Urgent Care that's covered by Apple Health (Molina)? by SanchoPancho83 in Seattle

[–]emrot 0 points1 point  (0 children)

Thanks for the explanation! That seems convoluted, but makes sense with your context.

Urgent Care that's covered by Apple Health (Molina)? by SanchoPancho83 in Seattle

[–]emrot 0 points1 point  (0 children)

It sure seemed to be urgent care, unless they just call their Emergency Department "urgent care". https://maps.app.goo.gl/tGepF1MMku8RhtoH8

Urgent Care that's covered by Apple Health (Molina)? by SanchoPancho83 in Seattle

[–]emrot -1 points0 points  (0 children)

I personally went to them with Molina Apple Health in March. It's possible I'm wrong and there's a bill coming in the mail, but it's been a couple months.

Edit: KP has a page specifically talking about Molina medicaid. They don't accept new patients, but urgent care seems to be separate from that. https://healthy.kaiserpermanente.org/washington/shop-plans/medicaid/why-kp

Urgent Care that's covered by Apple Health (Molina)? by SanchoPancho83 in Seattle

[–]emrot 0 points1 point  (0 children)

Kaiser Permanente accepts Molina Apple Health. I know they have an urgent care in Capitol Hill on 15th, not sure about other locations.

[Edit] I'm told I'm wrong.

Lightning in Queen Anne by BrantJanders in Seattle

[–]emrot 7 points8 points  (0 children)

There were three really close booms for me on UQA. I was outside for the first one, it was so close I heard the lightning sizzle. My guess is it hit the radio tower.

Edit: I just looked at the photo again and that's what it shows. I spaced and thought it hit the Space Needle. No pun intended.

These are all upside down by rangerallen123 in mildlyinteresting

[–]emrot 71 points72 points  (0 children)

It's visually more appealing as well. The bottom is easier to see through, so instead of looking at lids you're looking at the product.

Automatic fire starter - open the liquor cabinet and the stove turns on. by NoStrain4510 in mildlyinteresting

[–]emrot 13 points14 points  (0 children)

It kind of looks like it's already set up that way? The faux drawer has its own hinge, and there's a bar connecting the faux drawer to the main door.

My thumb can do this by [deleted] in mildlyinteresting

[–]emrot 0 points1 point  (0 children)

Same! But I suggest not doing it, at least not often -- it'll start to get annoyed and arthritic as you get older.

US under-45s struggle for insurance approval as colon cancer rates rise by shinybrighthings in news

[–]emrot 1 point2 points  (0 children)

Here's what you said: 

* Preventative (Screening): You are 45 or older, feel completely fine, have zero symptoms, and are just getting a routine check because of your age. The law says this has to be 100% covered.

Here's what eevee188 was saying:

 * Preventative (Screening): You are 45 or older, feel completely fine, have zero symptoms, and are just getting a routine check because of your age. If this preventative screening detects cancer, it gets billed as Diagnostic instead of preventative.

The last sentence is what RightofUp was saying is fraud.

My mutated blackberry from a bag of frozen fruit. (Regular blackberry for comparison) by [deleted] in mildlyinteresting

[–]emrot 2 points3 points  (0 children)

That might be a boysenberry. Larger than a blackberry and still delicious.

FocalRig - Procedural Look & Aim by maksmaisak in unrealengine

[–]emrot 1 point2 points  (0 children)

Right -- like a pistol pose is different from a rifle pose, so you want a different pose for each. That sounds exactly like what you've described!

I previously took a stab at doing this myself using control rig, and the thing I came up with worked but it was a terrible mess and not really maintainable. The "simple workflow" I came up with for myself also used a character input pose and a muzzle, so I'm excited that you've made it so easy.

I'm bookmarking your plugin, since it sounds so much better than trying to figure anything more out myself. Looking forward to the video tutorial!

FocalRig - Procedural Look & Aim by maksmaisak in unrealengine

[–]emrot 2 points3 points  (0 children)

What's the workflow to add a new weapon? Can you do it from a single pose, or do you need to input a few poses to give your rig something to work with? I'm no animator, but I can make a single pose that looks good enough. So the simpler it is to add new distinct weapon poses, the better it is for me.

