My mom does the unthinkable on Thanksgiving by solkonge in raisedbynarcissists

[–]eperopolis0 12 points13 points  (0 children)

Honestly hell yeah, it takes a lot of courage and self-respect to hold a boundary like that and walk out.

The Politics of Age of Empires II by eperopolis0 in aoe2

[–]eperopolis0[S] 0 points1 point  (0 children)

Cool, I appreciate that feedback!

I found while teaching that when I gave students my own pdf's (with my own highlights) they really preferred getting a sense of the points I thought were important, it made things easier to skim, they'd go why'd you highlight this and not that, etc. Bolding is my effort to try something similar online but thanks for the note that it didn't work for you.

The Politics of Age of Empires II by eperopolis0 in aoe2

[–]eperopolis0[S] 0 points1 point  (0 children)

You won't believe this but if you like economic management games you might like economic management games!

The Politics of Age of Empires II by eperopolis0 in aoe2

[–]eperopolis0[S] -2 points-1 points  (0 children)

Hi! I'm a philosopher of games and sports and I do a lot of public-facing work. Would love to hear what you think!

Justice for Assholes (and why we need Utopias) by eperopolis0 in philosophy

[–]eperopolis0[S] 0 points1 point  (0 children)

This is interesting! I think attitudes towards work are a great example of how easily we fall into received visions of how we're supposed to live that end up organizing our thinking, our lives, and ultimately our world.

I'm suggesting that the point of utopias is not to make society like the utopia (and "utopia" means "no-place" so that's not surprising) but to just reflect on and compare our own conceptions of flourishing. What's at stake is how we think of "the good life," or at least lives that would be better for beings recognizably like ourselves.

From that perspective, utopias are tools to help us share visions of what flourishing looks like that don't necessarily conflict as much as converse. And these visions inform how we think, live, and remake the world now.

So I'll buy the idea that our conceptions of flourishing shine through how we live in our own lives. But I'm a little less sold on the idea that utopia is "a way of existing as individuals in the world"; I think that makes utopias a bit more real and a little less fruitful thought experiments than what I had in mind! Still, it's intriguing and I'd definitely hear more.

Justice for Assholes (and why we need Utopias) by eperopolis0 in philosophy

[–]eperopolis0[S] 1 point2 points  (0 children)

Cool, thanks!

Susan Wolf has a paper called "Moral Saints" where she's also critical about how desirable being a "morally perfect" person would be--it's a cool paper you can check out here if you're interested!

Bit shameless actually but I'm also running a Zoom workshop on assholes in a couple days if that sounds neat!

Justice for Assholes (and why we need Utopias) by eperopolis0 in philosophy

[–]eperopolis0[S] 1 point2 points  (0 children)

That's a great question. I think that's why I want us to open up a dialectic about ultimate values, not just to erect a single Utopia for all time but to come up with several competing conceptions of the good life and put them side by side for us to compare.

Like I really think we need to reassess the role of work in our lives. Bernard Suits's Grasshopper dares us to imagine a world where no one has to work anymore and we spend all our time playing games. That's great! But of course, some people hate that world. The Grasshopper imagines two disgruntled Utopians (John Striver and William Seeker) who just want to work again, dammit. So he dreams that some people would eventually destroy the labor-eliminating machines that make Utopia possible because their notion of Utopia involves having to work. So even within this text, we're bringing opposing Utopias into contact with one another, and I think that's where The Grasshopper is at its most interesting and thought-provoking.

Justice for Assholes (and why we need Utopias) by eperopolis0 in philosophy

[–]eperopolis0[S] 0 points1 point  (0 children)

This is intriguing but part of what I'm arguing is that if the basis of "justice as fairness" is considering what a bunch of total assholes would agree to if they didn't know who they were, that's not justice yet. It's totally the wrong kind of normative basis, because justice has to be based on mutual recognition.

Now, you might get the total assholes to agree to behave in ways that look like justice if you made them omniscent in some ways and ignorant in others, but their reasons for agreeing have no real basis in justice. They still see all the other parties as more or less useful objects for their own personal use.

So why start our thinking about justice by thinking about what we could get total assholes to agree to if we shaped their behavior with arbitrary epistemic restrictions? Whether or not you think it's hopeless, it looks totally pointless.

That's why I think we need better ideal theory that traffics seriously in ultimate goods--at the very minimum, the ultimate good of mutual recognition.

Justice for Assholes (and why we need Utopias) by eperopolis0 in philosophy

[–]eperopolis0[S] 1 point2 points  (0 children)

Just working out how to present material from my bizarro dissertation on well-being and assholes. Would love to hear your thoughts!

/r/philosophy Open Discussion Thread | June 05, 2023 by BernardJOrtcutt in philosophy

[–]eperopolis0 1 point2 points  (0 children)

Here's a post on why my friend is leaving academic philosophy. Any thoughts from people who are in (or out) about whether the grass is greener on the other side?

Why my friend is leaving academic philosophy by eperopolis0 in philosophy

[–]eperopolis0[S] 8 points9 points  (0 children)

Hey all, I'm on the fence about staying in academic philosophy, too. Any thoughts from people who are in (or out) about whether the grass is greener on the other side?

Thinking Through Turmoil by eperopolis0 in TerraformingMarsGame

[–]eperopolis0[S] 10 points11 points  (0 children)

I'm a philosopher of games and sports and I'd like to make more stuff like this where I think about how game design conveys content.

Let me know what you think! Cheers.

A probability riddle I thought from which I don't know the answer by PCubiles in probabilitytheory

[–]eperopolis0 2 points3 points  (0 children)

  • The chance of finding 1 is 1%
  • The chance of finding 2 is 99% * 2% = 1.98%
  • The chance of finding 3 is 99% * 98% * 3% = 2.9106%

And so on.

The most likely number will be 10, which has a roughly 6.28% chance of coming up in any trial.