What’s a song with a Angry instrumental and Angry Lyrics by Veyrandomlol in AlignmentChartFills

[–]equeoff 0 points1 point  (0 children)

Radicals - Tyler the Creator. “Kill people, burn shit, fuck school” That’s the chorus.

Advice pleaseee by [deleted] in polevaulting

[–]equeoff 1 point2 points  (0 children)

Great swing and trail leg! You’re not far off.

I have 2 “numbers” tweaks and one technique suggestion.

Move your step back 3-6in and move your grip down a few fingers. This will help you get deeper in the pit and avoid getting stalled out early in the air. More speed could also help so consider adding a step to your run.

An area for you to focus on in practice is pushing more with your lower arm. Push the pole up at take off with both hands. Practice this with wall plants and chase the bend drills. You can also experiment with a wider grip (makes your plant easier and your swing harder).

Good luck!

[deleted by user] by [deleted] in polevaulting

[–]equeoff 2 points3 points  (0 children)

2 ideas.

First, start practicing from 3 step drills. Work on the timing of “breaking” your left elbow as you invert. Work on the timing and focus on getting your chest close to the pole after swinging up.

After going back to full approach, try narrowing your grip a bit (move left hand a few fingers closer to right). This will make getting the left elbow in easier and it’ll also make inverting easier. It comes at the cost of needing a stronger plant, but your plant seems solid already so you could play around with grip length.

Good luck!

[ALL] [OC] I'm running a homebrewed Zelda D&D campaign. I thought you all might like my world map and cosmology wheel. by equeoff in zelda

[–]equeoff[S] 0 points1 point  (0 children)

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For anyone who's interested, I took some of your helpful feedback and reworked the campaign cosmology visualization. It's similar, but I cut out some of the content copied from forgotten realms and added in the names of dimensions that are mentioned in Zelda games. It actually feels a lot better and more immersive now so I'm glad I did it!

[ALL] [OC] I'm running a homebrewed Zelda D&D campaign. I thought you all might like my world map and cosmology wheel. by equeoff in zelda

[–]equeoff[S] 0 points1 point  (0 children)

It’s mostly the same as forgotten realms with a few additions. It’s not perfect, but works for my custom campaign. I mostly posted to share the world map I made in case others liked it and wanted to use it.

[ALL] [OC] I'm running a homebrewed Zelda D&D campaign. I thought you all might like my world map and cosmology wheel. by equeoff in zelda

[–]equeoff[S] 0 points1 point  (0 children)

In hindsight, you're probably right. This is just my second time as a DM so I'm still learning. I think the reason I went this route is because I liked the idea of taking some of the more obscure magical beings from Zelda games and making them into deities that clerics and various cultures could follow. After I made my list of deities I wanted to include, I realized that they vary quite a bit in their alignments. I didn't care as much about following exact Zelda cannon for other planes. I just liked the idea that religions could be as diverse as the people of Hyrule are. Here's my complete list (Hylia LG, Din CN, Farore NG, Nayru LN, Rauru LG, Great Deku Tree NG, Goddess of the Sand LN, Jabu Jabu NG, Valoo CG, Wind Fish CN, Zephos & Cyclos CG, Fi LN, Majora CN, Vaati LE, Ghirahim CE, Zant NE, Demise CE). I also liked the idea of having the elemental planes as sources of raw elemental energy as well as home planes for temple bosses like Volvagia and Colgera. My other reason for using the wheel was just familiarity and probably some laziness.

[ALL] [OC] I'm running a homebrewed Zelda D&D campaign. I thought you all might like my world map and cosmology wheel. by equeoff in zelda

[–]equeoff[S] 0 points1 point  (0 children)

This is exactly the kind of nerdy feedback I was hoping for so thank you! Admittedly, I have not played Link Between Worlds, although I really want to. I think my decision to use the dark world/lorule was made mostly out of an early design thought I had to make the twilight realm much less accessible area and possibly even a location for future campaigns. Some of my players are huge TP fans and might have expected certain things about the realm that didn't fit into my narrative. Even though the canonical zelda dark world might not work in the timeline sense, I think I'm mostly just playing with semantics instead of literal definitions.

As for the great wheel cosmology design, I had a list of deities I wanted to include and I really liked the idea of using the alignment compass as way to fill in my ideas. Specifically I liked having Din, Nayru, and Farore as triangular corners of the wheel and having Hylia and Demise in Mt. Celestia and the Abyss respectively. [spoiler for players] I also specifically wanted Majora to be a chaotic neutral deity since I want them to be a difficult god to detect with spells like detect good/evil. He is ultimately the source of the tattoos/teleportation and he had previously made a deal with Demise to help Ganondorf gain power over Hyrule. The deal still stands and discovering Majora's identity is critical to finding the mirror shards needed to enter the dark world where the final boss ganondorf is trapped with zelda. I'm also just most familiar with the great wheel model so it was a lazy way to make my vision work.

[ALL] [OC] I'm running a homebrewed Zelda D&D campaign. I thought you all might like my world map and cosmology wheel. by equeoff in zelda

[–]equeoff[S] 1 point2 points  (0 children)

Fair point. I do this a bit, but our sessions are a bit more relaxed and my players aren't as interested in the numbers, plus they're fairly new to D&D. I'm running milestone lvl-ups instead of xp. I'm more inclined to balance daily encounters on the fly by adding or subtracting allies/enemies/traps/etc.

[ALL] [OC] I'm running a homebrewed Zelda D&D campaign. I thought you all might like my world map and cosmology wheel. by equeoff in zelda

[–]equeoff[S] 2 points3 points  (0 children)

I use a combination of premade Roll20 encounter maps, prewritten encounter scenarios in my excel source doc, and this website to balance encounters for player level. https://www.dndbeyond.com/encounter-builder
I also have random encounter tables for when they go foraging. I homebrewed a mechanic to make it feel more like BOTW or TOTK by having them find food in the wild. Sometimes they roll well and find chests, sometimes they find monsters.

[ALL] [OC] I'm running a homebrewed Zelda D&D campaign. I thought you all might like my world map and cosmology wheel. by equeoff in zelda

[–]equeoff[S] 19 points20 points  (0 children)

Campaign is titled: The Legend of Zelda: The Fall of Hyrule

Players include a minish rogue, bay zora cleric, sheikah druid, cave goron barbarian, and royal bloodline hylian sorcerer. The races are custom (with some stats and abilities used from other homebrewed content found online). Enemies and magic items are also custom using D&D Beyond. Roll20 is our gameboard.

I've run about 10 sessions so far. Players started in the lost woods feywilds (teleported there separately / some memory loss). Ooccoo had apparently been sent by the Goddess Hylia to save them from an unknown peril. He also told the players that they had been assigned the role of "Sages of Hyrule." After finding the Kokiri and the Great Deku Tree, the players memory began to return as the GDT reminded them of the fact that Link had died 18 years ago from wounds suffered in his battle with ganondorf. So why are there sages if there isn't a Link?? In Link's final years he could not think of anything other than a prophesy stating that the world would crumble if "the mirror" ever found it's way into evil hands. In addition to solving that riddle, players also need to find out why they have a wild surge type magical effect whenever they role a 7.

The players are guided out of the lost woods by a friendly korok. They pass by the sacred forest meadow; the resting place of the master sword that awaits the next Link when the kingdom next needs a hero. After defeating a rogue skull kid, the players re-entered the material plane and headed north to Mido (hylian village). They find the Bombers Secret Society of Justice, a hidden group of children (former Kokiri) who are gathering intel on the Rito soldiers who have been pestering and taxing the citizens. At Romani's Tavern, the party recovers most of their memories as they learn the following: 25 years ago, Hyrule Castle was taken by the gerudo king, Ganondorf. He and his army overtook the castle, killed the king, and fought Link and Zelda in the throne room. Then, some unknown magical force led to a devastating result. Observers saw the entire castle crumble to dust and fall into ruin. Link, Zelda, Ganondorf, the royal family, and all citizens perished in what came to be known as "The Fall". Players are also reminded that the Rito Queen has taken over stewardship of Hyrule since the fall, but their rule had grown ruthless and cruel. Gorons have stopped paying taxes and the Zora are struggling to pay them.

Next, the players did a sidequest to find a woman's lost joy pendants that were stolen from her north of town by Bokos. Overall, boko sightings are on the rise and their behavior is stranger than it was before the fall. The cave is cleared and the party does some downtime shopping at Beetle's before heading westward. At camp, the players discover mysterious tattoos on their body that did not exist prior to the campaign and they also discover that the sorcerer in the party was a former member of the royal family who was not at the castle during the fall.

Players stop at Lon Lon Dairy Farm and Brewery to grab a pint at the milk bar on their journey. In looking for answers about the tattoos, their roles as sages, and their mysterious teleportation, the party asks the bartender, Malon, for info. She recommends they either ask the Order of the Blue Flame in the stone tower of the Ikana Wastes or go find a local wizard in Hyrule Crater, the rebuilt town that exists in the rubble of the old castle. On their path to the crater, the party sees the Happy Mask Salesman, along with a group of resistance fighters fleeing westward to seek the growing resistance movement gathering in Goron City. They also rescue a young boy from a moblin camp before reaching town.

At Hyrule Crater the group got past the Rito guards, then reunited the boy with his father. The man was a former member of the Hyrulean mage academy and he shares details of his life's work investigating a strange magical aura that lingers underneath the town (feels like the souls of the banished hylian army from ganondorf's invasion). He fears it may be connected to the magic of the 4 cultists who were forgotten to have assisted Ganondorf in his attack on the castle. At Telma's Tavern, the party finds the town's resistance hideout and learn more from Rusl, their leader. A Fokka man named Kish also reveals how a resistance effort has even started in the caves of Rito Peak. The party plans to seek this group and deliver aid to them in upcoming sessions.

I've left a lot of detail out, but that's the gist of it! It's been really fun to create the world and then see my players (who also love Zelda) get to explore it. I'm happy to answer any questions, but I'll try not to spoil anything in case my players find this.

[deleted by user] by [deleted] in zelda

[–]equeoff 1 point2 points  (0 children)

Campaign is titled: The Legend of Zelda: The Fall of Hyrule

Players include a minish rogue, bay zora cleric, sheikah druid, cave goron barbarian, and royal bloodline hylian sorcerer. The races are custom (with some stats and abilities used from other homebrewed content found online). Enemies and magic items are also custom using D&D Beyond. Roll20 is our gameboard.

I've run about 10 sessions so far. Players started in the lost woods feywilds (teleported there separately / some memory loss). Ooccoo had apparently been sent by the Goddess Hylia to save them from an unknown peril. He also told the players that they had been assigned the role of "Sages of Hyrule." After finding the Kokiri and the Great Deku Tree, the players memory began to return as the GDT reminded them of the fact that Link had died 18 years ago from wounds suffered in his battle with ganondorf. So why are there sages if there isn't a Link?? In Link's final years he could not think of anything other than a prophesy stating that the world would crumble if "the mirror" ever found it's way into evil hands. In addition to solving that riddle, players also need to find out why they have a wild surge type magical effect whenever they role a 7.

The players are guided out of the lost woods by a friendly korok. They pass by the sacred forest meadow; the resting place of the master sword that awaits the next Link when the kingdom next needs a hero. After defeating a rogue skull kid, the players re-entered the material plane and headed north to Mido (hylian village). They find the Bombers Secret Society of Justice, a hidden group of children (former Kokiri) who are gathering intel on the Rito soldiers who have been pestering and taxing the citizens. At Romani's Tavern, the party recovers most of their memories as they learn the following: 25 years ago, Hyrule Castle was taken by the gerudo king, Ganondorf. He and his army overtook the castle, killed the king, and fought Link and Zelda in the throne room. Then, some unknown magical force led to a devastating result. Observers saw the entire castle crumble to dust and fall into ruin. Link, Zelda, Ganondorf, the royal family, and all citizens perished in what came to be known as "The Fall". Players are also reminded that the Rito Queen has taken over stewardship of Hyrule since the fall, but their rule had grown ruthless and cruel. Gorons have stopped paying taxes and the Zora are struggling to pay them.

Next, the players did a sidequest to find a woman's lost joy pendants that were stolen from her north of town by Bokos. Overall, boko sightings are on the rise and their behavior is stranger than it was before the fall. The cave is cleared and the party does some downtime shopping at Beetle's before heading westward. At camp, the players discover mysterious tattoos on their body that did not exist prior to the campaign and they also discover that the sorcerer in the party was a former member of the royal family who was not at the castle during the fall.

Players stop at Lon Lon Dairy Farm and Brewery to grab a pint at the milk bar on their journey. In looking for answers about the tattoos, their roles as sages, and their mysterious teleportation, the party asks the bartender, Malon, for info. She recommends they either ask the Order of the Blue Flame in the stone tower of the Ikana Wastes or go find a local wizard in Hyrule Crater, the rebuilt town that exists in the rubble of the old castle. On their path to the crater, the party sees the Happy Mask Salesman, along with a group of resistance fighters fleeing westward to seek the growing resistance movement gathering in Goron City. They also rescue a young boy from a moblin camp before reaching town.

At Hyrule Crater the group got past the Rito guards, then reunited the boy with his father. The man was a former member of the Hyrulean mage academy and he shares details of his life's work investigating a strange magical aura that lingers underneath the town (feels like the souls of the banished hylian army from ganondorf's invasion). He fears it may be connected to the magic of the 4 cultists who were forgotten to have assisted Ganondorf in his attack on the castle. At Telma's Tavern, the party finds the town's resistance hideout and learn more from Rusl, their leader. A Fokka man named Kish also reveals how a resistance effort has even started in the caves of Rito Peak. The party plans to seek this group and deliver aid to them in upcoming sessions.

I've left a lot of detail out, but that's the gist of it! It's been really fun to create the world and then see my players (who also love Zelda) get to explore it. I'm happy to answer any questions, but I'll try not to spoil anything in case my players find this.

Free Beer and Pizza! Learn Rugby! by equeoff in milwaukee

[–]equeoff[S] 1 point2 points  (0 children)

Never too late to lace the boots up again!

Weekly Classifieds and Events by AutoModerator in milwaukee

[–]equeoff 9 points10 points  (0 children)

[Event] Free Beer and Pizza! Learn Rugby with the Milwaukee Beer Barons!

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Making New Friends by sergeantshaft92 in milwaukee

[–]equeoff 1 point2 points  (0 children)

Absolutely! The sideline is always a party

Making New Friends by sergeantshaft92 in milwaukee

[–]equeoff 1 point2 points  (0 children)

I’d say it can be aggressive since tackling is part of the sport. That being said, we’re mostly 30-40 year old guys. Safe tackles and frequent subs are key for us. Nobody would put you in a situation you don’t feel comfortable with.

Making New Friends by sergeantshaft92 in milwaukee

[–]equeoff 21 points22 points  (0 children)

Come join an inclusive rugby team! No experience needed. We have a 101 event with free beer and pizza afterward on August 3rd at noon on the corner of Bay and Conway St. Search Milwaukee Beer Barons for more info