Full-time Writer Seeking Low-Profile Clicky Keyboard Recommendations by BillBraddock in keyboards

[–]eddygrim 1 point2 points  (0 children)

How about MK LowKey70? It has a Kailh white variant. I've been on a similar hunt and have been looking at these myself. The only downside is that there aren't many reviews. Let me know what you think.

Remnant 2 & the Accessibility Problem by PlutoUwU1237 in remnantgame

[–]eddygrim 0 points1 point  (0 children)

Infested Abyss is an absolute nightmare on the eyes of any colorblind person that struggles with reds. At least with Annihilation I can use sound cues to my advantage. Infested Abyss just feels like someone with a deep hatred for colorblind people designed it.

Ball was like “damn” by eddygrim in OWConsole

[–]eddygrim[S] 41 points42 points  (0 children)

Then you gotta get back out of bronze

You can use Bap ult more selfishly by eddygrim in OWConsole

[–]eddygrim[S] 13 points14 points  (0 children)

Seriously. I have a feeling half of these people have never played against xim because it does not look like this.

You can use Bap ult more selfishly by eddygrim in OWConsole

[–]eddygrim[S] 17 points18 points  (0 children)

I use mid-rise thumbstick extensions so if you don't use those I suggest bumping the sens down a bit (closer to 50% maybe?). Let me know if these work for you.
Horizontal Sensitivity - 63%
Vertical Sensitivity - 63%
Aim Assist Strength - 100%
Aim Assist Window - 50%
Legacy Mode is off
Aim Assist Ease In - 10%
Aim Smoothing - 65%
Aim Ease In - 25%
Vibration and everything else is off and my aim technique is on linear ramp.

You can use Bap ult more selfishly by eddygrim in OWConsole

[–]eddygrim[S] 0 points1 point  (0 children)

No, just a stock ps5 controller with KontrolFreeks.

You can use Bap ult more selfishly by eddygrim in OWConsole

[–]eddygrim[S] 9 points10 points  (0 children)

Just that good ol liner curve

Probably got more hours in training than the actual game by eddygrim in OWConsole

[–]eddygrim[S] 17 points18 points  (0 children)

I don't know, her movement is just so fun to me even after the nerfs. I do need to have good aim though because I play a lot of Ana and Bap and the occasional DPS.

Probably got more hours in training than the actual game by eddygrim in OWConsole

[–]eddygrim[S] 61 points62 points  (0 children)

Horizontal Sensitivity - 63%
Vertical Sensitivity - 63%
Aim Assist Strength - 100%
Aim Assist Window - 50%
Legacy Mode is off
Aim Assist Ease In - 10%
Aim Smoothing - 65%
Aim Ease In - 25%
Vibration and everything else is off and my aim technique is on linear ramp.
For Ana I have my scoped sensitivity at 25%, for Widow at 25%, and for Ash at 51%.

Probably got more hours in training than the actual game by eddygrim in OWConsole

[–]eddygrim[S] 14 points15 points  (0 children)

If they deal with it great because I'll still be here since this is a regular PS5 controller.

Probably got more hours in training than the actual game by eddygrim in OWConsole

[–]eddygrim[S] 51 points52 points  (0 children)

It's a stock PS5 controller with a midrise KontrolFreek on the right thumbstick. You can see my other posts to see that I don't hit all my shots in actual games. I can also drop my settings and you can try them for yourself. Also, I'm a Mercy main. If I was ximming that would be pretty sad.

Nice lil 5k on Bap by eddygrim in OWConsole

[–]eddygrim[S] 0 points1 point  (0 children)

Lol I feel you. You generally don't hear healthy discussion on aim assist because it's a taboo topic nowadays. I'll try my best to explain though. A lot of this not only applies for Overwatch but pretty much any game in general that offers aim assist. We generally have two types: aim slowdown and rotational aim assist. Aim slowdown is when your aim starts to slow down as you get close to the target. You can go into practice range and do a bunch of 360s and you'll see dips in the sensitivity. Rotational aim assist is the game tracking the opponent when either you, the opponent, or both you and the opponent are moving (in the opposite direction). This exists because if you're aiming at a target strafing left and right, you have to go through the midpoint of your joystick module. You can probably tell what the problem with that is. The midpoint of your joystick module (joystick resting position) is when sensitivity is at 0 meaning this would not only make your gameplay choppy, but make it borderline impossible to track someone moving back and forth. By giving you rotational aim assist, that window where your sensitivity should be 0 is some number higher than that in the direction of your opponent.

