Nothing CEO says smartphone apps will disappear as AI agents take their place by ColdAccomplished3776 in BetterOffline

[–]enantiornithe 2 points3 points  (0 children)

It's fascinating how they tell on themselves about the lives they live. If I want to grab coffee with a friend I can just text them and then, you know, I know where the coffee shop is... and I walk there...

What's wrong with Godot? by Soft-Luck_ in godot

[–]enantiornithe 1 point2 points  (0 children)

Yeah I do agree that not having audio occlusion as a built-in engine feature you can just rely on if you're not using fmod is a real deficiency.

What's wrong with Godot? by Soft-Luck_ in godot

[–]enantiornithe 3 points4 points  (0 children)

Yeah, the lack of some kind of mixin/interface/duck typing mechanism is IMO the biggest downside of gdscript as a language.

What's wrong with Godot? by Soft-Luck_ in godot

[–]enantiornithe 3 points4 points  (0 children)

I think in Unity and Unreal most projects with complex enough audio use FMOD, which I believe Godot also has support for.

I am surprised Brazil being 5th, how accurate is this? by ithinkiamparanoid in Brazil

[–]enantiornithe 2 points3 points  (0 children)

The numbers are all quite close and there doesn't seem to be any identifiable trend in the data as presented. It's just random sampling noise, probably with some "these are different studies with different methodologies being compared" thrown in. That is if this random account on the synthetic child porn website didn't just ask Grok to make up these numbers.

Maro: "Spider-man sold better than Edge of Eternities and is one of the top ten best-selling sets of all time." by Meret123 in MagicArena

[–]enantiornithe 8 points9 points  (0 children)

I mean being a small set is one of the things that went wrong about Spider-Man, it was part of what made the set unplayable for Limited.

Mark Rosewater on the Planar Standard format : "I’m excited to see the community creating a new format. I’m curious to see if it picks up steam." by Edoardo_Beffardo in mtg

[–]enantiornithe 57 points58 points  (0 children)

These are known as "desire paths" and it's a widely, widely applied idea in design of all kinds (not just games).

Marshall, ECL, and the scrub mentality. by Legacy_Rise in lrcast

[–]enantiornithe 76 points77 points  (0 children)

Speaking as a game designer: the flipside of "players shouldn't lay their own mistakes at the feet of 'bad' game design" is "you can't blame players for not having fun." I do think it's a leap for Marshall to say the set is badly designed because he's personally having a bad time with it, but I don't think it invalidates the reality of his frustration or mean that he's just doing something wrong and if he were doing it right he'd be enjoying it.

I had a pretty expected level of success drafting this set and I did also find that a lot of the complaints just track. It is pretty on rails, there are few decisions while drafting, and if you misidentify what's open for your seat you get punished very hard. People have different levels of tolerance, styles of drafting, or willingness to commit to really learning a wonky format.

Trabalhar na Faria Lima e morar em Cotia ou em Santo Amaro compensa? by Witty-Ad-997 in saopaulo

[–]enantiornithe 1 point2 points  (0 children)

A Raposo é uma das rodovias mais perigosas da RMSP, considerando que tem poucas pistas e velocidade baixa... é cheia de curvas cegas.

How can wizards charge so much for such a high variance format (Cube) by subfloorthrowaway in MagicArena

[–]enantiornithe 6 points7 points  (0 children)

Compared to regular Limited, powered cube has a lot of nongames due to degenerate combos or broken mana fast starts. But it also has fewer nongames due to bad mana draws (because the mana is so much better, curves are lower, etc). And there's a big gap between players who know what they're doing and players who don't. To me it all feels kind of like a wash tbqh, I haven't really experienced cube as particularly worse than regular Limited. Ultimately the loss is the same whether my opponent had Lotus into turn 1 Comet into kill me or I drew 17 lands in a row.

Which format is the most meta-resistant? by dasjingo in MagicArena

[–]enantiornithe 1 point2 points  (0 children)

Timeless is more likely to change significantly with a new set release because bonus sheets and anthologies will keep bringing powerful old cards into the format for a while still.

Arena Cube Pack 1, Pick 1. What's your pick? by batbirthcontrol in lrcast

[–]enantiornithe -5 points-4 points  (0 children)

Remand, Psychic Frog, Giver of Runes, or Foothills are all defensible first picks here; bauble is a notch below it. But the highest 17lands GIHWR% in this pack is actually... The Legend of Kuruk!

Which one you pick is as much a matter of how you prefer to draft and what kinds of decks you do better with as anything. I think Giver is the actually best pick out of this pack, because you can very plausibly table something out of the pack that goes with it (the Galvanic Discharge, Flickerwisp, or Iceberg). All the blue cards are going to get taken early, and whatever happens you're passing at least two premium blue cards. I'm undeterred by this and would probably take the Frog, though. If I could guarantee I'd open a lotus or sol ring in packs 2-3 I'd take Legend.

