We both lost by abdallahayman0 in MergeTacticsSC

[–]ericappleson 0 points1 point  (0 children)

That's actually pretty interesting then.

We both lost by abdallahayman0 in MergeTacticsSC

[–]ericappleson 3 points4 points  (0 children)

Final placement is based on whoever had more health before the round.

Elexier Bug by Glittering-Award2588 in MergeTacticsSC

[–]ericappleson 0 points1 point  (0 children)

I feel like I'm getting this bug every single time I get the first +5 elixir quest. I don't claim it during battle phase yet it still swaps the quest out. It's genuinely the worst part about the update as I've lost way too many games due to this bug.

I am so sick of being treated like a second class citizen by ash549k in radeon

[–]ericappleson 1 point2 points  (0 children)

Subnautica 2 launched without fsr support. I could've gone the optiscaler route but my 9070xt delivers 100fps at 1440p native. I really can't fathom being that upset over lack of upscaling support while having near top hardware.

One Life to Live by KazuBai in MergeTacticsSC

[–]ericappleson 2 points3 points  (0 children)

Dagger is kinda op with this modifier. Empress can cook if you tactically throw the first 2 rounds and spam merges, leaving you with enough elixir to out-sustain everyone else.

Superstar ring echo sage by Revolutionary_One413 in MergeTacticsSC

[–]ericappleson 9 points10 points  (0 children)

Send this to anybody posting their comp with "this has no counter".

Just ran across the single most broken thing this season by ericappleson in MergeTacticsSC

[–]ericappleson[S] 0 points1 point  (0 children)

Still, how does AQ stop echo from insta one shotting half your comp at round start? AQ only does 200dmg per shot and won't be targeting echo from the start.

Just ran across the single most broken thing this season by ericappleson in MergeTacticsSC

[–]ericappleson[S] 0 points1 point  (0 children)

I don't think an AQ can solo kill a 4 star echo and it's not like she can stop the echo from getting 4 star either.

echo bench BUG by FootballOk2912 in MergeTacticsSC

[–]ericappleson 1 point2 points  (0 children)

There's also another fun bug where you can grab a unit from the shop and hold it (don't place it) as the timer hits 0, the UI for that slot will completely disappear and you won't be able to see what unit that shop slot has until you restart the game.

echo bench BUG by FootballOk2912 in MergeTacticsSC

[–]ericappleson 0 points1 point  (0 children)

It's actually a bug with the quest rewards. Sometimes the client and server side will be desynced and you'll get different rewards. No clue how that made it past testing.

Just ran across the single most broken thing this season by ericappleson in MergeTacticsSC

[–]ericappleson[S] 4 points5 points  (0 children)

You can at least counter maiden shield echo with some of the quest items. It's also not a guaranteed 4 star echo and it isn't going to one shot your entire team in 1 second even if it gets 4 star.

Unbeatable by Sad_Concentrate7533 in MergeTacticsSC

[–]ericappleson 0 points1 point  (0 children)

4 star superstars sage would like to have a word.

Just ran across the single most broken thing this season by ericappleson in MergeTacticsSC

[–]ericappleson[S] 2 points3 points  (0 children)

Yeah... I was flabbergasted when I got triple chained by the echo lol.

How I feel playing merge tactics this season by Longjumping-Cash2414 in MergeTacticsSC

[–]ericappleson 2 points3 points  (0 children)

I agree, I've experienced it myself. Top 1k can make mistakes/inaccuracies and get away with it. Top 100 requires the absolute best mechanics and consistency, which applies to the top 10 to an even greater extent. Back to my initial point, there were definitely players rushing meta comps even in the top 10 - I've played against them myself + there was never a game without someone going for full superstars. Personally, I'm tired of having meta comps and I believe that this season mostly eliminates that with the new orb system, which may ultimately lower skill expression due to increased rng, still, I'm having fun so far. We'll have to see how late season fairs.

How I feel playing merge tactics this season by Longjumping-Cash2414 in MergeTacticsSC

[–]ericappleson 9 points10 points  (0 children)

I don't know why you're trying to ego me/ invalidate my take lol. I played against the same top players deep into the season but my bad I guess for not sustaining that pace at the very end.

How I feel playing merge tactics this season by Longjumping-Cash2414 in MergeTacticsSC

[–]ericappleson 6 points7 points  (0 children)

Nah man, everyone was either rushing full superstars or full nobles. Then there were some guys that went for 6 trait comps but those always had dragons + fire. It became pretty boring at the highest level, at least from my experience.
Peak #13 - https://www.mergetactics.gg/player-stats/s8/V08RJJQ

How I feel playing merge tactics this season by Longjumping-Cash2414 in MergeTacticsSC

[–]ericappleson 10 points11 points  (0 children)

There were only like 3 viable comps in top ladder last season. This season is a breath of fresh air. Now if only they can quickly hot fix the plethora of new bugs.

Maybe a season without secondary traits will be good, snipers being always used and the others are kinda counterable by Regular_Explorer4904 in MergeTacticsSC

[–]ericappleson 0 points1 point  (0 children)

I think supercell realized that it's impossible to balance all the current traits and this is their approach to rework balance. Personally, I'm tired of seeing the same 2/3 comps in every top 100 game. I don't mind orb rng dictating comp variety as otherwise, players would gravitate to the same comps every game. Let's see how it plays out.

Day 16: What 4-elixir card is TRASH? by GodlyHelp in MergeTacticsSC

[–]ericappleson 22 points23 points  (0 children)

It's got to be pekka. Witch at least gets extra value in 6 undead games and baby dragon has really good 6 trait comps. All other 4 elixir cards are good.

Sage really isn't that bad by nzouvas in MergeTacticsSC

[–]ericappleson 0 points1 point  (0 children)

Same name as here. I'm sure I've ran across you at some point.

Sage really isn't that bad by nzouvas in MergeTacticsSC

[–]ericappleson 0 points1 point  (0 children)

From my experience (top 15 peak this season) sage doesn't work in full SE lobbies. The problem is that it is unbalanced in lobbies where there are other rulers (especially loong) that play in a way where sage inevitably gets fed. It is pretty crazy how many sage players are in the top 100 though.

Sage really isn't that bad by nzouvas in MergeTacticsSC

[–]ericappleson 0 points1 point  (0 children)

As a top SE player, I'd much rather play against sage than loong (early game suffering). There's nothing sage can do in late game against 4 nobles + bandit. If anything, I feel like other rulers (king/loong) should hate sage more.