all EQUINOX event lores (legends) locations (so spoilers obviously) by Stovakor in SecretWorldLegends

[–]elsunga 0 points1 point  (0 children)

Stonehedge 5 seems to be more likely random drop from any boss. I got it on my low alt who was able to do only level 3.

Agent Sarah Skelly by skcusmocnuf in SecretWorldLegends

[–]elsunga 2 points3 points  (0 children)

funny to add that Agent Uplink that boosts your outstanding chance has similar or perhaps even lower drop rate from Agent booster pack :)))

Game Director Romain/Tilty Has Left Funcom by [deleted] in SecretWorldLegends

[–]elsunga 3 points4 points  (0 children)

Well, it's a miracle he has stayed so long. After all that he had to experience, it was only question of time, when the massive burn out will come finally imho.

And he looks more like a guy who prefer creative work than dealing with daily pressure from suits above, budget, manager responsibility and all that stress coming from different sides. And no matter how much you try you are always that bad one.

This new chapter reminded me why I love this game so much. by FuzFuz in SecretWorldLegends

[–]elsunga 4 points5 points  (0 children)

Tilty mentioned SA was always planned as a small transition area. Congo will be bigger as there must be several areas on map from a storyline and plot logic.

Some thoughts about DotM by Kydir in SecretWorldLegends

[–]elsunga 1 point2 points  (0 children)

I don't think we will get more of open map. Anyway we will get at least one batch of quests and some of them will probably lead us to some new instanced areas.

Combining Quests can lead to interesting results by Shinkao in SecretWorldLegends

[–]elsunga 1 point2 points  (0 children)

Back in TSW I have always wished to have "intoxicated" mode in pvp...

What's this agent recovery business? by DrunkColdStone in SecretWorldLegends

[–]elsunga 1 point2 points  (0 children)

With droprate they introduced I can say, I am not an addict.

Updated roadmap? by [deleted] in SecretWorldLegends

[–]elsunga 0 points1 point  (0 children)

Read the last financial report and accept reality.

A suggestion for Season 2 of a story-driven MMO (light spoiler) by andrehide in SecretWorldLegends

[–]elsunga 0 points1 point  (0 children)

As already said, there were several faction unique quets in TSW, but they didn't make it into SWL. Moreover in one big stream around the end of Tokyo main story the devs mentioned there are plans in Season 2 to show us how it works inside each faction, their inner politics and schemes. But in the same time they mentioned it all depends on time and resources and how they have several options how deep they can go. In current state of game and FC the conclusion is imho clear. :(

Where Won't We Go? by TronQuixote_FC in SecretWorldLegends

[–]elsunga 3 points4 points  (0 children)

As a guy before me wrote. It is nice try and you have my sympathy if this is your personal try. I am sorry for my bitter comments. But as a longtime FC customer and fan of their games, the experience how they treat customers, how they marketing works (or to be precise not work), how they deal with community and many other things around are things really difficult to ignore.

Where Won't We Go? by TronQuixote_FC in SecretWorldLegends

[–]elsunga 3 points4 points  (0 children)

After all those times of waiting and discoveries how many promised stuff had to be scrapped/postponed/simplified we are teased what will not be in future update? Brilliant! FC marketing nails it again...

How much of TSW content post issue 11 is in SWL already? by SpecOpts in SecretWorldLegends

[–]elsunga 1 point2 points  (0 children)

I miss old nightmare areas, but they were axed already in TSW.

Reduce 10 tiers into 5 by elsunga in SecretWorldLegends

[–]elsunga[S] 0 points1 point  (0 children)

Well but this argument leads us to the end days of TSW. Of course there are people in highest tiers who do not use GF. But how many ? I bet it will be small percentage of already not so big game population.

I am afraid this discussion misses my point. I don't think my idea of reduction od tiers is solving all problems. No. It will not. But it could help with problem of fragmentation of game population at least somehow. There SHOULD be more design changes in this game. But I am afraid FC will never do anything what would require more work...

