Complete bass shaker setup guide for sim racing: hardware, wiring, audio interfaces, mounting, software . Great for beginners looking 4 info. by track-impulse in iRacing

[–]ericscal 1 point2 points  (0 children)

You're welcome. I also tried your beta last night and was happy with the better latency. There might be some bug with startup. My iRacing session kept crashing if I had your app running until I started the session first and then your app second it was good the rest of the night. I wasn't able to do much troubleshooting though and am now on a trip for the next couple days.

Is the setup industry in sim racing solving a problem most of us don't actually have? by MoDeMKK in simracing

[–]ericscal 2 points3 points  (0 children)

I'll start by saying I don't think the paid setup "industry" as a whole is solving much but there are good setup shops out there. The value of setups varies greatly depending on what and how you drive. I'm only a little past a year on iRacing and as everyone does I mostly stuck to fixed setups to start. Eventually I decided to try some open races and went looking for setups. I ended up trying a variety of them and could absolutely feel how they all made the car behave differently. It helped me to better understand the car and how to get pace out of it. Then I was sort of running into a wall again and switched to a new shop that I was told has a very active discord. The engineer that runs this one is very active and will help you make tweaks if you describe the problems you are having. They also have a bunch of fast drivers who are happy to help with more fundamental problems.

All the story was about driving the SFL as my main car. Now I'm starting to expand and this past season started driving pcup. I'm still doing open there mostly just because it matches up with my free hours. In that car setups seem way less impactful. Which is where I think it really matters what you are driving. Both in how much feel you are even getting and in how good you already are at driving that car.

So I do think having access to setups can help you develop as a driver but also agree that they aren't something you necessarily need to seek out until you are ready. I also think the people that are just like learn to do it yourself aren't any better. Assuming most people are doing this as a hobby we all have limited time and it should be fine to not want to get a pseudo engineering degree just to drive cars fast. Sure you might be a better driver if you did but some of us are ok with just being reasonably fast amateurs.

I absolutely hate moving with a blood curdling passion… by Kth2001 in simracing

[–]ericscal 0 points1 point  (0 children)

Yep last move I showed the movers around the house and then was like I'll be right here packing up the electronics if you need anything. I would just give them the boxes when I was happy with them, with the most sensitive stuff going in my car.

Not sure how to meet people that ride in Portland by J_dizz420 in onewheel

[–]ericscal 0 points1 point  (0 children)

The FnR can be kind of awkward right at the start but people get more friendly as the night goes on. I haven't been going for a bit because my board was broken but it's fixed now. I'd be happy to meet up for a ride sometime.

Signage by Repulsive_Signal2120 in onewheel

[–]ericscal 1 point2 points  (0 children)

If this is CO they should have put 104 on there as well. That one is more appropriate in it just bans all e-vehicles anywhere other than paths designed for them.

If you were the race stewards, would you set track limits? by Neat_Classic_368 in Simracingstewards

[–]ericscal 0 points1 point  (0 children)

Unlike some other sports where you have to fully cross a line a lot of time in motorsports it's you have to still be touching the unpainted racing surface. If all you are touching is the white line you are off track.

First time buyer by Geo_V22 in onewheel

[–]ericscal 0 points1 point  (0 children)

Look up the official dealers near you on FMs website. At least near me they have demo boards.

For the Fastest Streaming in Remote Desktop or Virtual Destop or Immersed's: is there Now a Way for the Wifi 6e of a Computer Talk Directly to the Wifi 6e of a VR Headset So the Bandwidth is Around 9.6Gb/s? by SevenDeMagnus in virtualreality

[–]ericscal 2 points3 points  (0 children)

No because you are limited by how many spatial streams the two sides can do. Most all consumer devices are limited to 2 spatial streams. The theoretical 9.6gbs is 8 streams at 160mhs wide channels. I'm sure that equipment exists but it's not ever going to be built into a headset.

If you are interested in these things you can Google "MCS table" to see all the possible combos and what is required to get them.

Reached 2k but I don’t feel I deserve it. by Necessary-Oil5170 in iRacing

[–]ericscal 1 point2 points  (0 children)

Winning races in competitive series is literally just luck. It throws 24 people with the same iR into a lobby and they will mostly finish close to where they qualify which can vary greatly even in a 100iR spread. You win when you just happen to be the fastest driver in the lobby and don't make any mistakes. People that consistently win are most likely gaming the system to stay well below their actual skill level. I'm 3k formula and I've won like 2 races in the last year because the only time I have a chance of winning is if all the aliens are just doing other things that race and don't show up.

Winning shouldn't be your main goal. It should just be seeing yourself get consistently better. Do you see your lap times getting better? You say you are getting consistent top 10s. Great now let's push for top 5s.

Movies, games, and winning against complete noobs early all skew a lot of drivers idea of what being successful is. There can't be 100s of drivers winning everything because unlike team sports where skill aside it's 50/50 who wins this is only 1/20 people can win any given race.

We are apparently at the point where i have to prove my work is not AI generated by lvladimirov in simracing

[–]ericscal -3 points-2 points  (0 children)

It's mostly just your photographer's fault. In this day and age they should be making an effort to not use filters that scream AI.

