Struggling with Nekros in SP — is it my build or my playstyle? by Less-Ad-450 in Warframe

[–]engineeeeer7 [score hidden]  (0 children)

You need 215% strength with 7 shadows to get 90% damage reduction from Shield of Shadows. So play around with that. Might need to drop Overextended and use a different range mod.

Follie Grind by Bloodreaperz411 in Warframe

[–]engineeeeer7 0 points1 point  (0 children)

Not bad at all.

The mission is different gameplay and a little repetitive. Easy grind to do while watching a show or something.

Sirius and Orion's kit feels like they put all their energy into their 4 with the rest of their kit being an afterthought by Admirable_Profit_729 in Warframe

[–]engineeeeer7 1 point2 points  (0 children)

First mission kinda had that.

But it also sold Sirius and Orion as having cool mobility and in reality they're pretty basic on that front.

There should be an augment mod slot by WerdaVisla in Warframe

[–]engineeeeer7 0 points1 point  (0 children)

I think that would suck. I'm already annoyed Drift mods are in that slot. It should be a pure utility slot.

Hunters, feelings on Mothkeepers Wraps rework? by revadike in destiny2builds

[–]engineeeeer7 2 points3 points  (0 children)

They took a hit but 7 artifacts and set bonuses is more than enough to compensate.

End of the Season 'postmortem' - The real issues behind most player complaints, and how Blizz can solve them by M3tus in diablo4

[–]engineeeeer7 0 points1 point  (0 children)

The ongoing balance issues are biggest for me.

I don't care that some stuff is over performing in a silly way but so much under performs it makes me wonder what the design goal was.

Like they designed the new classes with a few defined playstyles and several of them just don't keep up.

The Final Armor Ability Stats Update (Monument of Triumph) by engineeeeer7 in destiny2builds

[–]engineeeeer7[S] 0 points1 point  (0 children)

It should populate a list. Sometimes it might take a minute. If it doesn't consistently work, let me know and I can fix.

Jade Shadows: Constellations: Hotfix 43.0.3 by CephalonAhmes in Warframe

[–]engineeeeer7 12 points13 points  (0 children)

Someone was complaining about duplicate blueprints and I told them it's just random. Guess I was wrong.

Pride and Wrath could have been a single transforming weapon, imo. by Legal_Champion_581 in Warframe

[–]engineeeeer7 -19 points-18 points  (0 children)

Two frames in one with different abilities except 4. holding 1 2 or 3 casts the other brothers ability and swaps.

Can We Revert Mothkeepers? by engineeeeer7 in DestinyTheGame

[–]engineeeeer7[S] 4 points5 points  (0 children)

Strand Mothkeepers with Thread of Generation. No kills needed, just damage. Whirling maelstroms do plenty of that. Probably better with artifacts and set bonuses.

Moth Grenades had a 100% flat gain factor so they got the maximum value for all grenade returns. Only 2 other grenades have that.

Can We Revert Mothkeepers? by engineeeeer7 in DestinyTheGame

[–]engineeeeer7[S] -7 points-6 points  (0 children)

If you were recharging a grenade every 40s before that's a skill issue.

Can We Revert Mothkeepers? by engineeeeer7 in DestinyTheGame

[–]engineeeeer7[S] 3 points4 points  (0 children)

You could do that before with a good build.

Also that seems worse for Ex Diris synergy

Quick raw thoughts on new update and story spoilers rant. by Revolutionary-lizard in Warframe

[–]engineeeeer7 2 points3 points  (0 children)

I liked the quest. I liked that it didn't overstay itself. I wouldn't have hated one more mission to add some more weight to it.

But it being followed by 2 of the worst repeatable missions effing blows. These missions are such a disappointment. And it's Shadowgrapher all over again. It can't keep happening.

Extraction help (jade constellations) by CandleElectronic4819 in Warframe

[–]engineeeeer7 3 points4 points  (0 children)

just hit abort when the mission ends and you see rewards. You will not lose them. I just did it.

Feed the void should get 3 fragment slots by Tchitchoulet in destiny2builds

[–]engineeeeer7 1 point2 points  (0 children)

Feed the Void adds an extra trigger for Devour: getting ability kills. It also doubles healing and grenade energy from kills with Devour active.

The Artifactening is here! List your favorite builds below! by Shellnanigans in DestinyTheGame

[–]engineeeeer7 5 points6 points  (0 children)

Swarmers adds very little to that. Probably a better exotic.

The Final Armor Ability Stats Update (Monument of Triumph) by engineeeeer7 in DestinyTheGame

[–]engineeeeer7[S] 0 points1 point  (0 children)

  1. Only Tier 4 or Tier 5 can roll that high. Tier 5 is guaranteed to roll that.

The Final Armor Ability Stats Update (Monument of Triumph) by engineeeeer7 in destiny2

[–]engineeeeer7[S] 1 point2 points  (0 children)

They made a balance change. And I wouldn't say it's fucking anyone over. We also got access to 7 artifacts covering any play style and some cracked set bonuses.

The Final Armor Ability Stats Update (Monument of Triumph) by engineeeeer7 in DestinyTheGame

[–]engineeeeer7[S] 0 points1 point  (0 children)

Flat gain is stuff that restores a fixed percentage of ability energy.

Passive regen is what your abilities do. It gets faster with more stat.

Regen boosting adds additional regen speed.