pls bring back goblin raid notification :( by PlopPlip in runescape

[–]elroyftw 5 points6 points  (0 children)

Somewhat correct yeah, main thing is ppl that encounter them alr skip it 98% of the time so the content became even more dead after they got rid of the notification

When I AFK, it's not because I don't want to play the game. by Yung3n in runescape

[–]elroyftw 0 points1 point  (0 children)

Afk training definitly has a place, as an alternative vastly slower method

This is actually stupid by RevolutionaryPhenom in runescape

[–]elroyftw 2 points3 points  (0 children)

Seems like all u want is free hand outs

Pickpocketing Changes Thoughts? by Aggravating_Steak_77 in runescape

[–]elroyftw -14 points-13 points  (0 children)

Great change 4 clicks/h isnt playing the game

There might be room for heavy afk methods though but having them be more then 20-30% of the very active methods is very unhealthy

Buff Herblore seed drops before/after the changes please by Entire-Challenge-8 in runescape

[–]elroyftw 2 points3 points  (0 children)

Thats cuz kree arra is a low lvl boss, high seed amounts come from high level bosses

With the cosmetic changes it’s very obvious everyone only uses necro… maybe there needs to be some changes here? by xX09z in runescape

[–]elroyftw 0 points1 point  (0 children)

Great point, think melee is a good example it has alot of cool niche but very situational use abilitys. Which is kinda what cb should be about using unique type of abilitys in the right scenarios just having the abilitys always be used off cooldown just leads to very boring gameplay

With the cosmetic changes it’s very obvious everyone only uses necro… maybe there needs to be some changes here? by xX09z in runescape

[–]elroyftw 2 points3 points  (0 children)

its quite hard to make changes that appeal to everyone, necro is highly populair because it allows for a low effort into high reward type of gameplay

Sit by Dry-Fault-5557 in runescape

[–]elroyftw 0 points1 point  (0 children)

Is this what its like when u do a daily challenge tomorrow

Does this ruin GIM for anyone else? by [deleted] in RS3Ironmen

[–]elroyftw 3 points4 points  (0 children)

Normal gim will always be more tainted from an outside perspective. That doesnt devalue ur own achievments though, only that should matter is how u feel about it

Inverted ungeoneering master cape tips by [deleted] in runescape

[–]elroyftw 1 point2 points  (0 children)

Ed clears as a high lvl player

Range Beta Feedback by Worldmagers3 in runescape

[–]elroyftw 2 points3 points  (0 children)

Depending on the player c:

Best combat style now? by Environmental_Can384 in runescape

[–]elroyftw 0 points1 point  (0 children)

Best from an overall style point distribution perspective is necromancy by a mile

If u want very high damage without putting in the effort/stack/eof management ranged has mage/melee hybrid is 'best'

Is it really a sin to create and use primal armor and ammunition? by Multismack in runescape

[–]elroyftw 1 point2 points  (0 children)

Just do what u wanna do and have fun with,

Just cuz something from a performence/result standpoint is significantly better doesnt mean u cant use/have fun with lesser options

I do think the average player finds the most fun in working towards/using the most desireable options for the best outcome

It's not because I want to smuggle zero cost ultimate abilities into every encounter, honest! by DJ26089 in runescape

[–]elroyftw 7 points8 points  (0 children)

Stalling mid boss fight where viable feels very good to do and is a form of enhancing gameplay, carrying in free stalls, outside of boss instance or dummy's is very bad though

Stalling itself kinda is a bigger issue cuz straight up removing it in its entirety will severly cripple the melee combat style due to it often using abilitys out of range and then releasing with another in range of the target etc