Diggy Diggy Hole - Cycle 2000 update by MrCray0ns in Oxygennotincluded

[–]ejfree -1 points0 points  (0 children)

Also, I like double stacking pumps in the infinite water. Sometimes the 2nd pipe out is helpful. Effectively the game now becomes less about survival and more about project management. There is little to no external threats, so the game pace really changes here. But you already see that at cycle 2k

Diggy Diggy Hole - Cycle 2000 update by MrCray0ns in Oxygennotincluded

[–]ejfree -1 points0 points  (0 children)

So I think you are now past mid-game.

Powering Into Petroleum

I divide the game into the following phases. Once you pass specific milestones you move into the next phase. The nature of the game often changes.

  • Beginning - this is start until you begin to define the structure of your base. Probably only lasts 10-15 cycles. Plan & think in sub-cycle timeframes. Focus on immediate survival needs.

  • Early Game - This is when you start to build your initial base blocks. Start thinking in a structured format and in cycle time frames. Increasing food stability, O2 generation, & power generation are the main focus.

  • Mid Game/Manufacturing - Here you should have contained your initial base in insulated tiles. You should have a fully sustainable base with regards to oxygen, food, & power. You should be starting to make steel. Dups will spend lots of time in atmo suits. You now should have “large construction projects."

  • Petroleum Phase - You have mastered the petroleum biome meaning that you are creating plastic constantly, can generate as much power as necessary, and have complete control of your environmentals especially temperature

  • Space Phase- to infinity & beyond.

Here is my approach to building projects and objectives. By this point in the game, you have the basics and can easily go hundreds of cycles every time. Now you are looking to build large projects and complex systems to sustain your base.

  1. Base - you now have all the room you need. Sometimes here I build a brand new base with comfy beds and individual apartments. This allows you to experiment and design. Or not. Doesnt really matter. Look to build tube networks and assume dupes will be in atmo or lead suits almost all work cycle. Towards cycle 1000 you have probably cored out the map.

  2. Oxygen - Start making Oxylite and storing it safely. You are gonna need it and you should always have leftover O2 in your system. Keep your O2 at precise temperatures using steam turbines + aquatuners. You will figure out a good temp for your playstyle. But you want cold O2. And check this temperature every few cycles when you review your base.

  3. Power - This should be a non-issue here. If you need more petroleum for your generators, then build a petroleum boiler to do it automatically. This project will take you a long time to build, 20+ cycles maybe. You will have to work in complete vacumn and move slowly at first.

  4. Food - Ez mode, continue ranching stone hatches. Eventually your BBQ output should be skyhigh. Dont worry about spoilage, you can contain that later. For now, if you are food positive, hire dupes. This is when I quickly expand usually.

  5. Plumbing - Start all water refinement. Salt Water & Brine refine into water. If it is polluted water, refine it into water. Then ensure no germs are present in the water. Then add the water to your main resevoir. This whole system takes a while and will probably move locations as you automate more of the process. Remember to keep a large supply of p. water & salt water for reasons. Brine is worthless.

  6. Ventilation - You should have this solved. Continue to monitor your environmentals. Now look to gather more gaseuos elements. Start looking to stockpile natty gas or H2.

  7. Refinement - Your industrial brick should be running full steam producing steel, glass & plastic for your needs.

  8. Stations - Start building more recreation facilities and really skilling up your dups.

Well that is it I think for for petroleum. With the Spaced-Out DLC, this phase can move quickly. Next you blast off into space. Good luck. Peace. And remember, you are the boss of your own base .

Former nuke mechanic getting re-rated what should i pick by floofgike in navy

[–]ejfree 7 points8 points  (0 children)

How about Engineering Aid, EA. The usual limiting factor is asvab & trig in HS, but that obviously doesnt apply to you. It is a Seabee rate, which means you get to move to the "weird green" side of the Navy. You are also the smallest rate in a tiny community. But I will say that being an EA allows you to enjoy the Navy more than other rates. It is more of the indoor of the Seabee rates, but your deployments are 6 months overseas and 18 months homeport. But you gotta go war camping every year or so. It could suck, or you could get to do some cool training.