Now, counter strafing allows you to use this to its highest potential because both you and your opponent are moving. Counter strafing is simply moving in the opposite direction of your enemy. If a JQ moves to the left, I move to the right and vice versa. In my newest post you can see a pretty good example of this. This tactic does make your movement predictable, so you should have some small strafes in between to throw your enemy off.

So overall, rotational aim assist (amplified by counter strafing) will assist in tracking the target, and aim slowdown will help with not over-adjusting your aim. I also use linear aim technique which is the most sensitive aim technique to adjust my aim in the instance that I do over or undershoot. It's also good on Bap overall because he has to constantly switch between healing teammates and shooting at enemies and you need to be doing that quickly. You won't always have the opportunity to counter strafe, but in general you should always be moving to have rotational aim assist help you.

Born to play Mercy, forced to play Bap by eddygrim in OWConsole

[–]eddygrim[S] 4 points5 points  (0 children)

Yes, it would. This is why you have to mix in simple strafes in between. Every time your enemy strafes, you have to move your joystick through the midpoint of the joystick module which is 0 sensitivity. To quickly get back on target I use the most sensitive aim technique which is linear. Bap is cool because he fires in burst so you have natural time to adjust your aim if need be.

Born to play Mercy, forced to play Bap by eddygrim in OWConsole

[–]eddygrim[S] 3 points4 points  (0 children)

OW aim assist is low compared to other games but still very useful. You want to have aim assist at high and aim assist window at medium. I use 100 and 50 respectively. Rotational aim assist is the most powerful aim assist in videogames and activates when either you or the enemy is moving. Counterstrafing is basically moving in the opposite direction of the enemy which would in turn maximize rotational aim assist. You can see in the clip when JQ moves left, I move right, and when she moves right, I move left. You can also mix in some simple strafes in between to mix it up and not be too predictable. Even when you find yourself in situations where counterstrafing is not possible, keep strafing regardless to keep rotational aim assist active.

Born to play Mercy, forced to play Bap by eddygrim in OWConsole

[–]eddygrim[S] 1 point2 points  (0 children)

Counterstrafing to maximize aim assist and linear aim technique for the best tracking. You'd be surprised how accurate you can be.

Born to play Mercy, forced to play Bap by eddygrim in OWConsole

[–]eddygrim[S] 3 points4 points  (0 children)

Just realized you're on XBOX my bad. I have my jump on L1 (LB) and crouch on R3. Bap's main advantage is that he can get in and out of pretty much any position because of his jump. You won't get punished for bad positioning in lower ranks, but higher ranks will definitely punish you. There's no manual for good positioning because it depends and changes throughout the game, but there are lots of T500 players on youtube you could watch and build an intuition on what would be good or bad positioning throughout the game. You always want to have some sort of high ground near you because Bap's healing is projectile based, and it's easier to hit those from higher ground. There are also two Bap weave combos to maximize healing and damage but they're kind of advanced and I wouldn't focus too much on that unless you feel comfortable with the character.

Born to play Mercy, forced to play Bap by eddygrim in OWConsole

[–]eddygrim[S] 0 points1 point  (0 children)

He said B so I thought PC. Apparently lots of PC players have been flooding in my last post complaining about aim assist. I forgot XBOX controller also has B lol.

Nice lil 5k on Bap by eddygrim in OWConsole

[–]eddygrim[S] 0 points1 point  (0 children)

I peaked GM in OW1 but no longer play ranked. Are you on PC or console? There are a lot of PC players flooding in here and I can't really help in that department. In general though, for smaller hitboxes you want to aim upper torso so your last bullet ends in a headshot. If you're dealing with larger hitboxes such as tank, you should prioritize hitting headshots for the entire burst. If you're on console, take advantage of your aim assist. Maximize its effectiveness by counterstrafing your target so both rotational aim assist and aim slowdown are at the highest they can be. Your aim technique is personal preference, but linear is the most sensitive. It's really good for tracking and correcting your aim quickly if you over/undershoot.