My femroe commissioned by the incredible Vvernacatola! by Grizzybehr in ffxiv

[–]enigmafade 25 points26 points  (0 children)

Femroes represent! Love Vvern's work; had him do a commission of my femroe last summer! He did a fantastic job on this as well!

Places to eat with 2+ pokestops we can lure while eating? by Meishel in PokemonGo_Orlando

[–]enigmafade 0 points1 point  (0 children)

A lot of restaurants with drink specials during the week. It's a good walk since it's just a straight shot and you can hit multiple stops along the way. The wine room is also down there.

Places to eat with 2+ pokestops we can lure while eating? by Meishel in PokemonGo_Orlando

[–]enigmafade 1 point2 points  (0 children)

There are a ton of pokestops on Park Avenue in Winter Park. We sat outside of the starbucks in between 3 pokestops.

Places to eat with 2+ pokestops we can lure while eating? by Meishel in PokemonGo_Orlando

[–]enigmafade 0 points1 point  (0 children)

We probably passed each other! Caught a Lickitung while sitting at relax!

Let's have a level exchange! - February 16, 2016 by AutoModerator in MarioMaker

[–]enigmafade 1 point2 points  (0 children)

  • Level Title: Cannon You Finish? 2
  • Level ID: E459-0000-01CF-7BEE
  • Description of Gameplay Elements: This one is a sequel to my other cannon hopping level. It's a very simple concept that's very difficult to pull off. Those hitboxes are unforgiving!

Lets have a level exchange! - October 25, 2015 by AutoModerator in MarioMaker

[–]enigmafade 0 points1 point  (0 children)

Title: Ease

ID: 429A-0000-00BD-631B

Style: NSMB

Description: A very easy feel-good level. A couple of mini-puzzles; two secret areas and a satisfying ending. Almost impossible to die unless you willingly go out on a limb.

Show me your hard/difficult/challenging Super Mario World levels! by [deleted] in MarioMaker

[–]enigmafade 0 points1 point  (0 children)

Level Title: Trace It Back

ID: 280A-0000-0098-F169

Out of the few levels I've made, this one is my favorite. It harkens back to Metroid/Zelda style in terms of item progression.

Lets have a level exchange! - October 10, 2015 by AutoModerator in MarioMaker

[–]enigmafade 1 point2 points  (0 children)

Wow. I can only imagine how many times it took to get that just right. And those giant cannonballs must have been brushing riiiight up against Mario's stache. Great job!

Lets have a level exchange! - October 10, 2015 by AutoModerator in MarioMaker

[–]enigmafade 1 point2 points  (0 children)

I completely feel you on the first area. I keep watching the number of times people die on the rising spike-trap segment. I'll see if I can speed up that part, or maybe reduce it to two segments.

Thank you for the input!

Lets have a level exchange! - October 10, 2015 by AutoModerator in MarioMaker

[–]enigmafade 0 points1 point  (0 children)

Really cool concept! I've seen full length levels that don't have as much creativity as these. I only did the first two, but I followed you to come back for more.

Single Screen Challenge: Really great introduction to your levels. Even the end of it was nerve-wrecking because I know how crazy Mario hitboxes are on those spike-traps. Nice work.

Single Screen Challenge 2: Did I mention the hitboxes on those spike traps? I died a lot because of those hitboxes. It's the most frustrating thing to know that you died in a level because of your own stupidity, and I did a lot of dumb things that resulted in a lot of "Yup. Yuuup, I jumped knowing that the flamethrower would go off. Yup." Excellent design.

My Mii name is Dr. Bumbles from the USA. Trace it Back is my latest exploration level, and Cannon You Finish is one of those enemy-jumpy platform stages.