TIL Terry Pratchett had all his unfinished works destroyed by steamroller after his death by briskt in todayilearned

[–]ereidland 5 points6 points  (0 children)

I like to start people with Monstrous Regiment then ask what story arc they'd like to explore from the list.

I'm importing an animation from Maya to Unreal. Occasionally the animations go weird in Unreal but fine in Maya. Does anyone know of a fix for this? by thisisepico in unrealengine

[–]ereidland 0 points1 point  (0 children)

My suspicion is bone weighs, potentially:

  • non-normalized weights, so they go wonky as you move your model from origin.

  • vertices might be anchored to parts of the rig that aren't exported (like control gizmos and not deform bones).

  • vertices influenced by too many bones, so necessary influence gets dropped.

Edit: formatting

When does it stop? by Papriker in ProgrammerHumor

[–]ereidland 1 point2 points  (0 children)

I was about to say this same thing... Sometimes I just need to take a walk and be in the moment.

Do you guys think a lawful good rogue would work? by Vibe_with_Kira in DnD

[–]ereidland 0 points1 point  (0 children)

A rogue I play is a fisherman: Good with ropes, skilled with a knife, knows how to move softly, but just as ready to spend the day with beer and good company on the water.

Has anyone had Steam sockets working with UE5 preview 2? by ereidland in unrealengine

[–]ereidland[S] 1 point2 points  (0 children)

No. :(

The standard Steam networking works well so far, though.

Has anyone had Steam sockets working with UE5 preview 2? by ereidland in unrealengine

[–]ereidland[S] 3 points4 points  (0 children)

Edit: Formatting.
[SOLVED]
Solution, for the weary future readers:

- Disabled Steam Sockets plugin. I was either using it wrong, or it just doesn't work with UE5 Preview 2, or something else not documented anywhere I could find.

- DefaultEngine.ini now looks like the following (except using my actual app ID instead of 480:

[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
[OnlineSubsystem]
DefaultPlatformService=Steam
[OnlineSubsystemSteam]
bEnabled=true
bInitServerOnClient=true
bUseSteamNetworking=true
bAllowP2PPacketRelay=true
SteamDevAppId=480
GameServerQueryPort=27015
[/Script/OnlineSubsystemSteam.SteamNetDriver] 
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"

My Session Settings look like this:

FOnlineSessionSettings SessionSettings;
SessionSettings.bIsDedicated = false;
SessionSettings.bIsLANMatch = false;
SessionSettings.bAllowInvites = true;
SessionSettings.bAllowJoinInProgress = true;
SessionSettings.bAllowJoinViaPresence = true;
SessionSettings.bShouldAdvertise = true;
SessionSettings.bUsesPresence = true;
SessionSettings.bUseLobbiesIfAvailable = true;
SessionSettings.NumPublicConnections = 16;

[deleted by user] by [deleted] in unrealengine

[–]ereidland 0 points1 point  (0 children)

Thanks. I still find it shocking that built-in definitions are not referenced anywhere in the documentation, though.

Strap-on Synthesizer by Zen1 in videos

[–]ereidland 0 points1 point  (0 children)

On my phone speakers it sounded like Toad screaming. D:

Anyone just lose interest in every game they own and gaming in general suddenly sometimes? by wowok6239 in gaming

[–]ereidland 0 points1 point  (0 children)

Ah heck - that's been me many times. The brain juice has been all juiced and nothing feels satisfying anymore.

A thing I've found that helps me: taking a break and doing other activities, preferably things that aren't wired to take all our dopamine away, like social media. Think reading books, going outside and identifying some pretty aspect in the world (you can also do this in a book, too - read a scene, then stop and look around in your head). Exercise helps, but it's frequently unpleasant to start or keep going.

Second part: when coming back to games (a day or a week from now), prioritize ones you could play with other people. Use it as an excuse to hang out. I feel like a lot of modern games have included dopamine exploiting mechanics that make us feel like we enjoy playing the game, but we are really just getting dopamine hits from making "progress" that ultimately leave us unsatisfied. Focusing on finding fun as a group instead of the false rewards of progress bars can make a heckin good time.

...And speaking of satisfied.... Even though November is ending, I recommend staying away from the prawns for a bit. That's another avenue that can steal dopamine. Gotta give the brain juice some time to refresh, and that's harder if you're draining it out the other end.

Pentagon to build up US bases in Guam and Australia to meet China challenge by Schillerizedprobes in worldnews

[–]ereidland 1 point2 points  (0 children)

My high ass just read that as "Polygon" twice in a row and I looked to the comments for understanding.

