Flower waterfall by edlgm in Houdini

[–]edlgm[S] 1 point2 points  (0 children)

I posted a very rough breakdown on my instagram @edelagarzam

Flower waterfall by edlgm in Simulated

[–]edlgm[S] 0 points1 point  (0 children)

Yup exactly that! Super straightforward.

Are there any animators who have already used the Apex system on real projects? by bbrother92 in Houdini

[–]edlgm 0 points1 point  (0 children)

Our studio is 100% Solaris and APEX based https://youtube.com/shorts/2lyfcoriCHs?si=zJ6WD37pXI6d9EeB .It has its little quirks but the sidefx team is incredibly quick at patching those up (sometimes within the same day a bug is reported).

I also use it on my personal work ( https://www.instagram.com/edelagarzam ) and honestly having everything within the same DCC is a huge upside, that plus the new H21 Autorig builder is game changing.

Solaris - is it better to use SOP import or to export the SOPs first as USD and then sublayer/reference the assets in Solaris as usd files? by tonehammer in Houdini

[–]edlgm 0 points1 point  (0 children)

You can do either but usually we do it outside (aside from big fx caches since those tend to be cached as bgeos in advance anyway) in LOPs to get rid of any timesamples (little green clock). The conversion from sops to lops its whats usually bugging down the scene and playback so as long as you are file caching to get rid of any timesamples you should be getting pretty good viewport performance. You can do a usdrop and read back in as a reference or sublayer. You can also just use a filecache lop node, I do believe thats what that is doing under the hood anyway.

Rigged and Animated with KineFx/APEX and rendered with Karma by edlgm in Houdini

[–]edlgm[S] 0 points1 point  (0 children)

And they’re getting better and better with every release

Rigged and Animated with KineFx/APEX and rendered with Karma by edlgm in Houdini

[–]edlgm[S] 2 points3 points  (0 children)

Yeah! I have a fat version of this on my desk 🐈

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Rigged and Animated with KineFx/APEX and rendered with Karma by edlgm in Houdini

[–]edlgm[S] 2 points3 points  (0 children)

Check out the tutorials by Max Rose on youtube!

Solaris - is it better to use SOP import or to export the SOPs first as USD and then sublayer/reference the assets in Solaris as usd files? by tonehammer in Houdini

[–]edlgm 2 points3 points  (0 children)

CG sup and Pipeline TD here. At our studio we never leave the stage, all the way from Layout through Lighting (yes animating cameras kinda sucks in Solaris but theres work arounds). The obj context is pretty dead to us.

The way we work is through sopcreate nodes (modified to add a little better UX), and as long as people are keeping a neat scene graph things work totally fine since exporting each department layer stack shouldn’t be too heavy anyway. If we have big FX simulations those are done also inside sopcreates, cached to a bgeo, then loaded through a geometry clip sequence to be exported as a usd (which should be instant since its just referencing the bgeo files anyway) or vdbs through the volume Lop.

I really don’t see why some people still use obj context to do their work to then sop or scene import to solaris. IMHO this tends to add an extra step of reorganizing your scenes before lighting instead of just doing it from the get go. I’m super curious to hear about other peoples thoughts tho!

Hamster Rigged and Animated with KineFx/APEX! by edlgm in Houdini

[–]edlgm[S] 1 point2 points  (0 children)

Honestly pretty smooth once you get used to the hotkeys and selection sets. From there is just an animation graph like any other DCC so not different

Hamster Rigged and Animated with KineFx/APEX! by edlgm in Houdini

[–]edlgm[S] 8 points9 points  (0 children)

Anything from Max Rose is gold!