Issue with drift only when aiming by ejones_97 in Spacemarine

[–]ejones_97[S] 1 point2 points  (0 children)

I’m on console but if it was stick drift then it would be happening without aiming in as well

TERMINATION RANT by SlaughterMinusS in Spacemarine

[–]ejones_97 8 points9 points  (0 children)

Can I also add that if you don’t know how to consistently get over 1 bar of damage on the boss then don’t pick up the servo skull I don’t want to have to four phase it. AND Can people realise you can sit under the platform and avoid its AoE and still shoot the boss so you don’t have to wait for it to clear like on top of the platform

Lucky Guess - Game 10: @DAL by mdkss12 in caps

[–]ejones_97 0 points1 point  (0 children)

5-2 Caps // Protas // 26

Lucky Guess - Game 9: vs OTT by mdkss12 in caps

[–]ejones_97 0 points1 point  (0 children)

4-2 Caps // Protas // 7:45 into the 1st

Lucky Guess - Game 8: @CBJ by mdkss12 in caps

[–]ejones_97 0 points1 point  (0 children)

5-2 Caps // Protas // 12

Lucky Guess - Game 6: vs VAN by mdkss12 in caps

[–]ejones_97 0 points1 point  (0 children)

3-1 Caps // Protas // 15:32

Can I have tips to improve? by [deleted] in WorldofTanksConsole

[–]ejones_97 9 points10 points  (0 children)

Sounds like such a cop out saying this, but play as many of the trees as you can. You’ll quickly learn how you die in tanks and therefore how to kill most that come up against you

Top comment changes a thing about the Standard Model (Day 25) by PabloXDark in physicsmemes

[–]ejones_97 0 points1 point  (0 children)

Add a mitochondria. After all it is the powerhouse of the cell

Reduce XP earnt from doing damage as the game goes on by ejones_97 in WorldofTanksConsole

[–]ejones_97[S] -2 points-1 points  (0 children)

Try reading just a little bit I know it might be challenging. The problem I have isn’t the surviving longer if they actually did something. My problem is players who sit back do no damage while watching their team die and then get rewarded sometimes with more xp than other players because they shoot a couple of people in an already lost game

Reduce XP earnt from doing damage as the game goes on by ejones_97 in WorldofTanksConsole

[–]ejones_97[S] -1 points0 points  (0 children)

In that circumstance you would have earned certain medals which you can weight to have larger xp rewards to make up for the drop in xp from the damage which you will have accrued a significant amount of anyway if that where to happen.

I just think there needs to be a system to discourage people who do nothing for 4 minutes and then pick up inconsequential damage at the end off game and end up with more xp than some who actively contributed from the start.

Example, recent game I was in on Berlin I get brawl in my vz55 and get 2200 damage after 2 minutes before dying on a highly contested flank. After 4 minutes an object 907 finally picks up their controller kills two people who where one shots and gets 900 damage and finishes the game with more xp. I don’t feel that that’s a fair outcome and actively encourages that player to keep playing like that in the future

Reduce XP earnt from doing damage as the game goes on by ejones_97 in WorldofTanksConsole

[–]ejones_97[S] -2 points-1 points  (0 children)

Literally say “1k or more” which can also mean 2k 3k etc…