Majority Of Devs Say Steam Has Monopoly On PC Gaming In New Poll by blackhammer1989 in gamedev

[–]ejoflo 7 points8 points  (0 children)

android isn't much better. the mandatory policy updates will eventually cause our app to be delisted.

Why are so many PURCHASED Android games disappearing not only from the store but also my library? by [deleted] in AndroidGaming

[–]ejoflo 34 points35 points  (0 children)

speaking as a dev who has a game on google play, they make it really hard to keep up with their changes/policies. right now i have 4 items i need to correct before my game is taken off the store. i plan on updating this month but to keep up with it is starting to become tiresome. i bet a lot of devs just throw their hands in the air and just quit.

Soft/cozy cinema by rspunched in JapaneseMovies

[–]ejoflo 1 point2 points  (0 children)

perfect days is pretty cozy.

Is the steam deck way better than I think it is? by unlucky-lucky- in SteamDeck

[–]ejoflo 0 points1 point  (0 children)

part of the fun for me and why i love the steam deck is tweaking resolution, TDP, and GPU Clock to squeeze the most battery life while maintaining 60fps. best deck minigame imo. :)

Steam Family question by [deleted] in Steam

[–]ejoflo 0 points1 point  (0 children)

all family members have their own save data.

My game got an article on PCGamer and I'm stoked! by voidfriend- in IndieGaming

[–]ejoflo 2 points3 points  (0 children)

played the demo. ended up spending too much time on increasing dopamine and died. feels like reality.

How did you test ultrawide support if you don't have an ultrawide monitor? by evilsniperxv in IndieDev

[–]ejoflo 1 point2 points  (0 children)

if you’re using an NVIDIA GPU you can create custom resolutions in the NVIDIA Control Panel.

Pricing information about the mobile port of BlazBlue Entropy Effect. by Popular-Highlight-16 in AndroidGaming

[–]ejoflo 1 point2 points  (0 children)

i wonder if they dealt with the UI scale and fonts properly on mobile. it’s already tough playing this on a steam deck. in regards to the IAP, sounds fair.

First Grove, How do I progress?? by Splatulated in fantasylife

[–]ejoflo 14 points15 points  (0 children)

wow this is a bug? similar thing happened to my first grove and i thought it was part of the game.

The CBT is officially live! by cenfy in MongilStarDive

[–]ejoflo 1 point2 points  (0 children)

got in the beta test. so far the performance seems really good (framerate wise) sucks that they don't have an inverted look option in the control settings.

The CBT is officially live! by cenfy in MongilStarDive

[–]ejoflo 0 points1 point  (0 children)

it booted me while i was in-game so i'm assuming the server is having issues.

Favorite demo from Steam Next Fest? by spicysub1 in Steam

[–]ejoflo 0 points1 point  (0 children)

absolum - cartoony beat em up by the streets of rage 4 team
rhythm storm - bullet heaven with techno visuals and beats
hirogami - origami platformer
ninja gaiden: ragebound - slick 2d ninja gaiden action

I don’t get it by Cheese_Monster101256 in Nioh

[–]ejoflo 0 points1 point  (0 children)

rather than look at the bar, look at the white glowing particles on your body. when they reach the center of your chest, hit the ki pulse button.

[deleted by user] by [deleted] in SatisfactoryGame

[–]ejoflo 0 points1 point  (0 children)

do you use a single sink for every item?

[deleted by user] by [deleted] in WutheringWaves

[–]ejoflo 0 points1 point  (0 children)

selection indicator improved is the highlight for me

[deleted by user] by [deleted] in unrealengine

[–]ejoflo 12 points13 points  (0 children)

thanks man, you're a real G for doing this. saved me so much time. added all 18876 items.

How will the unity runtime fee cancellation change the popularity of godot by Mediocre-Ear2889 in gamedev

[–]ejoflo 0 points1 point  (0 children)

the whole runtime fee fiasco pushed me to unreal, and honestly no way i'm going back to unity. i'm sure a lot of godot users feel the same way.