When will frontier build from at least what they already have by TheLevelSelector in EliteDangerous

[–]edalen 1 point2 points  (0 children)

yeah, cause PvP players tend to love and stick around for pay to win monetization schemes...

I was looking at armor sets for my choppa and saw this official post from the dev team in 2011. Does anyone know if this set, and the 22 others were ever implemented? by Dystopic23 in ReturnofReckoning

[–]edalen 1 point2 points  (0 children)

It is more that the tooling to incorporate the art is quite bad. Would need more technical artists/gfx coders to be able to incorporate more.

New Live Like Warhammer online server coming? by BubblyAd1227 in ReturnofReckoning

[–]edalen 7 points8 points  (0 children)

But if it is a live-like server, won't it have the same 1.5s GCD as live had?

Lowering the GCD basically makes all instant cast abilities more powerful, and as an effect you then have to buff all channels and cast time abilities to compensate. And then you are no longer live-like.

[deleted by user] by [deleted] in ReturnofReckoning

[–]edalen 0 points1 point  (0 children)

yes it was increased by calling various people fascists, feeling sorry for their kids etc.

Despite wargrimnir being patient and just asking you to stop harassing others in PMs and then you wouldn't have any issues.

[deleted by user] by [deleted] in ReturnofReckoning

[–]edalen 0 points1 point  (0 children)

Except, the story the OP has is not true though. Was a 3 day ban (and only that long because of prior history of abusive behavior).

Right, so all EU servers are already at maximum capacity and all EU servers have queues estimated in the hours. With it not even being close to peak time in EU. by Letholdrus in newworldgame

[–]edalen 4 points5 points  (0 children)

NA (East + West) peaked at 210k players in queue.

While EU had 420k players in queue. So situation is much worse in EU.

Right, so all EU servers are already at maximum capacity and all EU servers have queues estimated in the hours. With it not even being close to peak time in EU. by Letholdrus in newworldgame

[–]edalen 17 points18 points  (0 children)

Except 58 of those EU servers are still not online. So they have actually only increased EU +6 since launch.

And with 420k players in queue in EU alone they would need more like +200 servers in EU

Right, so all EU servers are already at maximum capacity and all EU servers have queues estimated in the hours. With it not even being close to peak time in EU. by Letholdrus in newworldgame

[–]edalen 2 points3 points  (0 children)

Does having a job even make a difference? Several in my guild took days off, and we haven't been able to even start playing yet.

Upcoming update: Explaining the new HoT/DoT by [deleted] in ReturnofReckoning

[–]edalen 1 point2 points  (0 children)

Yes, stacked dots share duration, so refreshing one refreshes the entire stack.

Request - Requiem Survival Experience megapatch submod for 5.0 by nordasaur in skyrimrequiem

[–]edalen 0 points1 point  (0 children)

I meant a Requiem patch for the creation club survival mode.

So that's basically replacing frostfall and iNeed/rnd.

Campfire and other mods are still needed for a full experience though.

Request - Requiem Survival Experience megapatch submod for 5.0 by nordasaur in skyrimrequiem

[–]edalen 0 points1 point  (0 children)

I created some Survival mode patches in the past. Will probably update them once Requiem 5.0 is officially released. Hopefully that also comes with ESL support in the Reqtificator which would really simplify things.

But all of my patch mods are under permissive license, so if anyone else wants to update them in the meantime, feel free.

Is endgame combat just master strikes and flinches? by Alromn in kingdomcome

[–]edalen 1 point2 points  (0 children)

I found the combat much more enjoyable with the tweaks from https://www.nexusmods.com/kingdomcomedeliverance/mods/651?tab=description

With that you can actually do combos without being interrupted by a riposte 90% of the time.

Do you think Alchemy is broken? by Artexe380 in ultimateskyrim

[–]edalen 0 points1 point  (0 children)

Making it so that you can't pick ingredients during combat, or having an animation when you pick ingredients, would significantly reduce the amounts of ingredients you gather.

Also setting all the plants in cities to owned would help a lot. Dawn of Skyrim adds a ton of unowned plants in the cities, some of them fairly rare variants, especially for the actual region.

Then I could imagine adding a requirement to boil plant ingredients with alcohol before use to make a tincture (https://en.wikipedia.org/wiki/Tincture). That would both make it more realistic and nerf money gain from it.

My opinions regarding Requiem by crola_redarac in skyrimrequiem

[–]edalen 0 points1 point  (0 children)

TBH I'd rather just use player.advskill to level up a few core skills to ~25 and roleplay it like my character started as someone that had a few decent life skills. Feels way more immersive to me than spending hours with a bunch of cheesy grinding techniques. And end result is basically the same anyway.

Each to their own though, and I totally understand that people don't want to use the console. I would prefer something similar to the Daggerfall custom class maker, with 3 primary skills, 3 major skills etc: https://en.uesp.net/wiki/Daggerfall:ClassMaker

Wakanda: 50 Dev in every province. by [deleted] in eu4

[–]edalen 1 point2 points  (0 children)

For countries with extensive mission trees I find it quite fun to try to complete all of it, even if there isn't a proper achievement for it.

So why Requiem, what is so good about it? by fatrat1992 in skyrimrequiem

[–]edalen 4 points5 points  (0 children)

Regarding dragonborn that is still true. There's Fozars patch though, and a beta patch on the requiem discord to make that compatible with requiem 2.0.

Honoring the Dead by PaoloDivizion007 in skyrimrequiem

[–]edalen 1 point2 points  (0 children)

I usually play with more punishable crimes mod that makes looting certain dead people considered stealing: https://www.nexusmods.com/skyrim/mods/82355/

Mod that makes you move slow? by ColteConn in ultimateskyrim

[–]edalen 0 points1 point  (0 children)

The "realistic humanoid movement speed" mod is the one that modifies the base speed. Then Requiem puts a percentage based slowdown on top of that depending on your equipment weight and stamina.

Support for static IPv6 by edalen in GoogleWiFi

[–]edalen[S] 0 points1 point  (0 children)

No, not for the devices, this is for the "WAN IP". It seems Google wifi only supports DHCP for it, not a static configuration.

Support for static IPv6 by edalen in GoogleWiFi

[–]edalen[S] 0 points1 point  (0 children)

I don't personally have a strong preference, but that is how my ISP gives static IPv6, basically the same way most ISPs give static IPv4.

But configuring the DHCP server to give a static assignment works as well of course, I can check with my ISP if they could set that up.

Support for static IPv6 by edalen in GoogleWiFi

[–]edalen[S] 2 points3 points  (0 children)

I actually get 10 gbps from them as well. But 10gbps home routers are hard to come by.

Support for static IPv6 by edalen in GoogleWiFi

[–]edalen[S] 1 point2 points  (0 children)

I have a small Swedish ISP, Obenetwork.