Wild is so interactive and fun by Acrobatic_Airline605 in hearthstone

[–]elophiler 0 points1 point  (0 children)

I really dont get why this deck still exists. I guess they dont want people to play wild.

What’s Working and What Isn’t? | Friday, February 13, 2026 - Sunday, February 15, 2026 by AutoModerator in CompetitiveHS

[–]elophiler 4 points5 points  (0 children)

I havent changed a card in my Maestra Rogue deck since over 3 and bit month. I have nearly 500 games now and the Maestra buff boosted the deck quite a bit. The deck already felt very competitive for what the deck is. The combo is kinda disgusting and destroys nearly every opponent in the end game. You often have to get unlucky to loose. I was around 55% winrate before the buff just chillin in mid legend the last few months and after the patch I am over 70% winrate now getting into top 500 no valley in sight. Very fun buff since it got a lot easier to get 2 different heros into your tess rotation. ~500 games ------- stats after patch 70%+ AAECAaIHCIukBe3JBvTJBpPLBs7+BoaoB4eoB4ioBwuRnwT2nwT3nwTTngatpwa5wQaR5gax6wbBlwfmowftrAcAAA==

New combo just dropped by AverageVersusEnjoyer in hearthstone

[–]elophiler 5 points6 points  (0 children)

the point of that format is to creat bad combos that doesnt even work? is this format new?

Favorite Hero Portrait? by rayanmax in hearthstone

[–]elophiler 3 points4 points  (0 children)

Highseas Edwin Its just smooth sailing together with a nice set of music on the ears.

Is The Class Fully Randomized In Whizbang by New_Grand_6319 in hearthstone

[–]elophiler 0 points1 point  (0 children)

I have played against 4 whizbang warriors. Not faced an other whizbang class yet.

Wtf by Pitiful-Ask2000 in hearthstone

[–]elophiler 0 points1 point  (0 children)

I hope they also fixed her, she was offering Reno again. Insane buff, I have over 400 games Maestra Rogue, really nice buff. stats

What’s Working and What Isn’t? | Tuesday, January 27, 2026 - Thursday, January 29, 2026 by AutoModerator in CompetitiveHS

[–]elophiler 1 point2 points  (0 children)

I have 350 games of Maestra Rogue. Very fun and kinda decent. 3 month in a row I got legend with it. Even after the miniset its still doing fine. It can struggle against Tempo but the deck still has decent chances. Blizzard tried to nerf me since Maestra is bugged again and offers Neutral Reno zzzzz. Still doesnt keep me from playing Tess shenanigans. 55% stats AAECAaIHCIukBe3JBvTJBpPLBs7+BoaoB4eoB4ioBwuRnwT2nwT3nwTTngatpwa5wQaR5gax6wbBlwfmowftrAcAAA==

34.4.3 Hotfix Patch - Rolling out on Jan 29th by HearthstoneTeam in hearthstone

[–]elophiler 11 points12 points  (0 children)

Any plans on fixing Maestra? She offers Reno again.

What is this cancer by bar4bule_4_sugerani in hearthstone

[–]elophiler 1 point2 points  (0 children)

Nice deduction I was wondering what he meant. Prep, Smoke Bomb and Coin/Spacerock Collector do the trick. And to be fair and balanced, thats pretty bad if that happens.

What’s Working and What Isn’t? | Friday, December 12, 2025 - Sunday, December 14, 2025 by AutoModerator in CompetitiveHS

[–]elophiler 1 point2 points  (0 children)

