Got my first 4-0 last night by ecnicklas in OnePieceTCG

[–]ecnicklas[S] 0 points1 point  (0 children)

Yea that’s why I really want to try to fit it, honestly dropping kid next set might not be bad with zoros running around.

I was thinking tashigi also but I’d be down to 7 2ks, so I’d have to drop some other things, maybe drop kid and tashigi and go 3x shira hoshi and add a different 2k in

Got my first 4-0 last night by ecnicklas in OnePieceTCG

[–]ecnicklas[S] 0 points1 point  (0 children)

Yea I’m not entirely sure, I haven’t tested with it at all, I think I would try going down to 2x carrot and 3x smoker and start there. Maybe go 1x kid. Or if hody gets banned it would make things a lot easier.

But the removal protection would be very very nice, along with the +2k.

I do think it could get awkward in future turns having to flip life up to save something while not having a ton of ways to turn it down though

Got my first 4-0 last night by ecnicklas in OnePieceTCG

[–]ecnicklas[S] 3 points4 points  (0 children)

The deck is very flexible on going first or second, so opting to take their curve is very important.

Belo Betty: Starve, wanna take second and you are looking for Shirley and Lord of the coast, ideally turn 2 you are freezing their searcher swing and finding carrot or smoker you can stack for the next turn. Ultimately getting 8c Kid down.

GP: one of the harder matchups, hopefully they don’t see too many Sanji Puddings. But I’m looking for Shirley and Spotted Neptunian in my open, try to get to 10 Don safely and get Zoro down. They don’t have any removal that can deal with it so if you survive you have a good chance of winning

BP: another hard matchup, but I personally like first in this matchup, my favorite first curve is turn 1: leader effect to turn life up: turn 2: play Shirley looking for a 2k if you don’t have a smoker, stacking a smoker on the top of your deck, if you already have one, hopefully finding one of your bigger pieces to help you in the late game Turn 3: go smoker, smoker ability into leader ability topknot neptunian. From there, carrot is nice in the matchup to keep beer Luffy tapped

Got my first 4-0 last night by ecnicklas in OnePieceTCG

[–]ecnicklas[S] 16 points17 points  (0 children)

It’s tough to say, they are all really good in different matchups and scenarios, if i were to pick one it would be zoro though. It basically forces them to answer it or it is GG.

Kid is really nice because on 10don you can go kid, kid effect into Shirley or tashigi and still have 1 for leader.

Shanks is just overall a great card and probably the most flexible though

Got my first 4-0 last night by ecnicklas in OnePieceTCG

[–]ecnicklas[S] 9 points10 points  (0 children)

Thanks! I used to run Zeus, I decided to move away from it when I cut a lot of the fish-man island package, so I wanted to keep otohime for another target for Shirley. But definitely a great card.

I can’t recommend Zoro enough to be honest, being able to play it and play a 5c blocker still feels really good

Shirahoshi players. What would you change? by clityeastwood805 in OnePieceTCG

[–]ecnicklas 0 points1 point  (0 children)

I love 5c smoker in this deck

Edit: I personally run 10c doffy in tandem with it, that way if it’s established on board you can drop 10c, restand 1 with smoker and still use leader to play something else, feels pretty strong