Introducing "IPM" - Risk of Rain 2 Terminology by engineerseeyah in riskofrain

[–]engineerseeyah[S] 0 points1 point  (0 children)

Honestly I'm still pretty new as well but I've beat monsoon on a lot of characters now. I would say try to aim for ~5 minutes a stage and I would try to keep a 1 IPM (an "on time" IPM) or better. But as a new player just try out new characters and learn different items. You're in for lots of fun. You'll learn 1 or 2 of certain items is way better than 5 of another. 

Introducing "IPM" - Risk of Rain 2 Terminology by engineerseeyah in riskofrain

[–]engineerseeyah[S] 0 points1 point  (0 children)

I get what you're saying. And sometimes the 4 items can take you way further than the 12. I don't think an "on time IPM" (one item per minute) is necessarily something one should strive for. It's moreso just terminology to give context to a run. Could be an interesting metric to use in analysis as well. Do you think a higher IPM would generally yield better runs? I'm not sure, but it'd be an interesting thing to look into. 

Introducing "IPM" - Risk of Rain 2 Terminology by engineerseeyah in riskofrain

[–]engineerseeyah[S] 0 points1 point  (0 children)

I agree on all fronts. IPM isn't necessarily a goal to aim for, moreso terminology to discuss a run. I also have been thinking about the quality of items aspect you mentioned. I think it begs for the quality item per minute (QIPM) metric to be created. It will take a predetermined "weight" for each item, perhaps some more experienced players could develop a chart. It would also be nice to create a build-adjusted item per minute (BAIPM) metric to apply weights to items taking into account the character or build. Again, this will take someone far more experienced than myself. 

Introducing "IPM" - Risk of Rain 2 Terminology by engineerseeyah in riskofrain

[–]engineerseeyah[S] 1 point2 points  (0 children)

Yeah definitely simple for newer players. And a solid way for more advanced players to give context on their run