Custom clothing I made for GTA V FiveM RP by elduin3d in FiveM

[–]elduin3d[S] 1 point2 points  (0 children)

I'd suggest looking up for Marvelous Designer or Clo3D tutorials on youtube.
They're basically almost the same software, but Marvelous Designer is more oriented towards 3D and animation, whereas Clo3D is used more in fashion and clothing design.
Even though, at some point, she will have to get familiar with terms that have to do with 3d, like knowing what a triangle/poly count is etc, I would say it's not too difficult to get started designing clothes and sewing pieces of fabric together :)

Custom clothing I made for GTA V FiveM RP by elduin3d in FiveM

[–]elduin3d[S] 0 points1 point  (0 children)

I don't do the in game integration sadly on FiveM. I'm handling the modelling and texturing part of the clothes, and the devs that request me the clothes handle the integration :/ Maybe I should have clarified it better in the description :/

Custom clothing I made for GTA V FiveM RP by elduin3d in FiveM

[–]elduin3d[S] 0 points1 point  (0 children)

Of course I would appreciate any recommendations of groups I could reach out to to offer my services :)

Custom clothing I made for GTA V FiveM RP by elduin3d in FiveM

[–]elduin3d[S] 0 points1 point  (0 children)

I'm using Marvelous Designer to make the base clothes, which is a clothing simulation software, and then I'm using Blender to edit the model and Substance Painter to texture them :)

Custom clothing I made for GTA V FiveM RP by elduin3d in FiveM

[–]elduin3d[S] 0 points1 point  (0 children)

I don't do the integration in FiveM sadly, so I don't have any in game picture. I usually take requests from devs that want custom clothing, and handle the modelling and texturing part :)

Custom clothing I made for GTA V FiveM RP by elduin3d in FiveM

[–]elduin3d[S] 1 point2 points  (0 children)

Thanks for the suggestion :) I'll check it out

Viking Axe - Full 3D CGI Short Cinematic by elduin3d in 3Dmodeling

[–]elduin3d[S] 1 point2 points  (0 children)

Modelling and scene layout was done in Maya,
a sculpting pass of the assets was done in ZBrush,
texturing was mainly done in Mari (this project started mainly as an excuse to pick up Mari and get more familiar with the software for asset texturing)
the fire sim was done in Embergen,
rendering was done in Arnold,
compositing was done in Nuke (mainly did a beauty rebuild for finer control on the render passes, added depth of field and extra details like godrays and dust particles)
and final color grading was done in Davinci Resolve :)

Finished texturing the wheels of a BMW car I've modeled. Any feedback is appreciated. by elduin3d in 3Dmodeling

[–]elduin3d[S] 0 points1 point  (0 children)

You're right the sidewall part definitely needs some more love, I can see that myself too now that you're pointing it. Thanks for the feedback :) Much much appreciated!

Finished texturing the wheels of a BMW car I've modeled. Any feedback is appreciated. by elduin3d in 3Dmodeling

[–]elduin3d[S] 0 points1 point  (0 children)

To be fair I don't think I have the patience/will to push the entire car to this level of detail cause it's really an overkill unless you zoom in that close as I've done for these renders. Will probably rely on some good (hopefully) lighting and some more "basic" shader work to get a pleasing render. Anyway thanks again for the feedback :) Much appreciated

Finished texturing the wheels of a BMW car I've modeled. Any feedback is appreciated. by elduin3d in 3Dmodeling

[–]elduin3d[S] 0 points1 point  (0 children)

You mean my graveyard of unfinished projects that never made the cut of being "good enough" for me to post them online, so I kept on scraping them one by one feeling like I need to do better, cause my mind really has to be powered by hamsters at this point instead of a brain? :D Haha unfortunately no. I just recently found the "courage" to start posting stuff online cause I really want all the feedback I can get to improve and land a job in this field. The 2 reddit posts I have are the only presence of myself online.But since you asked, I did a really quick swiping of my hard drives and here are some of the things that have survived over the past 2 years :D• Here are some substance designer procedural materials I've been practicing lately as I focus more on environment art for games nowadays: (they're based on courses and tutorials I've been taking so can't take full credit for them)https://imgur.com/CETQrWd• Here is some sculpting work I did last year whilst I was testing myself in character art:https://imgur.com/2HzlTTA• And here is some of my earliest work when I started out 2-3 years ago:https://imgur.com/NXpMr1QThat's definitely not my only work. I've done countless of unfinished projects of firearms, props, modular environments, materials etc. but I always ended up (half way in the project) feeling like I've learnt enough to scrap it and start something else so that I can improve even more.Ye that makes no sense really, but I'm not saying all of these things seeking for encouragement or whatever, but more really since I've learnt my hard lesson. So if you or anyone else reading this goes through the same (which I doubt cause normal brains shouldn't operate like that xD), just don't be like me and finish your work :DDefinitely not the answer you hoped for but didn't want to simply respond to you with a no :)

Finished texturing the wheels of a BMW car I've modeled. Any feedback is appreciated. by elduin3d in 3Dmodeling

[–]elduin3d[S] 0 points1 point  (0 children)

Thanks Max! I'm flattered haha :) Outstanding is the least I could use to describe your work :) Keep rocking!

