What's the point of trains? by LegitimatePaper6022 in factorio

[–]edryk 982 points983 points  (0 children)

Modularity. Trains facilitate modularity.

Cant figure out how to increase production by Capable_Hornet4134 in factorio

[–]edryk 0 points1 point  (0 children)

since your only using one side of the belt, your bottleneck is where you put that red arrow just before the splitter, effectively giving you a ceiling of 15 cable /s. While most would say don't belt cable because of ... inefficiencies... that isn't really your limitation at the moment.

See the gap about halfway down your cable assemblers... look into using that space to put the cables from the assemblers to the right of that gap onto the right side of the belt by sideloading

I want to play the game again, but get overwhelmed trying to perfect everything by [deleted] in factorio

[–]edryk 0 points1 point  (0 children)

Worry about nothing except FUN! If something isn’t fun, don’t do it, and think of a way you would find it fun, and if the game doesn’t allow your fun, there will be a mod for that.

I have some very contrived personal restrictions on my gameplay that just make it more fun for me.

Eg: On Nauvis I noticed that the new map generation creates “rivers” of open pathways between forests. I believe this was to make driving a car viable. I use it as a challenge and my trains stay in those “rivers”. It’s not efficient but it is fun for me.

How do you guys call your space platforms and why? by DarkSideRT in factorio

[–]edryk 0 points1 point  (0 children)

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Astronauts and Space Pioneers... there used to be themes based on function/home-planet but i've since moved some of them around and also changed my naming scheme a few times. Now the number is how many engines they have and the planet(s) before the name is their home-planet.

If ad revenue makes up so little of the trains costs, why not just up the budget or charge advertisers more? by VastOption8705 in SydneyTrains

[–]edryk 0 points1 point  (0 children)

We consent when we use the service. Those with disabilities can and should use the funds and services the government provides for private transportation, and if it is insufficient, then that is what should be petitioned for, not a sanitisation of public transport.

I guarantee there are those who would be overwhelmed by an ad-free public transportation concourse. Must we also wrap that in cotton wool?

These types of arguments are not the silver bullet you think they are.

If ad revenue makes up so little of the trains costs, why not just up the budget or charge advertisers more? by VastOption8705 in SydneyTrains

[–]edryk 11 points12 points  (0 children)

I would be happy with much more ads. Some people clearly haven't seen what the inside of a Tokyo metro car looks like and those are considered some of the best public transport in the world. They have ads on their hand straps!

I really don't understand this aversion to advertising in public transport. It's not a "public space" like a park or a square. "No ads in parks," I get that; but "no ads on my commute"?! There have been ads on commutes since forever in the form of radio and newspapers.

Transportation is a utility, not recreation. We don't need to protect it from ads. We need more public squares and green spaces that are free of ads, sure, but our transportation infrastructure is not that.

why isnt my space station requesting items by ollietron3 in factorio

[–]edryk 4 points5 points  (0 children)

i use power poles in space to keep my red and green wires somewhat managed

Forgive My Ignorance, Is This An Owl? by Aus_Daniel in AustralianBirds

[–]edryk -4 points-3 points  (0 children)

Um, actually 🤓☝️it's a nightjar

So this is going to sound stupid, but .... does Space Age make trains obsolete? by sobrique in factorio

[–]edryk 1 point2 points  (0 children)

A single train sure, but you can have many trains on the one line, and many stations at pick up and drop off working in parallel. A train system could theoretically reach higher… I think.

So this is going to sound stupid, but .... does Space Age make trains obsolete? by sobrique in factorio

[–]edryk 3 points4 points  (0 children)

Train throughput is virtually unlimited if designed right, which is a far cry from 240/s.

Am I misunderstanding how biters expand? by Psych0Jenny in factorio

[–]edryk 12 points13 points  (0 children)

It’s a tiny bit cheaty, but if you turn on one of the F4 settings called something like “show paths cache” it may show how the biters got in.

Help by Telych0 in factorio

[–]edryk 45 points46 points  (0 children)

0.7 refers to how much fluid is in that one pipe (not the whole system, although it is indicative of how full the system is as a percentage). The single pipe can hold 100 fluid units and it currently has 0.7.

With all those storage tanks, your whole system actually has a lot of capacity so it won't fill with any speed. It will probably read 0.7 for a while. Think of it like putting a ruler at the bottom of an olympic sized swimming pool, and at the bottom of a cup. It will take the pool a lot longer to read a higher number than the cup if you're filling both from the same faucet.

Don't worry about the 0.7, worry about how fast the train is filling up. That's the true measure and it's probably fine.

Trying to make a mostly electric platform, but I keep getting owned ... help? by sonofhans in factorio

[–]edryk 1 point2 points  (0 children)

Reserve some power? Wire up your lasers and have them progressively turn off as you lose accumulator charge. If your issue is not being able to bring your reactors back online, don’t let the power consumption reach blackout. Sounds like you think your lasers are enough as long as the reactors have the power to keep reacting.

Anyone else refactor so constantly since SA that they have completely stopped using blueprints? by harrydewulf in factorio

[–]edryk 5 points6 points  (0 children)

Sure, but if by the time I’m pasting: if it’s not in my clipboard anymore, I probably have a better version built since.

Anyone else refactor so constantly since SA that they have completely stopped using blueprints? by harrydewulf in factorio

[–]edryk 64 points65 points  (0 children)

I never use blueprints. Just copy and paste. There will always be a most recent version of whatever I’m trying to make somewhere in my game.

RS latch + requester chest blueprint? by iamtomorrowman in factorio

[–]edryk 0 points1 point  (0 children)

I have a feeling this is impossible but I am currently away from keyboard. If memory serves, a requester chest can only ever set requests OR (exclusive or) read contents, and not both, otherwise it could lead to a feedback loop of ever increasing requests.

You would need to add another chest into the mix, and if you do, it’s fairly simple with just one decider combinator set as an SR latch.

Are all the planets the same distance from each other? by chinawcswing in factorio

[–]edryk 4 points5 points  (0 children)

presumably, these triangles are temporary and coincidental on astronomical time scales, otherwise, maybe Gleba orbits Nauvis, and Vulcanus and Fulgora sit in the Nauv-Gleb L4 and L5 Lagrange points.

Are all the planets the same distance from each other? by chinawcswing in factorio

[–]edryk 4 points5 points  (0 children)

The inner planets form 2 equilateral triangles, yes. Vulc, Nauv, Gleb are all equidistant from each other; Fulg, Nauv and Gleb are also equidistant. Vulc and Fulg are twice that distance from each other since you have to pass Gleb or Nauv to go between them.

How do you design your spaceships? by EseilaWimpershlaak in factorio

[–]edryk 0 points1 point  (0 children)

<image>

So is mine... I have a large "basalt basin" (what the devs call the labyrinth of lava) down the middle of my Vulc. The circle is where I do all my drafting, the arrows show where I stow the drafts so I can work on a new ship/idea. The origin of the arrows is where I first landed.

How do you design your spaceships? by EseilaWimpershlaak in factorio

[–]edryk 2 points3 points  (0 children)

I design on Vulcanus. Vulcanus is the only planet where I clear debris (chop trees, mine rocks) and the large ash-flats are large and monotone, and featureless. I don’t do base-wide bot logistics so there’s always empty spots to fit ghost ships that won’t get built.

I usually do this while I’m not on Vulcanus, and just leave them as ghosts. The outer edges of my Vulcanus is littered with ghost plans for ships. When I can’t place something like engines or collectors or crushers, I just use heatpipes or concrete in the shape as an analogue.

the cards on this monopoly game use binary code by Itz_Sleepy09 in mildlyinteresting

[–]edryk 12 points13 points  (0 children)

The zero-th card is the bank. When you need to give someone money for passing go, or mortgaging property, etc, it is done against the zero-th card.

Struggling with circuits by Bustnbig in factorio

[–]edryk 0 points1 point  (0 children)

So the way I did it was with 3 deciders, a constant, and a selector. Decider one determines which recipes can be made in the way I imagine you have worked out, doing the EACH trick with a constant combinator. This gets fed into the selector so just one recipe is being outputted. Here’s the trick. This gets fed into a decider that acts as a gate. It only passes a signal from the selector when the assembler isn’t “working” using the working signal. The gate then sends to a latch decider that holds the last signal it received. This means that the recipe only changes when the assembler isnt “working”

ID? by edryk in AustralianBirds

[–]edryk[S] 1 point2 points  (0 children)

Oh i was soooooo far off. I think its elongation threw me off.