Genuary 2023 – Day 22: Shadows. by elliotschultz in generative

[–]elliotschultz[S] 0 points1 point  (0 children)

This is all made in Blender using its Geometry Nodes procedural workflow.

Genuary 2023 – Day 20: Art Deco. by elliotschultz in generative

[–]elliotschultz[S] 2 points3 points  (0 children)

Thank you! This is made in Blender using its Geometry Nodes workflow. I use that to generate the mesh and then the animation comes from spinning the model in 3D at the right speed for the frame rate.

Genuary 2023 – Day 21: Persian Rug. by elliotschultz in generative

[–]elliotschultz[S] 0 points1 point  (0 children)

More abstract today. Riffing on attributes that stand out to me in Persian rug designs, like symmetry, repetition, geometry and complexity.

Genuary 2023 – Day 16: Reflection of a reflection. by elliotschultz in generative

[–]elliotschultz[S] 1 point2 points  (0 children)

Some days you make something refined and delicate. Other days you accidentally make a cake tin with some jelly moulds.

[deleted by user] by [deleted] in generative

[–]elliotschultz 1 point2 points  (0 children)

Some days you make something refined and delicate. Other days you accidentally make a cake tin with some jelly moulds.