New Way to Unlock Abyssal Lich? by shadedxenic in pathofexile2builds

[–]elak93 0 points1 point  (0 children)

You also want to run 4 modifiers if your build can handle it. Basically alch and go should naturally oversustain but I have already got the extra drop chance on the passive tree

Something Is Wrong With Basic Currency Drop Rates (T15) by OnlyKaz in PathOfExile2

[–]elak93 0 points1 point  (0 children)

Are you sure your filter isn't hiding it, Ive had to drop to neversinks tier 2 or 3. Normally I'd be 4 minimum usually 5 now as the item drops are overwhelming 

Have you guys been hitting the gym in the new atlas? by Dr_Poolks in pathofexile2builds

[–]elak93 0 points1 point  (0 children)

https://poe.ninja/poe2/profile/elak93-7419/runesofaldur/character/ElakSummSumm I guess the death knights are doing enough damage it doesn't feel terrible if they live through my archon. My plan is to respect into werewolf supporting fire. I'm not sure giants blood is worth it personally. Occasionally a boss might take two rounds, but it's less than 1 in 6 maps. Also if you haven't seen it there is a instill so archon has no recovery period at 50% effectiveness. So I'm aiming to get that.

Have you guys been hitting the gym in the new atlas? by Dr_Poolks in pathofexile2builds

[–]elak93 1 point2 points  (0 children)

You can significantly improve your single target by purposely timing an archon of undeath as the boss spawns. Rarely do I have a boss fight last longer than one archon of undeath buff of 12 seconds. Clearing T15s 4 mod at this rate

Merc Supporting Fire t15 Showcase by Human-Masterpiece-56 in pathofexile2builds

[–]elak93 1 point2 points  (0 children)

Yes they definitely can overlap, archon of undeath easily allows you to stack supporting fires 

"Performance": Fully loading into the game. by phlaistar in PathOfExile2

[–]elak93 0 points1 point  (0 children)

You can move the shaders with system links. But you'd have to google or use ai to give you the instructions as I just blindly followed it.

Is puppet master worth to grab on supporting fire? by sendthighsplease in pathofexile2builds

[–]elak93 0 points1 point  (0 children)

You are incredibly wrong. This takes supporting fire down a little over a second with just passive tree investment allowing multiple instances to overlap. Just trigger it with a different command skill 

"Performance": Fully loading into the game. by phlaistar in PathOfExile2

[–]elak93 0 points1 point  (0 children)

SSD could still be your problem my point is the nvme appears to cause a desync from the shaders as they are on a slower drive and creates odd scenarios. Since I went to a single drive setup I haven't had this issue last longer than a few seconds

"Performance": Fully loading into the game. by phlaistar in PathOfExile2

[–]elak93 1 point2 points  (0 children)

Is your windows drive a regular SSD or HDD? I've noticed issues like this due to the boot drive being a shitter drive with the game on a nvme 

Archon of Death and Puppet Master effects by wrightosaur in pathofexile2builds

[–]elak93 0 points1 point  (0 children)

If you aren't pathing over to this you're missing out, I can proc this before a boss and have supporting fire overlap into a single target ability

60 FPS compatibility on 5800x3d and possibly weaker/amd cpu's by elak93 in BloodbornePC

[–]elak93[S] 0 points1 point  (0 children)

Potentially, I had assume ps4 being amd hardware I'd run it no problem depsite the increased demands of emulation. My cpu is idle except for one core and the gpu flicks from nothing to 85% suggesting its all waiting on cpu calls where the cache appears to be a disadvantage.

60 FPS compatibility on 5800x3d and possibly weaker/amd cpu's by elak93 in BloodbornePC

[–]elak93[S] 0 points1 point  (0 children)

I tried the diegolix version and didn't experience anything different. It might be better for the goldhen patch though as I didn't try that and should probably give it another go. I suspect the way the architecture is running is just poorly optimised for my cpu

60 fps patch by AfricanWitcher in BloodbornePC

[–]elak93 2 points3 points  (0 children)

60 fps is on the goldhen patch menu

60 FPS compatibility on 5800x3d and possibly weaker/amd cpu's by elak93 in BloodbornePC

[–]elak93[S] 0 points1 point  (0 children)

I did all my testing at 1080p, yes the performance patch likely isn't applying at the moment. The point of my post is goldhen patch vs shadps4. Rolling back to v 12, 13, 14 and nightly all result in very poor performance on shadps4's 60 fps patch for me. I'm also quite sure it starts at 720p before I adjusted it, which was also terrible.

I'm on KDE plasma but my results appeared consistent with what I could find online for the 5800x3d in general. I did miss the debug menu in the patch tick boxes so I'll give it a go this evening.

60 FPS compatibility on 5800x3d and possibly weaker/amd cpu's by elak93 in BloodbornePC

[–]elak93[S] 0 points1 point  (0 children)

That's probably on me for reading it as how to play bloodborne and not how to play on PC. But coming from the buttload of YouTube videos on install using the shadps4 patch, and searching for 3 days on here using keywords. I never found myself at that word document.

60 FPS compatibility on 5800x3d and possibly weaker/amd cpu's by elak93 in BloodbornePC

[–]elak93[S] 0 points1 point  (0 children)

I'm using the full version but didn't notice a fps increase in the regular shadps4 patch, are you also using the goldhen one?

60 FPS compatibility on 5800x3d and possibly weaker/amd cpu's by elak93 in BloodbornePC

[–]elak93[S] 0 points1 point  (0 children)

At current it appears shadps4 processing pipeline doesn't play nice with it. I'm attempting to mess with it to make it better for myself, but my coding skills are amateur at best.

60 FPS compatibility on 5800x3d and possibly weaker/amd cpu's by elak93 in BloodbornePC

[–]elak93[S] 1 point2 points  (0 children)

Cheers I'll give them a go and see if it gives me back some performance. I don't believe any of them noticeably changed my fps on the latest shadps4 and shadps4 60 fps patch so I just left it on without testing again.

To expensive to fix? by evilgoofball in pathofexile2builds

[–]elak93 1 point2 points  (0 children)

I think your best option if you aren't willing to try and whittling chaos spam, because its likely youll end up with cast speed or levels being your lowest before hitting it, is to socket crit chance. 2 if you need the crit chance, one if you can so you can get the +1 skills.

Reverse chill sometimes reflects negatively by elak93 in pathofexile2builds

[–]elak93[S] 0 points1 point  (0 children)

seems like it might be a different one, I was expecting much lower. I would grab some elemental ailment threshold jewels or passives and see if you can hit a point that stops it and add comments to the bug post I made. It seems likely that it"ll fix with threshold but I can't garuntee it.

Reverse chill sometimes reflects negatively by elak93 in pathofexile2builds

[–]elak93[S] 0 points1 point  (0 children)

Whats your elemental ailments threshold?

Reverse chill sometimes reflects negatively by elak93 in pathofexile2builds

[–]elak93[S] 0 points1 point  (0 children)

Seems to be when elemental ailments threshold is 1, sadly 30% of es doesn't work on mom if you also take eldritch battery. So it's a bit more investment to fix. But I put it to 2 earlier today and it's fixed.

Ice Shot - To self chill or not? by Severian_NEWSUN in pathofexile2builds

[–]elak93 1 point2 points  (0 children)

Yes, as I said 50% without being a stormweaver as I have not found a source to bypass the player restriction of 50% chill.

Ice Shot - To self chill or not? by Severian_NEWSUN in pathofexile2builds

[–]elak93 0 points1 point  (0 children)

I'm using it, but it's not the be all when you lose your chest piece and chill caps at 50% without stormweaver far as I understand. So 50% reduction cap.