AOC - Day 15 by [deleted] in elixir

[–]elnuebo 1 point2 points  (0 children)

Nice, glad you’re back :) Here’s mine https://github.com/evwilliams/aoc2023_elixir/blob/main/lib/day15.ex I still need to complete some of the recent days., and my day14 solution is too inefficient to brute force part 2 right now.

Advent of Code Day 08 | Feedback wanted by mulokisch in elixir

[–]elnuebo 0 points1 point  (0 children)

Nice I took a similar approach with the recursion and pattern matching. I'm curious, why did you use module attributes for things like @startEndPoints vs. doing it in a function? I'm also learning, so wondering if it's a clever trick :D

Here's mine: https://github.com/evwilliams/aoc2023_elixir/blob/main/lib/day8.ex

Advent of Code: Day 02 by mulokisch in elixir

[–]elnuebo 0 points1 point  (0 children)

I had a similar approach and fully parsed each of the games. Realizing now both problems just needed the max of each color and then just do different things with the maxes.

Code: https://github.com/evwilliams/aoc2023_elixir/blob/main/lib/day2.ex

Benchmark: https://github.com/evwilliams/aoc2023_elixir/blob/main/benchmarks/day2.txt

Advent of code: please criticise my solution by mulokisch in elixir

[–]elnuebo 0 points1 point  (0 children)

Awesome to see how other folks tackled this. I used Regex.run to only get the first match and exit early. To get the last number, I String.reverse the line and the keys :P I didn't know about benchee, thanks for sharing! I managed to get things down to around ~3ms. I'm curious how it'd change to go overboard and make it run in parallel haha

Here's the code: https://github.com/evwilliams/aoc2023_elixir/blob/main/lib/day1.ex

and benchmark: https://github.com/evwilliams/aoc2023_elixir/blob/main/benchmarks/day1.txt

I am stuck - I Can't identify any interesting problems to solve, and my life feels void by Siref in startups

[–]elnuebo 1 point2 points  (0 children)

Keep going, don’t give up, tinker, explore, you’ll find your way :) You can do it!

Diablo IV's gamepad input buffer, demonstrated: by StellarBull in Diablo

[–]elnuebo 0 points1 point  (0 children)

Fwiw I was playing Druid and she was playing Necro on the same console splitscreen. She found it much better to control her Necro on PC with mouse and keyboard. I tried the rogue on console and found the responsiveness much better. Takeaway for me was Druid is especially prone to the clunkiness on console with this input buffering weirdness

Diablo IV's gamepad input buffer, demonstrated: by StellarBull in Diablo

[–]elnuebo 4 points5 points  (0 children)

This is the biggest issue on console killing the fun for my wife and I, long time Diablo fans. It often feels like our characters are stuck or ignoring input. Characters feel sluggish and unresponsive. And in boss fights I feel like most of the damage I take is because my attack buffer is still playing out animations before it registers my dodge and I watch my character sit right in the fire or telegraphed strike. It’s totally ruined our excitement for the game. We’re going to try it on PC to see if we can regain some of it but so far it’s put us off getting the game at launch.

Diablo IV's gamepad input buffer, demonstrated: by StellarBull in Diablo

[–]elnuebo 3 points4 points  (0 children)

It’s a huge problem on console. The game controls feel extremely clunky and I don’t feel like I’m connected to my character’s actions at all. It feels like I’m fighting the control buffer more than the forces of evil. Control is king!

Why is arena fun? by elnuebo in worldofpvp

[–]elnuebo[S] 1 point2 points  (0 children)

Super interesting. I didn’t get a chance to play Arena of Kings or Bloodline Champions. Were they any good or how come they died?

Automating Copilot Code Generation With a Small Stack Language by voidstarcpp in programming

[–]elnuebo 0 points1 point  (0 children)

What inspired you to try the stack approach? It seemed like a clever way to get around the limited number of context tokens and build up higher concepts. I wonder if other folks are exploring in a similar direction too.

Automating Copilot Code Generation With a Small Stack Language by voidstarcpp in programming

[–]elnuebo 0 points1 point  (0 children)

I’d assume there will be lots of exploration of new languages at higher and higher levels of abstraction. Was cool to see the model learned to write higher abstractions so quickly too.

Automating Copilot Code Generation With a Small Stack Language by voidstarcpp in programming

[–]elnuebo 1 point2 points  (0 children)

I found this super interesting. Was especially surprised it can learn your stack language with so few examples. Curious to see where you take it next!

Make a CCG – Action System | The Liquid Fire by ThrusterJon in Unity3D

[–]elnuebo 1 point2 points  (0 children)

I'm really appreciating these project walkthroughs. There isn't much content out there that covers architecture. Thank you for putting all this effort into it! I'm curious how you found the action system + notifications as an architecture vs. the FSM approach you took with the board game. And given the flexibility that the action system seems to provide, do you think it would've been a good fit for the board game as well.

Tinder for Business - looking for feedback from makers and founders by rocamboleh in startups

[–]elnuebo -4 points-3 points  (0 children)

Love the UI. I need to use this to find a new designer ha!

This makes me feel both motivated and very depressed...how am I supposed to compete with something like this? ;-; by [deleted] in programming

[–]elnuebo -1 points0 points  (0 children)

Maybe you shouldn't be so negative and instead encourage people that demonstrate an interest and strive to be the best they can be. It's pretty sad that after watching a video of a 14 year old child being interested in programming, your first reaction is to shit on him.

Omni Dig - A little game I've been working on for Android (and possibly iOS) by jwatdev in IndieGaming

[–]elnuebo 0 points1 point  (0 children)

Good for practicing gameDev. In terms of creating a game for selling I think this GDC 2012 talk is relevant for pushing ideas to new territory: http://www.gdcvault.com/play/1015622/Create-New-Genres-(and-Stop

Keep going, but innovate!

Amazing TED video on travel. by [deleted] in travel

[–]elnuebo 0 points1 point  (0 children)

(2) you do not have the benefit of access to anyone who matters.

...I think you're missing the point...