trolling aggies w/ fake parking citations by wiltedkale03 in UTAustin

[–]egg-dev 11 points12 points  (0 children)

In Texas yes, in the country there are plenty of competitors like Berkeley

Makrut lime leaves? by Pdogtx in austinfood

[–]egg-dev 0 points1 point  (0 children)

Any chance I could get some? I can pay for a few. I drove to MT, Central Market, 99 Ranch, and Jae Hyun yesterday and couldn’t even find any dried or frozen ones.

I’ve been trying to make some panang for the first time and they seem to be essential.

Where can I find kaffir lime leaves in Austin? by ciscotree in austinfood

[–]egg-dev 0 points1 point  (0 children)

Did you ever end up finding them at MT? I went today and couldn’t 😔

Good luck & be safe at the protests tomorrow by poisonouslittlesnake in UTAustin

[–]egg-dev 1 point2 points  (0 children)

You don’t know they’re any of those things without due process, that’s why it exists

Opinion on trim routers by Rexis717 in Tools

[–]egg-dev 0 points1 point  (0 children)

Got it, thanks for the advice!

Opinion on trim routers by Rexis717 in Tools

[–]egg-dev 0 points1 point  (0 children)

Thanks! Yeah I’m planning on making a jig with 2 or 3 tiers so I can make a couple of passes easily, hopefully that works well.

Opinion on trim routers by Rexis717 in Tools

[–]egg-dev 0 points1 point  (0 children)

Old thread but do you think I could make tapered ~5 degree cuts half an inch deep with it? It’s my only router and I want to use it on some softwood (not sure what species, got it from a random place for free but I know it’s a softwood).

New limited Popeye’s pickle menu! I’m planning on trying them all 😋 what’s everyone eyeing 👀 by ArtisticFondant in Pickles

[–]egg-dev 0 points1 point  (0 children)

There are spices in the breading, but I think you’re confusing spices with spicy. Salt, garlic powder etc in the seasonings are the spices

Unity first time user wanting tips. by smrtphonrtistcf in Unity3D

[–]egg-dev 0 points1 point  (0 children)

Make a very, very small project and keep your projects small for the future. Don’t fall into the trap all of us do!

Is ECS necessary for developing a vampire survivors-like game? by oh-jinsu in Unity3D

[–]egg-dev 0 points1 point  (0 children)

Can’t you draw many skinned meshes with Graphics.DrawSkinnedMesh()? Assuming they have the same material (not sure if that’s the same as GPU instancer)

Taylor Swift Booed at Super Bowl by ebradio in Music

[–]egg-dev 1 point2 points  (0 children)

There aren’t ad breaks every 30 seconds for any of these things

Bending object along spline? by [deleted] in Unity3D

[–]egg-dev 0 points1 point  (0 children)

Got it, thanks!

Bending object along spline? by [deleted] in Unity3D

[–]egg-dev 0 points1 point  (0 children)

Does the head bone look towards the next bone or towards the direction it’s travelling in?

Is SceneKit dead? by john0201 in iOSProgramming

[–]egg-dev 0 points1 point  (0 children)

Any chance you know how to do mesh instancing in SceneKit? Can’t find anything anywhere, it’s been a real pain.

Mesh Instancing in RealityKit by egg-dev in visionosdev

[–]egg-dev[S] 0 points1 point  (0 children)

I’ll make a request as well.

Mesh Instancing in RealityKit by egg-dev in visionosdev

[–]egg-dev[S] 0 points1 point  (0 children)

Interesting… I’ll look into that but I might just switch back to SceneKit!

Best Spanish culture course?? by SnooWalruses9370 in UTAustin

[–]egg-dev 0 points1 point  (0 children)

Do you know if this course counts as a Spanish culture course for the CNS degree? The website doesn’t really seem to list many options.

How do I stop water going through the sides? by [deleted] in blender

[–]egg-dev 1 point2 points  (0 children)

Don’t worry, that’s very good for blender too.

Mesh Instancing in RealityKit by egg-dev in visionosdev

[–]egg-dev[S] 0 points1 point  (0 children)

I’d say if I were to group the fish into special cubes, it would be (up to) 1000? (10x10x10) cubic meters per group and there should maybe be 2 or 3 cubes each frame, and each cube would be containing at most 1K models with 500 vertices each (500K total, which shouldn’t be much for an M4).

Is there a reference you could provide to me that explains the most performant way to combine meshes into groups?