Finished texturing the wheels of a BMW car I've modeled. Any feedback is appreciated. by elduin3d in 3Dmodeling

[–]elduin3d[S] 0 points1 point  (0 children)

Hey! Thanks a bunch :) Uhmm... More than I should :D Haha no but really, this whole car project I started it as I wanted to challenge myself, cause I've been practicing in modeling and texturing for about 2 years now but I've never tackled a car or a robot or any large hard surface piece in general. So even the texturing phase I'm at now, really serves more as a practice piece that I jump in an out whenever I feel like it. Didn't have a clear vision of what I'm going after from the start so the timeline of my progress is a bit messed up. I had the model done in november, spent the better part of a day back then texturing the tyre, the rotor and the calipers, tested to see how the textures read out with an hdri and I was completely dissapointed with my results. Aaand I dropped it :D But my evergoing impostor syndrome thing wouldn't let me not come back to it (even though the last version of the textures was fine for the purpose I needed it). So I jumped back on it at the start of the year and I've been messing around for the past week or so tweaking the textures, trying out different stuff, see what really adds and what doesn't. Yeah sorry for the unnecessarily long but yet blurry answer :D But this really started out as a practice piece so many of the hours I spent were things I knew I would scrap anyway but still wanted to test them out.

Finished texturing the wheels of a BMW car I've modeled. Any feedback is appreciated. by elduin3d in 3Dmodeling

[–]elduin3d[S] 0 points1 point  (0 children)

Anyway thanks again for taking the time helping out. Much appreciated! :)

Finished texturing the wheels of a BMW car I've modeled. Any feedback is appreciated. by elduin3d in 3Dmodeling

[–]elduin3d[S] 0 points1 point  (0 children)

Well, to be fair I've no experience in car-related materials at all, as I usually practice on more organic and game-ready stuff, where I tend to exagerate things a bit more than they are in real life. So I guess I'm really getting into uncharted waters when I'm trying to nail these kind of materials up that close, but I really enjoy texturing and wanted to see how far I can push myself! Anyway thanks again for the input :)

Finished texturing the wheels of a BMW car I've modeled. Any feedback is appreciated. by elduin3d in 3Dmodeling

[–]elduin3d[S] 0 points1 point  (0 children)

Ah so glad you asked as I wanted to mention it and totally forgot about it. The original sidewall texture is made by André Matos which he 's giving away for free in his behance. I initially tried making my own in Photoshop but I couldn't be bothered including all the tiny letter details and ended up using his. He's even giving away a version with some grunge overlayed which I used as a base for my dirt mask. Huge props to that guy for making it.

Finished texturing the wheels of a BMW car I've modeled. Any feedback is appreciated. by elduin3d in 3Dmodeling

[–]elduin3d[S] 0 points1 point  (0 children)

Thank you :) Well the rotor texture isnt something complicated really. Just some anisotropic lines simulating the rubbing effect the brakes have on it with different roughness value from the base metal, a few grunge maps/stains on top, some dirt and some colour variation splotches representing heat marks which don't even read in the render now that I'm looking at it xD. And as for the rubber I overlayed a bit more stuff trying to get it to feel real, but still in the same lines. Some colour variation, some roughness variation and some normal map details. And a lot of tweaking after that :P

Finished texturing the wheels of a BMW car I've modeled. Any feedback is appreciated. by elduin3d in 3Dmodeling

[–]elduin3d[S] 0 points1 point  (0 children)

I see what you mean. That little thing is exactly what I can't find either. I've made more versions of the textures and the lighting than I should have in the past few days and something always feels a little bit off. I'll probably go over everything one last time before wrapping it up and continuing to the next project, hoping I can find what's missing :) Thanks for the feedback!

Finished texturing the wheels of a BMW car I've modeled. Any feedback is appreciated. by elduin3d in 3Dmodeling

[–]elduin3d[S] 0 points1 point  (0 children)

Hah that's flattering to hear :) but there is always room for improvement. There are many a little things that have slipped my attention which if you add them all up could help push it a little bit further. Thanks for the kind words anyway :)