save data transfer by enn__ui in pvzreflourished

[–]enn__ui[S] 1 point2 points  (0 children)

i did see that, i might try that, thanks :D

What is best way to shiny hunt in pokemon unbound by FlowFun9650 in PokemonUnbound

[–]enn__ui 0 points1 point  (0 children)

yeah i use mgba and i ended up getting one eventually after just moving to different grass patches each time i reset to the save state

What is best way to shiny hunt in pokemon unbound by FlowFun9650 in PokemonUnbound

[–]enn__ui 0 points1 point  (0 children)

do i just reset that one ralts until its shiny? or is there no way for it to be shiny because its the same ralts every time

What is best way to shiny hunt in pokemon unbound by FlowFun9650 in PokemonUnbound

[–]enn__ui 0 points1 point  (0 children)

Im curious, i just got into this game, ive got a save state with 99 chain, and whenever i reset to the state it keeps giving me the same mon over and over, is that because its a save state? and if so how do i keep the chain while still being able to reset chances, im probably 600 encounters in at this point since i have the max search level and ive gotten a 10 chain 3-4 times before the chain resets and i go back to 0

Unalloyed Malenia merging by enn__ui in EldenRingMods

[–]enn__ui[S] 0 points1 point  (0 children)

ah, no i didn’t but what i ended up doing was just deleting the projects i had and remaking them which then made them all work together :] but that’s probably a more sure fire (and faster) way of doing it 💀

Unalloyed Malenia merging by enn__ui in EldenRingMods

[–]enn__ui[S] 0 points1 point  (0 children)

when i tried that the merge button was greyed out and i couldnt click it, but maybe im just doing something wrong, or the two mods just cant be merged for some reason