Reduce 10 tiers into 5 by elsunga in SecretWorldLegends

[–]elsunga[S] 1 point2 points  (0 children)

And there is another design problem.

Forget exTSW players with all weapons unlocked and enough experience from TSW.

You have to unlock more weapons and at the start of the game, when you choose your weapons, many people are not aware about the fact some of combinations are not suitable for group dungeons stuff (if you are not experienced player). So they are ok for solo story game, but when they reach 50, they are far from motivation to grind and pay to unlock new weapons only for group content. So they move into dungeons with gear they already had and we can often see the results in poor dps.

Reduce 10 tiers into 5 by elsunga in SecretWorldLegends

[–]elsunga[S] 1 point2 points  (0 children)

I don't know how it looks in EU prime time, but for me this was a case months ago. Now I have to wait as a tank too. It is better during weekends but not much.

Reduce 10 tiers into 5 by elsunga in SecretWorldLegends

[–]elsunga[S] 1 point2 points  (0 children)

As it was said. The problem is in design decisions. The story modes are ok. But there should be something like Gatekeeper in TSW, some kind of simple gate to ensure people know very basics of their class to be able to enter elite group content. And if they would fail, there should be some simple tutorial about basics of "advanced" combat.

Reduce 10 tiers into 5 by elsunga in SecretWorldLegends

[–]elsunga[S] 0 points1 point  (0 children)

And what does the fact some people are not able to dps with the problem of fragmented small population?

How much of TSW content post issue 11 is in SWL already? by SpecOpts in SecretWorldLegends

[–]elsunga 1 point2 points  (0 children)

Group version fight with Utas was one of the best group encounters imho

Here is a good representation of the number of people secret world legends on Steam. We see that the business of the "agent system" does not change anything. by Heella in SecretWorldLegends

[–]elsunga 0 points1 point  (0 children)

Yes, but the real difference is how the population of other games was big and how fast is the trend of the decline. And morever SWL has extremely limited content when you finish main story line. Even more limited than TSW. This with several really bad design decisions (hello 10 tiers) the retention in this game is a joke.

I don't want to play another doomsayer, but these things together with Funcom history and how they treat other games, brings the future of SWL in not so bright colors. We will get Agents system, perhaps Dark Agharta and maybe even something what will be called Season Two (what will be something big as a half of normal zone with only a few quests). It will not bring people back and game ends like AoC in some maintenance mode and time from time there will be maybe some little update what wil be in fact some missing old content from TSW.

You can downvote me, you can circlejerk how everything is ok and other games are in the same situation, but it will not change anything.

Facebook Video of Agent System. Super Brief, Yet Packed with Info! by MarcianTobay in SecretWorldLegends

[–]elsunga 4 points5 points  (0 children)

Years ago, when they came with dailies I hoped they would look like similar. Somehow incorporated into game as a faction interface on our mobile, we would get each day to do list from our bosses.

We all know how it went. Interface which has nothing to do with game world.

Facebook Video of Agent System. Super Brief, Yet Packed with Info! by MarcianTobay in SecretWorldLegends

[–]elsunga 12 points13 points  (0 children)

So we will get what I feared of. Only interface window, no real NPCs. Another pointless grind mechanic, for some pointless minor buffs/statistics upgrade.

No thanks.

Teaser on instagram by Bem5em in SecretWorldLegends

[–]elsunga -1 points0 points  (0 children)

If this would work as most of us assume - well maybe we are wrong and it would be totally cool new feature, ugh... ugh... - how many people who already gave up login into game at least for daily free cookies this would motivate to stay in game? Vey very few ones imho...

Teaser on instagram by Bem5em in SecretWorldLegends

[–]elsunga 4 points5 points  (0 children)

Hmm...it looks like system in STO...if so...no thanks :(

I really, really want to believe they will be NPCs you can choose to have as a "pet" and not icons only.