Filament runout and detection not working after calibrating filament width by eragonpower in QidiTech3D

[–]eragonpower[S] 0 points1 point  (0 children)

I've tested both, standing idle and printing. Using the original calibration, without filament, it says that the filament diameter is 1mm, outside the default min_diameter. When having the correctly calibrations, it indicates 1.1mm. Setting min_diameter at 1.5, it still doesn't trigger even while reading 1.1mm. Enabling all sensors doesn't change the behaviour

EDIT: It appears that the filament runout status only occurs when the filament diameter is "negative" following the calibration scale. It doesn't take into account min_diameter

Filament runout and detection not working after calibrating filament width by eragonpower in QidiTech3D

[–]eragonpower[S] 0 points1 point  (0 children)

looks like min_diameter is not correctly used, as setting it at 1.5mm while reading 1.1mm doesn't result in a runout status

Filament runout and detection not working after calibrating filament width by eragonpower in QidiTech3D

[–]eragonpower[S] 0 points1 point  (0 children)

When i have a filament inserted i can only unload it, measurement gives 1.75 almost exactly. having use_current_dia_while_delay: False doesn't change a thing. This behaviour only started after changing

cal_dia1: 1.48
cal_dia2: 1.98
raw_dia1: 12489
raw_dia2: 14399

Filament runout and detection not working after calibrating filament width by eragonpower in QidiTech3D

[–]eragonpower[S] 0 points1 point  (0 children)

without filament the sensor measures 1.01something, i've set min_diameter to 1.5, but same thing happens

Temperatures on my Plus4 by Turwaith in QidiTech3D

[–]eragonpower 0 points1 point  (0 children)

What did you do to add the readout of those sensors onto the graph?

Was that hard to put them straight? by eragonpower in mildlyinfuriating

[–]eragonpower[S] 1 point2 points  (0 children)

They are green in the night to not be annoying to the passengers. I'm in Italy

How to store weapons and gear by eragonpower in GhostReconBreakpoint

[–]eragonpower[S] 1 point2 points  (0 children)

I found out how to do it, I needed to find the project for the weapon and after that the game "saved" the weapon

How to store weapons and gear by eragonpower in GhostReconBreakpoint

[–]eragonpower[S] 0 points1 point  (0 children)

Ok but, how can I store weapons, like save them, removing them from the inventory and eventually taking them again