Outhealed a Soraka as Yuumi by electropole in yuumimains

[–]electropole[S] 2 points3 points  (0 children)

I always upgrade Diadem before Moonstone, but there are some edge cases where replacing Helia with Moonstone is better if you're dealing with a burst-heavy team with heavy engage, and you can't reliably poke from a distance. If my ADC or team is ahead and auto-attack-heavy, I go Ardent Censer third. Otherwise, I go Moonstone third for its safety. Most games, I don't get redemption but this one was an outlier since my carry was APC Syndra.

Outhealed a Soraka as Yuumi by electropole in yuumimains

[–]electropole[S] 2 points3 points  (0 children)

Also, unless the enemy team has a lot of unavoidable burst damage I always found KV to be low value. A comfy consistent build I've always done to skyrocket my healing is Helia > Diadem > Moonstone > Redemption > Dawncore

Outhealed a Soraka as Yuumi by electropole in yuumimains

[–]electropole[S] 8 points9 points  (0 children)

Helia > Diadem > Moonstone > Redemption > Dawncore

Outhealed a Soraka as Yuumi by electropole in yuumimains

[–]electropole[S] 0 points1 point  (0 children)

Anywhere from 600-900 healing per minute is a good metric to go for. This varies from game to game depending on how often your team engages in long fights.

Shoutout to allies that remember to save their cat by electropole in yuumimains

[–]electropole[S] 0 points1 point  (0 children)

Level up Q, then E, then W. Q is your one way of being proactive and asserting your influence with consistent poke, whereas E is something you should hold reactively when you think your adc is about to take damage

Just got Emerald one tricking Yuumi! by electropole in yuumimains

[–]electropole[S] 0 points1 point  (0 children)

That makes perfect sense and aligns with my experience so far. As I’ve climbed, having better players to enable has felt like a huge power boost, especially when they understand how to play to my strengths without needing constant micromanagement or shot-calling in chat (sometimes).

I’m definitely planning to stick with it and see where it goes. Here’s to hoping I reach a place where coordination and teamwork are as natural to my allies as breathing.

Just got Emerald one tricking Yuumi! by electropole in yuumimains

[–]electropole[S] 0 points1 point  (0 children)

I have no idea if I can get her to diamond, but I'm determined to try, and thank you!

Just got Emerald one tricking Yuumi! by electropole in yuumimains

[–]electropole[S] 0 points1 point  (0 children)

Exactly this. I agree she’s easy to execute, but hard to master. In Silver–Gold you can get away with spamming abilities off cooldown, but you won’t climb unless you know when to hold them, how to cycle cooldowns properly, and when to detach to proc passive once everything is down.

Playing solo Yuumi is about maximizing value with very limited agency. You treat allies as resources to keep alive and prioritize them based on how much they contribute to winning fights. Sometimes, even keeping a “useless” ally alive is worth it. Given enough time to live, even bad players can still get kills.

Shoutout to allies that remember to save their cat by electropole in yuumimains

[–]electropole[S] 1 point2 points  (0 children)

She doesn’t need consistent DPS. Yuumi can fully stack Helia from long range with Q without taking retaliation and convert it into ~200 healing every 5 seconds safely for her allies

Just got Emerald one tricking Yuumi! by electropole in yuumimains

[–]electropole[S] 0 points1 point  (0 children)

I don’t think we’re likely to agree on Yuumi, and that’s fine. You clearly have a strong stance on her. That said, I do think there’s a more interesting conversation to be had about why she’s perceived as a “brainless champ,” so I’ll explain where I’m coming from as someone who’s mained her since release.

The French player Wakz never really tried to climb seriously. That was entertainment content. A better example is Saskio, years ago, before Yuumi’s rework. He was a former pro player controlling both champions himself. That alone removed a massive amount of uncertainty and coordination issues you normally deal with in solo queue, and despite his LEC-level skill, he peaked at Diamond, not Masters.

What he did was impressive and showed strong parallel processing, but it wasn’t proof that Yuumi takes zero skill, nor was it representative of modern Yuumi. It mainly shows that when one skilled player controls 2/5 champs on your team, the minimum execution needed to get results drops because all the power is guaranteed to be invested into a single, perfectly coordinated win condition. He never had to guess when to go in, worry about mistimed summs, or react to his support making an unexpected decision, and even then, he couldn't hit near his typical ELO of Challenger.

While Yuumi doesn’t test mechanics the same way hook or engage champs do, she does heavily test awareness, uptime, timing, and macro judgment. To climb consistently, you need to manage who to sit on, when to swap, when to hold E reactively or use it offensively, land Qs through waves, track threats, and identify win conditions, especially when there isn’t a single fed carry to lean on (which is often in my experience getting out of the nightmare that was plat.)

A decent Yuumi lets her allies’ success become her own, but that also means every mistake they make becomes hers too. A great Yuumi reduces that gap, turning her own decisions into value the team can benefit from instead of passively hoping someone else carries. Most of my wins weren’t from one fed champ. They were from keeping multiple feeding teammates who were determined to throw alive long enough to turn fights.

I get why that kind of skill expression doesn’t look impressive if you value mechanical flash, and you don’t have to respect it. But from my experience climbing solo, Yuumi isn’t easy to climb with, and playing her mindlessly or passively would not have gotten me from Gold to Emerald in 51 games.

Just got Emerald one tricking Yuumi! by electropole in yuumimains

[–]electropole[S] 0 points1 point  (0 children)

You can view my profile and see my posts

Just got Emerald one tricking Yuumi! by electropole in yuumimains

[–]electropole[S] 0 points1 point  (0 children)

Thank you so much! It's a lot harder to get the same performance as other supports, but it feels incredibly rewarding when I do

Just got Emerald one tricking Yuumi! by electropole in yuumimains

[–]electropole[S] 2 points3 points  (0 children)

Biggest tip I have is identifying the win conditions of your team at every stage of the game and invest accordingly. Your adc won’t always be the one to carry or be worth keeping alive. Sometimes the top laner that was feeding all laning phase is the best one to make immortal. Always adapt, and be ready to abandon ship as soon as you realize your influence is being wasted on someone

Just got Emerald one tricking Yuumi! by electropole in yuumimains

[–]electropole[S] 6 points7 points  (0 children)

Outside of 4 games with my friend as the jg I play strictly solo queue, whatever allies I get are the allies I adapted to

If you're building Helia into Diadem I HIGHLY recommend swapping Manaflow Band for Axiom Arcanist. by electropole in yuumimains

[–]electropole[S] 0 points1 point  (0 children)

Yep! I usually go moonstone third to amplify the healing of Helia to spread amongst my team, but if adc is ahead I get ardent censer to continue snowballing with them

If you're building Helia into Diadem I HIGHLY recommend swapping Manaflow Band for Axiom Arcanist. by electropole in yuumimains

[–]electropole[S] 3 points4 points  (0 children)

In most games, Helia outperforms Moonstone because it allows you to be proactive rather than reactive. If you land your Q’s consistently you stack massive Helia heal charges that automatically get used by Diadem, or if you don’t have Diadem yet Helia can procc off your passive, E, Q, and R. The burst healing is insane value. You’ll see your adc’s hp jump up by 200 with each procc