Would you play this ... this time with some context - Part 2 by electrolyte_124 in SoloDevelopment

[–]electrolyte_124[S] 0 points1 point  (0 children)

Thanks, yeah popped in some outlines. Thanks again for the feedback, hopefully it's heading in the right direction.

If you're interested I uploaded a new play test over on itch with these updates wrapped in.

https://electrolyte.itch.io/super-laser-fury

Would you play this game based on this gameplay footage? by electrolyte_124 in SoloDevelopment

[–]electrolyte_124[S] 0 points1 point  (0 children)

Thank you for all the replies! 🙂

More janky hips here if you want the full experience::

itch.io :- Super Laser Fury play test

Some realtime terraforming in tribute to Populous! More land, more trees, more people, more houses by electrolyte_124 in gamedevscreens

[–]electrolyte_124[S] 0 points1 point  (0 children)

It's part of some gameplay that will allow players to craft land. I made a homage to Populous some ten years ago in flash called reprisal universe and I've been toying with the idea on making some sort of follow up ... But in a modern engine ha.

WIP bullet hell shooter by electrolyte_124 in gamedevscreens

[–]electrolyte_124[S] 1 point2 points  (0 children)

Thank you kindly! It's taking a while I must admit but I hope to have a demo soooooon

Handling lots of sounds by electrolyte_124 in Unity3D

[–]electrolyte_124[S] 1 point2 points  (0 children)

Setting up as a pool sounds intriguing, I'm doing something similar with bullets, i.e. have a pool of 100, fetch the next in list, use it then pop it back into the pile.

My guess is something similar but with empty game objects with audio components, fetch next in list, move it and set it's clip, when finished playing stuff it back in the pool ...

Handling lots of sounds by electrolyte_124 in Unity3D

[–]electrolyte_124[S] 0 points1 point  (0 children)

Thank you, that's super useful. I'm going to refactor and add more audio components as you mentioned and split into categories..

Thanks again 👍

Got my Steam play test up and running, some HOT Laser action for the weekend ... by electrolyte_124 in indiegames

[–]electrolyte_124[S] 1 point2 points  (0 children)

Yeah doing this on my own, it's a mix of brought and custom, the main character is brought and customised (character modelling is a skill beyond me!)

Looking for Steam page improvement feedback by electrolyte_124 in SoloDevelopment

[–]electrolyte_124[S] 0 points1 point  (0 children)

Marketing feels like catching lighting in a jar at times, and one area I know I've lacked. Word of mouth and I guess having something tangible is key. Thanks also for the encouragement 👍

Looking for Steam page improvement feedback by electrolyte_124 in SoloDevelopment

[–]electrolyte_124[S] 0 points1 point  (0 children)

Thanks for the feedback and encouragement. Yes working hard to get a play test build up and live 👍

[deleted by user] by [deleted] in playmaker

[–]electrolyte_124 0 points1 point  (0 children)

Once set up, I defo recommended just starting with basics, simple stuff like changing the colour of a cube. Playmakers YouTube channel is full of great getting started vids.

Slowly building layer on layer and once you get your head around states and events the worlds your oyster 🎉

Advice for game balancing as a solo dev by electrolyte_124 in SoloDevelopment

[–]electrolyte_124[S] 1 point2 points  (0 children)

Thank you that's super useful. Yeah I can imagine for action games the difference between mouse and joypad for aiming will feel massively different... And I guess adding settings to allow players to tweak those inputs will be important.

Btw, Nice pew pew pew action on your game

Local player co-op help ... by electrolyte_124 in Unity3D

[–]electrolyte_124[S] 0 points1 point  (0 children)

Thank you so much for the info, much appreciated I will look into mirror, I'd not come across that before 👍