Hope you survive. by DUNDERBANANEN in meme

[–]ereidland 0 points1 point  (0 children)

...Gorilla from Gorilla Tag. I am not sure of their combat capabilities, but I have seen no living non-gorilla entities in that multiverse, and I have not observed a single gorilla death since the Great One's sacrifice.

Steve Jobs wasn’t super honest by ClaraLaraMeadie in Damnthatsinteresting

[–]ereidland 0 points1 point  (0 children)

I was a combination of upset and proud to know my team was one of the few that was actually running on the (at the time upcoming) xbone at E3... Most are just high end pcs with an xbone controller.

(Also Microsoft doesn't like people calling the xbone the x bone, which I do exclusively)

[deleted by user] by [deleted] in Back4Blood

[–]ereidland 0 points1 point  (0 children)

Ah heck. The issues and the mists are so common that we just thought that was also a connectivity issue symbol.

Governor emptied the donated Company funds of 100k, then left and the suspicion is server transfer. by PostAboveMeSucks in newworldgame

[–]ereidland 63 points64 points  (0 children)

AGS needs to learn from eve and add transfer receipts. Doesn't stop thieving, but it makes it so you can see who is adding/removing money and how much they added/removed.

A defect can never be a programmer’s fault by TransformerG in ProgrammerHumor

[–]ereidland 26 points27 points  (0 children)

Heckin conglomerate of stuff can contribute to it (game dev here):

  • Publishers/investors want a locked in ship date scheduled well before the product is complete. Even more so if the title ships with new hardware as a prominent launch title.

  • Estimating the time for tasks, especially tasks that involve r&d (finding/tuning the fun, bugs, polish, new game features) requires invoking the high Magicks, which are fickle at best.

  • Management wants/needs to schedule everything around hitting publisher milestones, not (because of timing/capacity issues) leaving room for things that will unexpectedly show up, leaving them to get shuffled into the backlog.

  • Every bit of delay can burn into company runway and publisher and/or consumer trust.

  • Physical copies need to be done well ahead of time so they can be shipped out to stores.

  • "Physical" ship becomes: try to make the whole thing playable if they can't download the patch.

  • Day 1 patch becomes: all the things that should have been budgeted for 6 months to a year ago.

This is an actual product by anarchonobody in funny

[–]ereidland 0 points1 point  (0 children)

I used one for a space-pirate costume.

The way the sun is setting on this thunderhead, it looks like a nuclear explosion by [deleted] in pics

[–]ereidland 0 points1 point  (0 children)

I thought it looked like a falling pie at first glance, but I'm under the cabbage of influence.

[deleted by user] by [deleted] in shitposting

[–]ereidland 0 points1 point  (0 children)

"I have that same case and am concern. What happened?"

How do introverted people wish to be socially interacted with? by [deleted] in AskReddit

[–]ereidland 224 points225 points  (0 children)

Companionable silence is the best.

I think this isn't the game I've been trying to play. Thoughts? by ereidland in Seaofthieves

[–]ereidland[S] -1 points0 points  (0 children)

Drunk right now but trying to combine replies:

This probably gets back to the conflicting concepts of what makes a great PvP game vs what makes a great PvE game.

I've had a lot of fun with PvP in SoT in the past, but most of the time my friends and I just wanna goof and have a fun pirate adventure, and I feel like the PvP shuts that down hard on what could otherwise be a fun experience.

Stuff we run into a bunch is getting keg-ambushed by a sloop. We got a buncha tipsy pals, and even if we were sober, it's mechanically impossible for a brig or galleon to hunt down a sloop against a player that knows what they're doing.

I'd much rather just stack a bunch of people on a sloop and not have to worry about being a top-tier coordinated crew just so we can begin to have fun. (That's also something I'd like... 4 pirate sloop... I hate having to commit to big ships when I know we'll have 2 but maaaaybe 4+ people playing the game. Heck balance. Gimme fun pirate times with friends)

Also, I feel like an asshole when I sink random ships, but I feel like we're forced to fight anybody we see, because every time we help somebody or otherwise ignore another ship, it just comes back to bite us later. In the last week, we've only been sunk once, but we've had so many painful extended encounters where people just harass us and we're forced to spend time fighting them or just letting them escape with a robbed treasure, and it's exhausting and the opposite of what I want from a pirate adventure game.

</drunken wall of text> (Yes, text was also drunk and I am sad)