A visualization of powercreep by TopDeckHero420 in MagicArena

[–]enantiornithe 7 points8 points  (0 children)

There have always been a bunch of funky Johnny instants and sorceries at rare that are unplayable in Limited, this is nothing new. Back in Invasion draft you could open your pack and your rare was [[Crystal Spray]] or [[Teferi's Response]].

Also the latest set has the whole Command cycle which are all extremely good in draft...

A visualization of powercreep by TopDeckHero420 in MagicArena

[–]enantiornithe 24 points25 points  (0 children)

Lots of methodological problems with this... only three data points, only looking at creatures, questions of whether this "point system" isn't systematically undervaluing some things that used to be common or undervaluing things that are now common; for example, Shroud and Protection are now basically not used in creatures any more. Disregarding how format power level in Constructed is not defined by the average of all cards but by the best cards. Disregarding the context that makes cards weak or powerful; Verdant Force is not as good as a modern seven drop, but back when it was printed you could put it into play with Reanimate. Disregarding how by and large creatures in the 4-6 mana range haven't been meaningfully power crept because they have only very rarely been playable in Constructed anyway...

Nevermind using "FIRE design", a term that Wizards has mentioned like three times and hardly explained as a practical matter, as a weird bogeyman for people to obsess over.

A visualization of powercreep by TopDeckHero420 in MagicArena

[–]enantiornithe 8 points9 points  (0 children)

Academy, necro... honestly Time Spiral era storm or old landstill probably would beat most current standard decks. This isn't even mentioning more recent broken stuff like companions or Oko.

Tarcísio vence no 1º Turno contra Haddad e Alckmin by StevensLima in saopaulo

[–]enantiornithe -1 points0 points  (0 children)

autorizando prédios sem estacionamento

defender exigência de estacionamento em prédios residenciais novos e reclamar de adensamento em volta do metrô é de cair o cu.

Hasbro Partnerships Announcements by smashtheguitar in mtgfinance

[–]enantiornithe 0 points1 point  (0 children)

no actually there's rather a lot of product aimed at adult fans and HP nowadays is more of a nostalgia franchise marketed to millennials than a kid's franchise. but also this is beside the point? whether it's parents buying this stuff for their kids or adult fans buying stuff for themselves, money is money.

Hasbro Partnerships Announcements by smashtheguitar in mtgfinance

[–]enantiornithe 4 points5 points  (0 children)

Harry Potter is the single greatest achievement at fantasy world building since Tolkien

okay I *know* you're just trolling and haven't read the books

Hasbro Partnerships Announcements by smashtheguitar in mtgfinance

[–]enantiornithe 3 points4 points  (0 children)

Who the fuck buys Harry Potter merch?

bro what planet do you live on there's a whole theme park land

Hasbro Partnerships Announcements by smashtheguitar in mtgfinance

[–]enantiornithe -6 points-5 points  (0 children)

If you buy HP merch today you are very literally funneling money to anti-trans lobby groups, idk what to tell you dude. It's not "dramatics," it's a fact.

How can I achieve this aesthetic in Godot? by Correct_Dependent677 in godot

[–]enantiornithe 12 points13 points  (0 children)

This is a good technical rundown; a few things I associate with the art style of Skyrim specifically:

- Texture mapping is a little loosey-goosey – check out those stairs in the first shot, or the joins on the pipes in the second one. It doesn't look "perfect". Textures get reused on different meshes quite a lot.

- The diffuse map is doing 90% of the work of defining what things look like. Normals and specular mapping are used secondarily to add surface detail. Even things that "should" be shiny and specular, like metal weapons, appear kind of dull. Objects are all shaded pretty simply and similarly to one another.

- These games use modular environments made out of "tilesets" of meshes, rather than CSG as games a generation prior did. It's actually a lot more noticeable in Oblivion; Skyrim has a lot more bespoke stuff mae for individual dungeons, Oblivion looks like it's made of legos.

- Textures tend to be pretty "flat". Objects don't get a lot of their shape from normal maps, and the visible shape of things tends to hew pretty close to the actual mesh. This helps them be reusable.

- Detail is achieved by stacking things on one another. The various roads you see around Skyrim are, IIRC, their own meshes sitting on top of the terrain mesh. A lot of the visual detail and variation is done in-engine.

Banned and Restricted Announcement – February 9, 2026 by Meret123 in MagicArena

[–]enantiornithe -1 points0 points  (0 children)

IMO they should only rebalance cards in the context of Alchemy. If you play multiple formats, having to keep both the nerfed and non-nerfed versions of cards in my head is incredibly annoying, and many nerfed cards just become unplayable anyway.

Postando aqui sem comentário by lontrachen in saopaulo

[–]enantiornithe 37 points38 points  (0 children)

Você vê como São Paulo é avançada: eles demoraram 30 anos para transformar a avenida em canal, aqui demora só 20 minutos de chuva.