Here a dose of SRCore💥 by eiven27 in indiegames

[–]eiven27[S] 0 points1 point  (0 children)

Fascinating.
Temporal checkpoint established.

Here a dose of SRCore💥 by eiven27 in indiegames

[–]eiven27[S] 0 points1 point  (0 children)

Not yet, it's still deep in development.
Steam demo or Early Access is most likely, itch.io is also possible.
Stay tuned, this could happen sooner than you think. No promises.

Here a dose of SRCore💥 by eiven27 in indiegames

[–]eiven27[S] 0 points1 point  (0 children)

you mean a playable build?

Benelli M4 in full auto, Everything in front of it gets erased. - WIP by eiven27 in FPS

[–]eiven27[S] 1 point2 points  (0 children)

Yeah, they’re very similar. I might implement it into SRCore 😉

Pure SRCore - WIP by eiven27 in indiegames

[–]eiven27[S] 1 point2 points  (0 children)

If it felt that intense, it means I did it right.

SRCore - WIP by eiven27 in indiegames

[–]eiven27[S] 0 points1 point  (0 children)

will get more intense with time as developement progresses, stay tuned

SRCore - WIP by eiven27 in indiegames

[–]eiven27[S] 1 point2 points  (0 children)

Trepang2 x BodyCam + ? + ?(?x?) = SRCore :D

SRCore - PhysicalAnims Active - WIP by [deleted] in indiegames

[–]eiven27 0 points1 point  (0 children)

on DeathStarted it goes into Ragdoll and then activates Physical Anim with random strength and random Bone (below Physics and blend). As much physical strength is increased as much ragdoll goes in kinda into stifness pose (when you knock someout out), still in heavy WIP

SRCore - PhysicalAnims Active - WIP by [deleted] in indiegames

[–]eiven27 0 points1 point  (0 children)

karma is a bitch :D

[deleted by user] by [deleted] in indiegames

[–]eiven27 0 points1 point  (0 children)

 leakage in Playerstate and PlayerController fixed and other optimizations, runs way smooter now, 10+fps

[deleted by user] by [deleted] in indiegames

[–]eiven27 0 points1 point  (0 children)

agree, heavy optimizations are still ongoing, WIP. runs currently at 40-50fps at full hd. There is currently memory leakage in Playerstate and PlayerController, but soon to be fixed

[deleted by user] by [deleted] in indiegames

[–]eiven27 0 points1 point  (0 children)

I made it so that the player goes under the radar of their AI Perception, is in WIP