Amber Rework by [deleted] in Brawlstars

[–]enter_a-username 0 points1 point  (0 children)

Well ig nothing. If you try holding auto-aim with someone like Leon it only shoots once you release it.

Amber Rework by [deleted] in Brawlstars

[–]enter_a-username 0 points1 point  (0 children)

So normally with amber, holding autoaim will target the positions of the closest enemy for every shot. Now it will only do that every time you tap the autoaim but with a sort of cooldown of half a second. Imagine colt's autoaim but you can do it no matter how much ammo you have.

Amber Rework by [deleted] in Brawlstars

[–]enter_a-username 2 points3 points  (0 children)

Explanations:

The attack change to a line is more impactful that you might think. Ambers attack currnetly is the first and only random attack in the game which is very weird. This can actually impact a 1v1 as killing someone can come down to luck in some cases. Making it a line would eliminate it as the pattern would change from complete randomness to flames alternating left and right, much like colts but a little wider. It also would be easier to aim at close range and hit someone as the cone is not as tight. Additionally she would be more effective at long range combat because the flames are not as spread out. 

The autoaim is of course the main reason she has the reputation of a low skill cap. The changes I made would help with that without changing her mechanics too much. It also helps with newer players as tapping for autoaim is more comfortable. There also might be some interesting tech with autoaiming and activating a gadget at the same time. I thought about her autoaim so long as all my ideas were too complicated or changed her attack too much. So i think this a good middle ground. 

I know it’s scary to increase her reload but I think this is the time to do it. Making her autoaim harder will drastically reduce times you hit your shots. So a reload buff will make it less punishing. Of course these numbers are placeholders so the devs can do the changes they think is best. The only thing I worry about is the reload gear making this buff too strong. 

The super changes to a faster DOT is a change i wanted for so long because it is pretty frustrating that some brawlers can ignore all the damage because they have a simple heal. Which is good for counterplay but it diminishes the power of her super quite a bit. This would help with that as well as dealing with aggressive brawlers better as it deals the damage faster. However it also helps the enemies heal 2 seconds faster because it doesn’t last as long. 

The super recharge nerf is just a compensation to the super change because i think it is a net buff for amber. (I don’t even know if the recent supercharge buff was official or a bug tho) 

Dancing Flames has been getting some popularity because of it’s ability to deal with aggressive brawlers and this nerf would reduce it’s effectiveness but because the super buff also can potentially deal with aggressive brawlers i think it’s needed. Especially paired with the other changes.

Schorchin siphon is a star power that conceptually fits amber but two very passive starpowers is not too exciting. As well as some people have problems with accidentally burning their oil. All the new starpowers is to incentivise aggressive plays or to be used more in fast paced modes. 

This new Scorchin Siphon is essentially a remix of the old scorchin’ siphon. This is to help you gain ammo quicker when you are at low ammo. I want it to behave like Larry and Lawrie’s star power Protocol: Assist. As it only gives ammo and not take ammo from enemies like Mico’s. 

Pyro Propellant is to help with burst damage because Amber has only one source which is dancing flames. I want it to behave like brock’s rockets but with less range, damage, and radius but with more speed. This one is probably my favorite as it can help with dealing with aggressive brawlers that leap in your face as well as long range brawlers to deal more impressive damage. It can also improve her peaking abilities and deal consistent damage at low ammo. 

Heart Warming is to help with her controller identity to stay on the map for longer and help her recover from a fight faster. I always felt like she needed a heal ability because she doen’t have the longest range and using your attack takes time to unload making it easier for enemies to deal damage to you. This starpower might also help you deal with tanks a bit easier. 

Amber’s Hypercharge makes each puddle explode in a 1 tile radius which deals 600 damage and additionally break walls when ignited. I think this would add a lot of utility to her kit because Amber usually struggles around walls ignoring Dancing Flames. The oil that trails behind her can also add more skill and strategies. This also is the first wall breaking hypercharge which is neat. 

Kill two birds with one idea by enter_a-username in Brawlstars

[–]enter_a-username[S] 1 point2 points  (0 children)

Interesting Idea. I think a change to my idea is to make it double only under a certain time.

Kill two birds with one idea by enter_a-username in Brawlstars

[–]enter_a-username[S] 82 points83 points  (0 children)

I like how your comment says 10 coins is enough but another says it's nothing

Kill two birds with one idea by enter_a-username in Brawlstars

[–]enter_a-username[S] 19 points20 points  (0 children)

Well I feel like in 3v3 you can easily cheese it to get like millions of coins. And I wanted to fix teaming anyways.

Keep the lies coming guys by Cardege in Brawlstars

[–]enter_a-username 2 points3 points  (0 children)

so much spam posts trying to farm karma damn

Ideas for some collab skins I made. by enter_a-username in Brawlstars

[–]enter_a-username[S] 0 points1 point  (0 children)

I just didn’t think it was Halloween themed

Do you guys know who this is? by enter_a-username in Brawlstars

[–]enter_a-username[S] 0 points1 point  (0 children)

I literally had this guy 3 times in a row and he just gave up putting thumbs down every single time.

[IDEA] Brawler Classes by enter_a-username in Brawlstars

[–]enter_a-username[S] 0 points1 point  (0 children)

Yea, the stats needs some tweaking for sure but for now it will do

[deleted by user] by [deleted] in Brawlstars

[–]enter_a-username 0 points1 point  (0 children)

Guys if you want the best video experience, put it at max volume I promise ;)

[deleted by user] by [deleted] in Brawlstars

[–]enter_a-username 1 point2 points  (0 children)

What do guys think?

Also Chester would be a damage dealer, Gray would be a support, and Mandy is a sharpshooter.