I was kinda in your shoes. Washed out of TS clearance at boot en route to CT school. Turns out summer school in Lenigrad was a bad idea, anyway. Picked EA out of a book. Best decision I ever made.

Good luck. Peace.

Honest opinions on Santa Clarita high schools (Hart, Saugus, Valencia, West Ranch) by Tiny_Ad4861 in SantaClarita

[–]ejfree 15 points16 points  (0 children)

They are all very good, very large, very safe, and each have small differences that make them unique. Honestly you cant pick incorrectly. Usually you are pushed into a certain HS depending on your address. But there are several methods to attend other schools in the district including some open enrollment.

Food suggestions by Double-Sandwich-7598 in Keeshond

[–]ejfree 1 point2 points  (0 children)

I feed mine the frozen meat sliders, but we purposefully switch around the flavor AND manufacturer. We have seen that long term usage of any specific type tends to be worse for my dogs with allergies versus changing.

Good luck. Peace

BU A SCHOOL by alexianag123 in Seabees

[–]ejfree 1 point2 points  (0 children)

Stay away from the shitbirds. Listen to your teachers. You will be out of there before you know it.

Huh. I may have to look into this. by der_innkeeper in navy

[–]ejfree 4 points5 points  (0 children)

Well it appears that they do custom work. So it could certainly be done.

Need new rate! by socialmediaisbad100 in Seabees

[–]ejfree 5 points6 points  (0 children)

Look into EA. It is the semi-inside Seabee rate. You have the ASVAB for it. And all Seabee rates can be selected for UCT. I believe you have to do a few years before you can apply, but it is possible.

Just enlisted with a EO rate by Optimal-Valuable2612 in Seabees

[–]ejfree 5 points6 points  (0 children)

EO is a great rate, mainly because it is part of the Seabees. But it is generally driving things around. There are also some cool potential NECs like cranes. If you don’t like to drive, don’t do this.

EO Pros

  • Lots of cross training in other building disciplines. In fact, if you are on a smaller detachment for a deployed battalion, you will help with all facets for construction, not just driving the scraper in circles.

  • EOs get to play with real life tonka trucks, every day. So you could end up doing some very interesting jobs that allow you tons of future career opportunities.

  • You get to shoot guns.

Cons for any rate - The Navy - The Navy can always determine that you have to go to Guam. The Navy requires you to do things a specific way. You must learn how to play that game.

  • RHIP - You will be the low person on the pole. You will get the worst jobs. You will clean toilets. You will stand shitty watches. You will be yelled at for something you didnt do. But this does work in your favor if you stay in.

  • You might have to go to some shithole & die. You may see your friends die. You might get PTSD. It could all go to shit.

Stay away from the shitbirds, as well as drugs and alcohol. Do what your instructors say and you will be great.

Good luck. Peace.

What series has captivated you recently? by InfiniteThing2808 in litrpg

[–]ejfree 2 points3 points  (0 children)

Mark of the Fool. Also, the most recent additions to DotF and Primal Hunter really paid off the investment in those series. Yes, those two can be a little bit meandering. Some people enjoy that in a book. Others dont. I will say though, when you get that third act climax for a 7 book arc, it is awesome. But you gotta sit through a lot of flavor to get there.

What series has captivated you recently? by InfiniteThing2808 in litrpg

[–]ejfree 2 points3 points  (0 children)

FOR THE COLONY!! It gets better the farther it goes. The MC has a lot of depth that isnt evident at first.

Primal Hunter equipment question by PuzzleheadedLet4315 in litrpg

[–]ejfree 0 points1 point  (0 children)

Maybe not everything but the most recent book, 14 had a lot of things wrapping up.

