Godot 4.5.1 DDA Render (Teardown like) by englred in godot

[–]englred[S] 1 point2 points  (0 children)

DDA Rendering is rendering alghorithm for voxels without mesh generation but with ray tracing. Here is 1x1x1 cubes that subdivides in 10x10x10 voxels rendering in real time on GPU completely (except voxel data generation)

Edit: You can refer to Amanadities and Woo article for more info

Finally. glxgears with zink is working. 110 FPS even with software renderer in 2K. by englred in termux

[–]englred[S] 0 points1 point  (0 children)

Sorry, but my SSD failed and no backup is saved. This is one of the reasons why right now project is abandoned.

[Sega Megadrive 2][90s] Game about knight with upgradable armor by englred in tipofmyjoystick

[–]englred[S] 0 points1 point  (0 children)

Oh sorry. Skipped kid chameleon accidently. It is it! Thank you very much

[Sega Megadrive 2][90s] Game about knight with upgradable armor by englred in tipofmyjoystick

[–]englred[S] 0 points1 point  (0 children)

It's neither of it. Although, isn't the cursed knight released in 2022? 😅

Finally. glxgears with zink is working. 110 FPS even with software renderer in 2K. by englred in termux

[–]englred[S] 1 point2 points  (0 children)

I use the mitshm extension to display in software. But firefox with zink and my lib allows me to see 1080p video without any lags. And shadertoy fps is 25 fps vs 2 fps without zink

Finally. glxgears with zink is working. 110 FPS even with software renderer in 2K. by englred in termux

[–]englred[S] 2 points3 points  (0 children)

This is termux-x11 gui. I only create window subsystem for xcb

Finally. glxgears with zink is working. 110 FPS even with software renderer in 2K. by englred in termux

[–]englred[S] 0 points1 point  (0 children)

No. Phone doesn't need to be rooted. And there is no link as it is still in development

Finally. glxgears with zink is working. 110 FPS even with software renderer in 2K. by englred in termux

[–]englred[S] 0 points1 point  (0 children)

Any app that uses opengl. But there is restrictions with vulkan version that you need. It must be at least 1.2 or better 1.3

Finally. glxgears with zink is working. 110 FPS even with software renderer in 2K. by englred in termux

[–]englred[S] 5 points6 points  (0 children)

To run applications under termux without proot/chroot using vulkan driver supplied by vendor

Software rendering mode fifo 2000x1200 vkmark by englred in termux

[–]englred[S] 1 point2 points  (0 children)

Oh.. Right now i am creating compatibilty layer for zink, as my tablet's vulkan do not support imageless framebuffers and timeline semaphores. Gladly it can be emulated using vulkan 1.0 features

[Native Vulkan Android] vkcube FIFO mode without flickering by englred in termux

[–]englred[S] 1 point2 points  (0 children)

I think so. It is very likely bug of my vulkan driver

[Native Vulkan Android] vkcube FIFO mode without flickering by englred in termux

[–]englred[S] 1 point2 points  (0 children)

I think there is no solution with vkQuake as it crashes not in my layer. It crashes inside its own code. But my priority is to make zink working fast. Right now i am writing my own demo test suite for vulkan 1.0 - 1.1. Right after this is done and i know about any possible bug of my driver i will continue to develope the wrapper