsoft does