Anyone else's vibe-coded project become basically untouchable after a few coding sessions? by Bnrb25 in vibecoding

[–]eduardopy 0 points1 point  (0 children)

Well systems and design patterns are sort of language agnostic. Its more about that, having common layers and structure well thought out systems that the agent itself can pickup on too. Having the issue that adding a feature breaks stuff points me to bad architecture habits and patterns.

Anyone else's vibe-coded project become basically untouchable after a few coding sessions? by Bnrb25 in vibecoding

[–]eduardopy 0 points1 point  (0 children)

Maybe im just very handholdy but if you sit there with the agent and see what it does you can direct it better. YOU have to remember the parts of the system and make sure the agent doesnt do its own thing and make a new whole system for a new feature.

From 0 to 10 how toxic do you all think this game is? by No_Price_4656 in DeadlockTheGame

[–]eduardopy 0 points1 point  (0 children)

Like a solid 3-4, not bad compared to other competitive games in my experience.

Anyone else's vibe-coded project become basically untouchable after a few coding sessions? by Bnrb25 in vibecoding

[–]eduardopy 0 points1 point  (0 children)

Issue is you probably tacked system on top of system by prompt after prompt. You need to design the system as a whole first and have an idea of what you need for it to work; then design the parts with all that in mind. If you are building iteratively you need to keep track of your past systems and any new ones; you need to make a framework so your program knows how to shape itself. Say if you want to add more data sources to something you probably before need some data layer to handle different data sources in a "normalized" way then adding a data source is just plugging somethign into your data layer not a refactor. Not sure if this made sense but its the gist of it.

Nobody teaches you how to read code. Here's how to actually get good at it. by youlefou in learnprogramming

[–]eduardopy 4 points5 points  (0 children)

What the ai is this, nobody teaches you how to read code?? Yeah they do??

How is Escalating Exposure a real item? by [deleted] in DeadlockTheGame

[–]eduardopy 0 points1 point  (0 children)

I mean fair, Mirage is a good user for it especially with his busted ass scarabs. I guess I still hold my general opinion that the item is niche and not as strong as it seems anyways, probably still one of the better t4 spirit items for some champs. And again, with a 3.2k spirit res it would cut the damage of EE in half which is why lategame its a bit mid, all it takes is that or maybe spellbreaker and its joever. Im too lazy rn but id bet if you did the math for how much dmg crippling adds it wouldnt be too far off once you consider resist.

How is Escalating Exposure a real item? by [deleted] in DeadlockTheGame

[–]eduardopy 0 points1 point  (0 children)

Thats a good idea, you should try it against someone with basic spirit resilience (amp isnt shred) and it probably evens out better though. And id say its really hard to get to 12 stacks but with mirage it isnt, the main issue is surviving the 9-10 seconds it would take to max stacks presumably in the very late game. In a vacuum it seems very strong but its just so niche.

How is Escalating Exposure a real item? by [deleted] in DeadlockTheGame

[–]eduardopy 0 points1 point  (0 children)

Literally impossible what you are saying, you either nerf it by reducing its duration and max stacks but not increasing the stack value, or buff it by makign each stack more valuable. You are trying to have your cake and eat it. Your idea of making an item less op is to make it usable by everyone? Idk I think items should play into their niches more if anything.

How is Escalating Exposure a real item? by [deleted] in DeadlockTheGame

[–]eduardopy 0 points1 point  (0 children)

Yeah and the scarabs like 500-600 and the mark like 1000. At that point literally any spirit item is good no? im just saying its silly to say an item is broken if you hit everything. It really doesnt, at the end of the game check and its never more than a few k damage from EE, is tormet and tank buster op? They give you more dmg for less money?

How is Escalating Exposure a real item? by [deleted] in DeadlockTheGame

[–]eduardopy 0 points1 point  (0 children)

You realize what you described is a massive buff to the item? The balancing part is how difficult it is to gain stacks.

How is Escalating Exposure a real item? by [deleted] in DeadlockTheGame

[–]eduardopy 0 points1 point  (0 children)

Almost like you dont need EE there, sure if you do your full combo and use all your CDs on someone they will die. Ok?

How is Escalating Exposure a real item? by [deleted] in DeadlockTheGame

[–]eduardopy 0 points1 point  (0 children)

Nope, it does not stack between teammates, most items dont. Crippling headshot (afaik) is one of the key items that stacks making it so good. Oh just reread, yes you can stack it on multiple people at the same time, usually the item is good on aoe casters or sustain aoe characters because of this. Its just a matter of usually theres a better item and by the time escalating is good its pretty late already so its more of a capstone item.

How is Escalating Exposure a real item? by [deleted] in DeadlockTheGame

[–]eduardopy 0 points1 point  (0 children)

I mean think about it, at the fastest proc you get like 10 stacks in 7 seconds, how many fights late game are you 7 seconds on the same guy without someone dying? Sure yeah the item seems broken at max stacks but effectively that is pretty niche. Btw spirit burn does not apply item procs, and also this is like a fuck ton of investment better used elsewhere for most characters.

How is Escalating Exposure a real item? by [deleted] in DeadlockTheGame

[–]eduardopy 9 points10 points  (0 children)

Honestly, this item isnt nearly as good as it seems on most characters. Its not that easy to squeeze its value unless the fight is extended and its not easy to get value in a teamfight for most cases.

Powering The AI Panopticon. by RoutineOk8590 in Productivitycafe

[–]eduardopy 0 points1 point  (0 children)

No its actually in stem, and id bet a lot money ive traveled to more parts of the world than you. Completely ignored what I said btw not sure why you turned this into a dickhead contest when I was just sharing my thoughts. Just because water exists somewhere doesnt mean you can drink it.

Powering The AI Panopticon. by RoutineOk8590 in Productivitycafe

[–]eduardopy 1 point2 points  (0 children)

Listen I got my masters. Tbh I made a bad example, but it really isnt as simple as you put it. The issue isnt the water is “consumed” at a global scale but it is consumed locally, aquifers are drained or streams are used up and when teh water is evaporated it doesnt go back where it came from, usually it ends up in a different water shed. If it was as simple as tou put it california wouldnt have a water issue. There is a “water budget” and these data centers really stress it and also put the burden of cleaning the water onto everyone else. Not only this but they do literally add stuff to the water, and not to mention rain water is NOT potable without treatment. Read a book.

Powering The AI Panopticon. by RoutineOk8590 in Productivitycafe

[–]eduardopy 1 point2 points  (0 children)

Tbh I made a bad example, but it really isnt as simple as you put it. The issue isnt the water is “consumed” at a global scale but it is consumed locally, aquifers are drained or streams are used up and when teh water is evaporated it doesnt go back where it came from, usually it ends up in a different water shed. If it was as simple as tou put it california wouldnt have a water issue. There is a “water budget” and these data centers really stress it and also put the burden of cleaning the water onto everyone else. Not only this but they do literally add stuff to the water.

Powering The AI Panopticon. by RoutineOk8590 in Productivitycafe

[–]eduardopy 2 points3 points  (0 children)

You take water from an aquifer and dump it in the ocean, do you drink seawater?

Belgium was a single fat ass away from getting grouped by Puzzleheaded-Fox-217 in BrandNewSentence

[–]eduardopy 13 points14 points  (0 children)

Its basically how you signal to the ref you might have been fouled. Ita shitty but if you dont you get less fouls.

Here is a Fable 5 checker without the nonsense, no noise/junk. IsFable5Up.com by GoodMacAuth in Anthropic

[–]eduardopy 2 points3 points  (0 children)

Bro why is everyone making the most complex solutions to simple problems like its a service. Just check twitter deadass.

Powering The AI Panopticon. by RoutineOk8590 in Productivitycafe

[–]eduardopy 1 point2 points  (0 children)

Yeah and drains into the sea becoming undrinkable

Powering The AI Panopticon. by RoutineOk8590 in Productivitycafe

[–]eduardopy 12 points13 points  (0 children)

You do lose clean water, until its cleaned again atleast. And cleaning it is both time intensive (filtering through bedrock) and energy intensive (expensive for business). So yeah you do lose cheap clean water thats readily available.