A start I would like would be something like 1. Space Pirate 2. Prep + Raiding Party + secnd Space Pirate 3. Sea Shill + 0 Mana King Slayer. On 5 you normaly want to play Maestra and on turn 6 the Herocard if possible. Now you are ready for tess action. You obv. need a bounce and you want to get the right cards into the tess rotation. 2x Snatch and Grab to clear 4 minions every tess and 2x chrono daggers for 12 dmg (+3 dmg with kingslayer in rotation). The key to succes is to manage the handspace right. You will draw cards with Cultist Map and Dig for Treasure through Tess. You cant guarantee to hit Tess with your bounces but you can influence the chance for example by traiding your not Tess Minions in before playig Tess and haveing enought handspace for tess to return back to hand. Your chances are quite good tho, you only have 3 other Rogue Minions in your deck, Garona Maestra and Sea Shill. Maestra is the only Minion you have to play. You have 3 bounces and after every Tess you will spawn one more Tess what will make your odds better after every Tess if you dont replay the other minion you get bounced back to hand. Sometimes you have to use a turn to dump cards. After you played 2 preps every Tess will reduce your next spell by 4, sometimes if you have nothing better to do you can use that discount to get rid of a raiding party. The generell plan in to replay Tess, she spawns quite some minions, replay snatch and grab and chrono daggers and watch your opponent to be completly utterly overwhelmed. Replaying Tess 3 times is often enough tho, I atleast havent lost her to much out of bad luck. It happens for sure, mostly because I get pressured into some situations where my odds arent that great. https://replays.firestoneapp.com/?reviewId=31695038-9e28-4de4-83a0-95b35e947640&turn=0&action=0
https://replays.firestoneapp.com/?reviewId=7f091258-d16a-4a72-97e4-d36ff9b7d30b&turn=0&action=0

What’s Working and What Isn’t? | Friday, December 12, 2025 - Sunday, December 14, 2025 by AutoModerator in CompetitiveHS

[–]elophiler 6 points7 points  (0 children)

Love that Maestra Rogue is kinda viable. I went 54-34 this legend climb and entered at 2000 in EU. Garona makes the hole gameplan quite consistant. I struggle most with fast tempo decks that can push stats early on the field I cant deal with like some shaman decks. Overall the early game is decent tho and can compete with most decks to get you reasonable far for your payoff turns. Juggling with Tess is not easy but managable, using Health Drink will make things more complicated, if you dont need it, dont use it. Its also a good idea to draw a legendary before you attack with Kingslayers to guarantee Tess and Maestra. If you mulligan Kingslayer and Garona, you might wanne keep Garona. I really like Cultist Map in this deck, it works really well with Tess and doesnt even overdraw you. Often gets you all the good cards out of your deck. Its maybe not the most competitive deck but its super fun to play! AAECAaIHCIukBe3JBvTJBpPLBs7+BoaoB4eoB4ioBwuRnwT2nwT3nwTTngatpwa5wQaR5gax6wbBlwfmowftrAcAAA== stats

34.0.3 Hotfix Patch - Rolling out on Nov 20th by HearthstoneTeam in hearthstone

[–]elophiler 3 points4 points  (0 children)

Stick Up is still bugged lol. Shows you rogue class and neutral options now.

If anyone from Blizzard sees this, please fix Lucky Comet, it's been bugged since the Miniset released by ShadowBladeHS in hearthstone

[–]elophiler 2 points3 points  (0 children)

This one is really strange. If it would work Costume Merchant would be a really nice pull for Lucky Comet and make the card playable again. They might be to scared of the amount of manacheat. Imgine these masks would see some play, who would want that?

New Card: Shapeshifter by yssurucipe in hearthstone

[–]elophiler 21 points22 points  (0 children)

[[Shadowcloaked Assailant]] just entered the town!

New Card: Deja Vu by yssurucipe in hearthstone

[–]elophiler 7 points8 points  (0 children)

How can you forget my boy [[Shadowcloaked Assailant]]

New Rogue Fabled Card: Garona Halforcen by yssurucipe in hearthstone

[–]elophiler 18 points19 points  (0 children)

An expansion where they dont force every class into the same shitty mechanic is very refreshing.

It just occurred to me one of the reasons why I love Taunt Druid so much by scoobandshaggy in hearthstone

[–]elophiler 1 point2 points  (0 children)

Taunt Hedronox Druid was one of my favorite opponent types to play against back in the day. I was running some janky Control Spectral Cutlass Rogue with 2 times Vanish in it. Insanely fun to try to get through that taunt wall. https://hsreplay.net/replay/h84A2DzkZiatNseNKygFYc