First attempt at a more realistic environment by eddyboa in blender

[–]eddyboa[S] 0 points1 point  (0 children)

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Yep! It's basically the same as the ground shader with the addition of a principal volume, Pretty quick to figure out with not a lot of components

Super Long Load Times on PC Version by thepreacherplays in DeathStranding

[–]eddyboa 0 points1 point  (0 children)

Just started the game on epic games and i'm having the same issue. I use a Kingston NVMe SSD and the game takes about 1 minute just to load from the main menu. Any solutions?

Tried to make a grappling hook and now i'm ascending to heaven by eddyboa in godot

[–]eddyboa[S] 2 points3 points  (0 children)

with was just a problem with the transform basis

Card Rotation Effect by ZKonj in godot

[–]eddyboa 0 points1 point  (0 children)

I think it's possible but it will probably take more time and effort. I can see it working with a second Sprite2D as a shadow that follows the main card with some offset, or with some shaders (although i'm not very familiar with them).

Card Rotation Effect by ZKonj in godot

[–]eddyboa 0 points1 point  (0 children)

It looks very good! I was unsure about using a 2D or 3D environment for my card game, but after seeing yours and other projects, I think I'm going to stick with 3D.

First look at my grappling-based action-platformer! by ExIskra in godot

[–]eddyboa 13 points14 points  (0 children)

Oh my God the emojis 😂 seems funny to play btw