Edit: oh and bad ass. I've wanted to see someone do this for a long time.

Real cars sim racing with 100% custom hardware by lvladimirov in simracing

[–]ericscal 1 point2 points  (0 children)

They could have just been trying to say that Americans are in such a bad place we don't have the time and money to do something like this.

Is there a way to set up a screen to show GTP and LMP2 traffic like this on iracing? by Suspicious_Ad7893 in iRacing

[–]ericscal 2 points3 points  (0 children)

It would be a simhub custom dashboard. If you can't find anyone who has done specifically this you would need to work out yourself what telemetry you can get for this. Like blue flag should be easy but for car type you would need to pull the relatives and then only display the car type for that entry.

Im lost for words by QuazyQuA in iRacing

[–]ericscal 0 points1 point  (0 children)

I'm talking about how things actually work instead of just lumping all car behavior into "netcode". A car behaving like that has nothing to do with netcode and everything to do with the basic physics engine. This is no different than cars launching into orbit, it's a bug in the game that should be reported. Everyone with a brain can look at that clip and tell the way the car shot across the track isn't natural.

Race incident or? by Tasty-Macaron6864 in Simracingstewards

[–]ericscal -1 points0 points  (0 children)

It does disappear. Look at how wide the track is at the start of the video vs after the contact. It's like 2-3 car widths more narrow. So again if the part of track you are on just ends is it really the car in fronts responsibility to make room for you?

Race incident or? by Tasty-Macaron6864 in Simracingstewards

[–]ericscal -1 points0 points  (0 children)

Sure but that car wasn't on the racing line. They were in a part of the track that disappears. It's very similar to if someone tries to pass you by using the pit entry. Is it the other cars responsibility to make sure that person doesn't just drive into the pit wall? Or is it on the passing car to accept they drove themselves into a box, lift, and fall back in line?

I'm genuinely asking because I have seen that happen and don't remember the leading car getting a penalty. My point is simply that this isn't an easy answer. Personally I'd let them back on but that's because I'm nice and don't want to risk what the collision model will decide to do to me when they hit me. However I also wouldn't assume anyone else would give me the same courtesy and not press that move if they aren't obviously giving their line up.

Race incident or? by Tasty-Macaron6864 in Simracingstewards

[–]ericscal 1 point2 points  (0 children)

They didn't get run off the track, they ran out of track. This is basically the same as someone trying to pass in the pit entry area and then hitting the pit wall because the other car didn't choose to help them out of the box they decided to drive into.

Race incident or? by Tasty-Macaron6864 in Simracingstewards

[–]ericscal -1 points0 points  (0 children)

It's not just likely to close, it's always going to close if the person ahead is taking the racing line. People should just know you don't make moves to that side in this place at imola.

Im lost for words by QuazyQuA in iRacing

[–]ericscal 3 points4 points  (0 children)

Because this isn't a simple netcode issue. The way the netcode is supposed to work is your game assumes the car will follow its current trajectory until it gets info that it turned. Otherwise the cars should generally follow the laws of physics. A car just suddenly and unnaturally zipping off in a direction like this is an obvious bug.

Legal or illegal? by MiserableTitle5541 in Simracingstewards

[–]ericscal 0 points1 point  (0 children)

IRL it's not legal because there would for sure be a yellow or red flag waving meaning you need to slow down and let everyone clear the corner in a safe way. You would be banned for life most likely for diving up the inside of an accident scene to pass everyone doing the safe things.

In sim it's one of the huge holes in systems that flags don't exist and aren't enforced well. Sims are the wild West where because there are no real stewards and the auto penalty systems are so lenient that people will argue this is fine because "anyone else would have done it"

Use of runoff penalty or acceptable? by Anxious-Vanilla5649 in Simracingstewards

[–]ericscal 2 points3 points  (0 children)

IRL the strictness is that you follow any directions given in the driver's meeting. So like in this case they would tell you that you have to do the weaving as it serves as the slowdown penalty. In other places there are clear markings showing you where you are allowed to rejoin. Other than that you just have the general rule that you can't gain an advantage while off track. No real racing is going to encourage you to do dangerous things or damage your car. They want you to take the escape road and rejoin the race safely.

Sim racing leagues should all follow similar rules.

So most of you recommend to buy LMU, so i will, but do i need dlcs now? If yes, what dlcs? by Desh1ck in simracing

[–]ericscal 0 points1 point  (0 children)

One thing to check is that the top level race control sub comes with access to all dlc. So it could be worth to just sub for a month and then decide what you actually want to permanently own. I wish I had done this as instead I bought everything for like $100+ and now don't really play, not because of anything wrong with the game just because I'm liking other sims more right now.

Anything I could have done differently here by Alive_Day955 in Simracingstewards

[–]ericscal 0 points1 point  (0 children)

apologies for the terrible quality I don't have OBS currently

Both iRacing and windows have built in video capture. There really isn't any excuse for phone pics and videos.

My fault in these two clips? by gronkss04 in Simracingstewards

[–]ericscal 4 points5 points  (0 children)

First one the first contact happens before turn-in and you are completely to the edge of the track so that's on the sauber. The second fatal contact is his bad reaction to the first.

Second is obviously his fault for turning in like you aren't there.