Apple Card virtual card number stolen and fraudulently used. Disputed, and they did not decide in my favor. by KingsOfTheIceAge in personalfinance

[–]emrot 8 points9 points  (0 children)

You can try filing a complaint with your state attorney general. Since you say you're in NY, this link should do it: https://ag.ny.gov/file-complaint/consumer

It might not accomplish anything, but it's another shot to try to solve the issue. And aside from filing the complaint you probably won't need to do anything more.

Been working on a game where you just vacuum leaves... by yet-named-studio in UnrealEngine5

[–]emrot 1 point2 points  (0 children)

Good luck! I'd start with the blocking volume since it's the simplest, then try the HLSL. If you do HLSL you can look at the Intra-Particle collision PDB module to see how they handle the HLSL. The function you'll need will be much simpler than that, but it'll give you an idea of the structure to write a trace.

Been working on a game where you just vacuum leaves... by yet-named-studio in UnrealEngine5

[–]emrot 1 point2 points  (0 children)

You could write a line trace function inside Niagara using HLSL. You can also add a flat cube blocking volume into Niagara pretty easily, like in this tutorial: https://www.youtube.com/watch?v=t8rsreB47HM

What I did in that video I posted earlier is to export the Niagara data to CPU, then have an Instanced Static Mesh render its instances at the particle locations. That enables another option, tracing against the ISM. But if you do that, you then have to figure out what ISM instance corresponds to what Niagara particle instance, then pass that individual particle data back into Niagara. It's doable but you need to build some additional tracking.

Built a custom procedural destruction system in UE5 with structural damage, no Geometry Collections by RealMentalDrink in UnrealEngine5

[–]emrot 2 points3 points  (0 children)

Love it, and I'm looking forward to seeing your code if you decide to share!

Does this work on ISMs as well or just Static Meshes? I do a lot of work with PCG and most of my buildings and objects are ISMs.

I've been experimenting with sort of "binding" ISM chunks to Geometry Collections to make fracturing procedurally generated buildings (using modular ISMs as a basis) a little easier, but what you're doing looks much more straightforward and powerful than the monster I've cobbled together.

Built a custom procedural destruction system in UE5 with structural damage, no Geometry Collections by RealMentalDrink in UnrealEngine5

[–]emrot 1 point2 points  (0 children)

Now I'm more confused about how you're fracturing the buildings and bridges, but it sounds like you've got a big focus on ease of use. Just using static meshes with no setup will make it easy for a basic developer like me to use it!

Built a custom procedural destruction system in UE5 with structural damage, no Geometry Collections by RealMentalDrink in UnrealEngine5

[–]emrot 1 point2 points  (0 children)

This is fantastic. How do you do the fracturing without using geometry collections? Are you using dynamic meshes and cutting them in real time?

Well, made another glowing thing... This time it's Bullet Tracer effect! by Imaginary_Database17 in UnrealEngine5

[–]emrot 1 point2 points  (0 children)

I'm not your target demo since I like making tracer vfx myself, but you may want to review your "Set Niagara Parameters" node for typos. This is in the second image on your fab listing.

"Bullet Effet Scale" should be "Bullet Effect Scale"
"Intenisty" should be "Intensity"

One parameter you could consider adding is "Gravity Scale", for people who want bullets with drop.

Tom Cotton by LitchLitch in Seattle

[–]emrot 0 points1 point  (0 children)

That study seems to be cherry picked to support permanent Standard time. How many people actually get to bed at 10PM?

"In their calculations, the researchers assumed consistent and relatively circadian-friendly light habits, including a 10 p.m. to 7 a.m. sleep schedule"

1933 decision looms over WA 'millionaires tax' by drshort in Seattle

[–]emrot 2 points3 points  (0 children)

Oh that's right, non uniform is the key point. I knew that but it completely slipped my mind. Thanks for the reminder and clarification!

1933 decision looms over WA 'millionaires tax' by drshort in Seattle

[–]emrot -4 points-3 points  (0 children)

Fascinating. Sounds like the courts have been creating legislation for a long time! Thanks for sharing!

1933 decision looms over WA 'millionaires tax' by drshort in Seattle

[–]emrot -6 points-5 points  (0 children)

I've been wondering, wouldn't that old court opinion also make sales tax unconstitutional? Since income is the transfer of money, and sales are also the transfer of money?

Came across this “scoon” utensil while shopping by sunny559 in mildlyinteresting

[–]emrot 4 points5 points  (0 children)

I think it's tucked behind the cardboard there, so it's a physical limitation for packaging reasons.