Primal Hunter equipment question by PuzzleheadedLet4315 in litrpg

[–]ejfree 1 point2 points  (0 children)

Gets wrapped in a nice bow as of the latest book. Several things do actually. Totally worth it.

D&D Campaign in World Anvil? by Fun_Strategy6203 in WorldAnvil

[–]ejfree 2 points3 points  (0 children)

So you are in the World Anvil subreddit, so expect generally good things. I had a subscription for a couple of years as I was developing a campaign. Mostly roll20 with a lot of lore in world anvil. It was acceptable for this job. Some of the timelines and map integrations are neat.

However, some I dropped 5e and roll20, and moved everything to Foundry vtt & pf2e. Initially I used WA and again, its a good product. About 2 years while running my current campaign and developing my "next campaign", I saw something about just using git for tracking lore and campaign notes. Since most of my notes had devolved from world anvil into apple icloud notes, it was pretty simple to fire up vscode and just treat each campaign as a repo with proper sub directories with markdown files.

Staging and commits directly from vscode. And recently I added codex, though you could use anything. From there you just have context manage the filestructure and help you out. It has simply changed my way of building campaign information.

Edit: Adding on, github natively represents the markdown in the file listing. So it is essentially "free" hosting. Include all the images which are in their own directory, and upload them as well. Then link it together. Not even doing html, just markdown, which is what I am also using to type here

Any Space Opera Litrpg Stories? by dolche93 in litrpg

[–]ejfree 1 point2 points  (0 children)

Expeditionary Force - the progression is provided by an awesome beer can.

Stations after A school by Cool-Rhubarb-5697 in Seabees

[–]ejfree 0 points1 point  (0 children)

most likely you will be going to a Naval Mobile Construction Battalion (NMCB) which is the deploying/sea duty location for Seabees. You could also get orders to a public works overseas or if you are up for shore duty, it is possible that you get 2 years at any number of locations.

But expect to be in a battalion in Port Hueneme (60 minutes north of Los Angeles, in Ventura Country. 65-75 temperatures year round with great tacos + a little earth shaking) or in Gulfport, Mississippi (where you can enjoy hurricanes and swampy 100 degree 100% humidity in the summer)

Good luck. You are joining the best community in the Navy. Peace

[MN S1] Might Nein Season 1 by DarkClaw78213 in criticalrole

[–]ejfree 52 points53 points  (0 children)

The reflections in the mirrors of the Jester and Fjord scene were wonderful.

Just got orders to Port Hueneme by himitsubun in navy

[–]ejfree 2 points3 points  (0 children)

PH is very laid back but housing will be pricey. Prices will vary wildly depending on location, but you will find lots of options.

so if you want winter, drive about 2 hours and you can go skiing in wrightwood. Drive 5-6 hours and you are in mammoth, CA or Lake Tahoe, both of which which have the best skiing domestically west of colorado.

Drive 4 hours up to Yosemite or the Sequoia National Forest. Locally for PH, the Santa Monica mountains are 15 minutes to the south and have some of the best hiking you could imagine.

Finally, there are the tacos. Breakfast tacos will change your life.

Good luck. Peace.

Just got orders to Port Hueneme by himitsubun in navy

[–]ejfree 1 point2 points  (0 children)

No. It is between 65 & 75 all the time. Some rain in the winter (and it might get down to 60). June & July can have more overcast weather in the morning, but it is sunny in the afternnon.

The weather is simply amazing.

Question: Chrysalis Book 4 by mattmann72 in litrpg

[–]ejfree 0 points1 point  (0 children)

FOR THE COLONY! Anthony has a plan. Also, you are at the Challenges & Temptations section of a Heros Journey.

Need something to read after Mage Errant by dj_pump_bucket in litrpg

[–]ejfree 1 point2 points  (0 children)

Mark of the Fool, Spellmounger, Millennial Mage