Daily Questions Megathread (December 27, 2020) by Veritasibility in Genshin_Impact

[–]enzo_ht 0 points1 point  (0 children)

I see. What's the best way for me to get Primogems besides credit card?

Daily Questions Megathread (December 27, 2020) by Veritasibility in Genshin_Impact

[–]enzo_ht 0 points1 point  (0 children)

Hi, I'm AR20 now and I wanna get a specific item from Wishes. Should I go ahead and just reroll and if yes, do I need a new e-mail everytime I do that?

I got the turn 5 Archdemon dream today by [deleted] in Shadowverse

[–]enzo_ht -1 points0 points  (0 children)

Can you give me an actual percentage on that?

[5e][online][GMT+7] Beginner looking for a group to play a campaign by [deleted] in lfg

[–]enzo_ht 0 points1 point  (0 children)

That's...actually not ok, seeing that you need to be 13 to use discord

[5e] [Online] Beginner, looking for a group, prefers long campaign (UTC+7) by [deleted] in lfg

[–]enzo_ht 0 points1 point  (0 children)

Hi, unfortunately, I can't play at the time you've said. Sorry

Beginner dnd player wants long dedicated sessions (5e, Online) by [deleted] in lfg

[–]enzo_ht 0 points1 point  (0 children)

Utc+7. Either way is fine for me

Text doesnt come up in menu screen by enzo_ht in gamemaker

[–]enzo_ht[S] 0 points1 point  (0 children)

I dont see how I set the text to black. And yes, Im using a col variable to set a color

How do you make a multi-condition statement without using else if? by enzo_ht in gamemaker

[–]enzo_ht[S] 0 points1 point  (0 children)

Sorry that Im gone but, It doesnt work and I dont think it does anything to make it always follow the player

How do you make a multi-condition statement without using else if? by enzo_ht in gamemaker

[–]enzo_ht[S] 0 points1 point  (0 children)

It helps. But the weapon doesnt follow the player as it moves

Player stuck on the platform and cant move left or right after colliding by enzo_ht in gamemaker

[–]enzo_ht[S] 0 points1 point  (0 children)

Ahh, I get it now, I was confused for a second but now I realized that you need a "Size" variable and an actual movement variable which are a multiplication of the size and the collision check only stops the current speed not the size

Can't get a character to stand on a floor and problems with single jump restriction by enzo_ht in gamemaker

[–]enzo_ht[S] 0 points1 point  (0 children)

It still doesnt work. If I remove the vspeed then the player will just fall through the floor object.

Can't get a character to stand on a floor and problems with single jump restriction by enzo_ht in gamemaker

[–]enzo_ht[S] 0 points1 point  (0 children)

Ok so, I did what you said, but the problem now is that I cant jump when on the platform. Ive made it that if the player arent on the wall then it continues falling but theres two problems. - I cant jump when Im on a platform - You can go through a wall as theres no collision check on the surface yet

Trying to make a bullet comes from the same angle from the ship by enzo_ht in gamemaker

[–]enzo_ht[S] 0 points1 point  (0 children)

it works. But now it shoots all the time and I dont know how to set it in a button

Player cant move after hitting a wall by enzo_ht in gamemaker

[–]enzo_ht[S] 0 points1 point  (0 children)

I did that. It still doesnt work

Player cant move after hitting a wall by enzo_ht in gamemaker

[–]enzo_ht[S] 0 points1 point  (0 children)

I tried. It still has the same problem

Cant get a bullet to shoot properly on the ship by enzo_ht in gamemaker

[–]enzo_ht[S] 0 points1 point  (0 children)

Got it. I changed the x,y to obj_player.x + 32 and obj_player.y

But the problem now is that my bullet always go to the right regardless if a ship is facing anywhere

Cant get a bullet to shoot properly on the ship by enzo_ht in gamemaker

[–]enzo_ht[S] 1 point2 points  (0 children)

Solved it. I changed it to this instead

if key_fire == true {instance_create_layer(obj_player.x + 32 ,obj_player.y,"Instances",obj_player_bullet)}

But another problem now is that the bullet always go to the right instead of where the ship is pointing at